mirror of https://github.com/axmolengine/axmol.git
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
#include "pch.h"
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#include "OpenGLESPage.xaml.h"
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using namespace cpp_tests;
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using namespace Platform;
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using namespace Concurrency;
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using namespace Windows::Foundation;
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OpenGLESPage::OpenGLESPage() :
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OpenGLESPage(nullptr)
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{
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}
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OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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mOpenGLES(openGLES),
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mRenderSurface(EGL_NO_SURFACE),
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mCustomRenderSurfaceSize(0,0),
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mUseCustomRenderSurfaceSize(false)
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{
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InitializeComponent();
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Windows::UI::Core::CoreWindow^ window = Windows::UI::Xaml::Window::Current->CoreWindow;
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window->VisibilityChanged +=
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ref new Windows::Foundation::TypedEventHandler<Windows::UI::Core::CoreWindow^, Windows::UI::Core::VisibilityChangedEventArgs^>(this, &OpenGLESPage::OnVisibilityChanged);
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swapChainPanel->SizeChanged +=
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ref new Windows::UI::Xaml::SizeChangedEventHandler(this, &OpenGLESPage::OnSwapChainPanelSizeChanged);
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this->Loaded +=
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ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
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#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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// Disable all pointer visual feedback for better performance when touching.
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// This is not supported on Windows Phone applications.
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auto pointerVisualizationSettings = Windows::UI::Input::PointerVisualizationSettings::GetForCurrentView();
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pointerVisualizationSettings->IsContactFeedbackEnabled = false;
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pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
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#endif
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mSwapChainPanelSize = { swapChainPanel->RenderSize.Width, swapChainPanel->RenderSize.Height };
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}
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OpenGLESPage::~OpenGLESPage()
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{
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StopRenderLoop();
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DestroyRenderSurface();
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}
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void OpenGLESPage::OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
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{
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// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
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CreateRenderSurface();
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StartRenderLoop();
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}
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void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
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{
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if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
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{
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StartRenderLoop();
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}
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else
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{
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StopRenderLoop();
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}
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}
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void OpenGLESPage::OnSwapChainPanelSizeChanged(Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
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{
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// Size change events occur outside of the render thread. A lock is required when updating
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// the swapchainpanel size
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critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
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mSwapChainPanelSize = { e->NewSize.Width, e->NewSize.Height };
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}
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void OpenGLESPage::GetSwapChainPanelSize(GLsizei* width, GLsizei* height)
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{
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critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
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// If a custom render surface size is specified, return its size instead of
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// the swapchain panel size.
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if (mUseCustomRenderSurfaceSize)
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{
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*width = static_cast<GLsizei>(mCustomRenderSurfaceSize.Width);
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*height = static_cast<GLsizei>(mCustomRenderSurfaceSize.Height);
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}
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else
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{
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*width = static_cast<GLsizei>(mSwapChainPanelSize.Width);
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*height = static_cast<GLsizei>(mSwapChainPanelSize.Height);
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}
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}
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void OpenGLESPage::CreateRenderSurface()
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{
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if (mOpenGLES)
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{
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//
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// A Custom render surface size can be specified by uncommenting the following lines.
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// The render surface will be automatically scaled to fit the entire window. Using a
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// smaller sized render surface can result in a performance gain.
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//
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//mCustomRenderSurfaceSize = Size(340, 400);
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//mUseCustomRenderSurfaceSize = true;
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mRenderSurface = mOpenGLES->CreateSurface(swapChainPanel, mUseCustomRenderSurfaceSize ? &mCustomRenderSurfaceSize : nullptr);
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}
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}
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void OpenGLESPage::DestroyRenderSurface()
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{
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if (mOpenGLES)
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{
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mOpenGLES->DestroySurface(mRenderSurface);
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}
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mRenderSurface = EGL_NO_SURFACE;
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}
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void OpenGLESPage::RecoverFromLostDevice()
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{
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// Stop the render loop, reset OpenGLES, recreate the render surface
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// and start the render loop again to recover from a lost device.
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StopRenderLoop();
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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DestroyRenderSurface();
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mOpenGLES->Reset();
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CreateRenderSurface();
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}
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StartRenderLoop();
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}
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void OpenGLESPage::StartRenderLoop()
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{
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// If the render loop is already running then do not start another thread.
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if (mRenderLoopWorker != nullptr && mRenderLoopWorker->Status == Windows::Foundation::AsyncStatus::Started)
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{
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return;
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}
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// Create a task for rendering that will be run on a background thread.
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auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this](Windows::Foundation::IAsyncAction ^ action)
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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mOpenGLES->MakeCurrent(mRenderSurface);
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HelloTriangleRenderer renderer;
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while (action->Status == Windows::Foundation::AsyncStatus::Started)
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{
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GLsizei panelWidth = 0;
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GLsizei panelHeight = 0;
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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renderer.Draw(panelWidth, panelHeight);
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// The call to eglSwapBuffers might not be successful (i.e. due to Device Lost)
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// If the call fails, then we must reinitialize EGL and the GL resources.
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if (mOpenGLES->SwapBuffers(mRenderSurface) != GL_TRUE)
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{
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// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
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swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
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{
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RecoverFromLostDevice();
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}, CallbackContext::Any));
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return;
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}
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}
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});
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// Run task on a dedicated high priority background thread.
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mRenderLoopWorker = Windows::System::Threading::ThreadPool::RunAsync(workItemHandler, Windows::System::Threading::WorkItemPriority::High, Windows::System::Threading::WorkItemOptions::TimeSliced);
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}
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void OpenGLESPage::StopRenderLoop()
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{
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if (mRenderLoopWorker)
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{
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mRenderLoopWorker->Cancel();
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mRenderLoopWorker = nullptr;
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}
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} |