mirror of https://github.com/axmolengine/axmol.git
170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__LayoutComponent__
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#define __cocos2d_libs__LayoutComponent__
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#include "2d/CCComponent.h"
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#include "ui/GUIExport.h"
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NS_CC_BEGIN
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namespace ui {
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class CC_GUI_DLL LayoutComponent : public Component
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{
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public:
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LayoutComponent();
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~LayoutComponent();
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virtual bool init()override;
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CREATE_FUNC(LayoutComponent);
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static LayoutComponent* boundingLayoutForNode(Node* node);
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enum class HorizontalEage
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{
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None,
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Left,
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Right,
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Center
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};
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enum class VerticalEage
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{
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None,
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Bottom,
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Top,
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Center
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};
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#pragma region OldVersion
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virtual void setUsingPercentContentSize(bool isUsed);
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virtual bool getUsingPercentContentSize();
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virtual void setPercentContentSize(const Vec2 &percent);
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virtual Vec2 getPercentContentSize();
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#pragma endregion
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#pragma region Position & Margin
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virtual Point getAnchorPosition();
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virtual void setAnchorPosition(Point point);
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virtual Point getPosition();
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virtual void setPosition(Point position);
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virtual bool isUsingPositionPercentX();
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virtual void setPositionPercentXEnabled(bool isUsed);
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virtual float getPositionPercentX();
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virtual void setPositionPercentX(float percentMargin);
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virtual bool isUsingPositionPercentY();
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virtual void setPositionPercentYEnabled(bool isUsed);
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virtual float getPositionPercentY();
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virtual void setPositionPercentY(float percentMargin);
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virtual HorizontalEage getHorizontalEage();
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virtual void setHorizontalEage(HorizontalEage hEage);
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virtual VerticalEage getVerticalEage();
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virtual void setVerticalEage(VerticalEage vEage);
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virtual float getLeftMargin();
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virtual void setLeftMargin(float margin);
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virtual float getRightMargin();
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virtual void setRightMargin(float margin);
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virtual float getTopMargin();
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virtual void setTopMargin(float margin);
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virtual float getButtomMargin();
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virtual void setButtomMargin(float margin);
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#pragma endregion
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#pragma region Size & Percent
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virtual Size getSize();
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virtual void setSize(Size _size);
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virtual bool isUsingPercentWidth();
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virtual void setPercentWidthEnabled(bool isUsed);
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virtual float getSizeWidth();
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virtual void setSizeWidth(float width);
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virtual float getPercentWidth();
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virtual void setPercentWidth(float percentWidth);
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virtual bool isUsingPercentHeight();
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virtual void setPercentHeightEnabled(bool isUsed);
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virtual float getSizeHeight();
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virtual void setSizeHeight(float height);
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virtual float getPercentHeight();
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virtual void setPercentHeight(float percentHeight);
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virtual bool isUsingStretchWidth();
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virtual void setStretchWidthEnabled(bool isUsed);
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virtual bool isUsingStretchHeight();
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virtual void setStretchHeightEnabled(bool isUsed);
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#pragma endregion
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virtual void setActiveEnable(bool enable);
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virtual void refreshLayout();
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protected:
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Node* getOwnerParent();
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virtual void refreshHorizontalMargin();
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virtual void refreshVerticalMargin();
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protected:
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HorizontalEage _horizontalEage;
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VerticalEage _verticalEage;
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float _leftMargin;
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float _rightMargin;
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float _buttomMargin;
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float _topMargin;
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bool _usingPositionPercentX;
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float _positionPercentX;
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bool _usingPositionPercentY;
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float _positionPercentY;
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bool _usingStretchWidth;
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bool _usingStretchHeight;
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float _percentWidth;
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bool _usingPercentWidth;
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float _percentHeight;
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bool _usingPercentHeight;
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bool _actived;
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};
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}
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NS_CC_END
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#endif /* defined(__cocos2d_libs__LayoutComponent__) */
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