mirror of https://github.com/axmolengine/axmol.git
176 lines
7.6 KiB
C++
176 lines
7.6 KiB
C++
//
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// ScriptingCore.cpp
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// testmonkey
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//
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// Created by Rolando Abarca on 3/14/12.
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// Copyright (c) 2012 Zynga Inc. All rights reserved.
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//
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#include <iostream>
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#include "cocos2d.h"
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#include "ScriptingCore.h"
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#include "cocos2d_generated.hpp"
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#include "cocos_denshion_generated.hpp"
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using namespace cocos2d;
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static JSClass global_class = {
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"global", JSCLASS_GLOBAL_FLAGS,
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JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_StrictPropertyStub,
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JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub,
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JSCLASS_NO_OPTIONAL_MEMBERS
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};
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ScriptingCore::ScriptingCore()
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{
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this->rt = JS_NewRuntime(8 * 1024 * 1024);
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this->cx = JS_NewContext(rt, 8192);
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JS_SetOptions(this->cx, JSOPTION_VAROBJFIX);
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JS_SetVersion(this->cx, JSVERSION_LATEST);
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JS_SetErrorReporter(this->cx, ScriptingCore::reportError);
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global = JS_NewCompartmentAndGlobalObject(cx, &global_class, NULL);
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if (!JS_InitStandardClasses(cx, global)) {
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CCLog("js error");
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}
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// create the cocos namespace
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JSObject *cocos = JS_NewObject(cx, NULL, NULL, NULL);
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jsval cocosVal = OBJECT_TO_JSVAL(cocos);
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JS_SetProperty(cx, global, "cocos", &cocosVal);
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// register the internal classes
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S_CCPoint::jsCreateClass(this->cx, cocos, "Point");
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S_CCSize::jsCreateClass(this->cx, cocos, "Size");
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S_CCRect::jsCreateClass(this->cx, cocos, "Rect");
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S__ccGridSize::jsCreateClass(this->cx, cocos, "GridSize");
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S_CCSet::jsCreateClass(this->cx, cocos, "Set");
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S_CCTouch::jsCreateClass(this->cx, cocos, "Touch");
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S_CCDirector::jsCreateClass(this->cx, cocos, "Director");
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S_CCNode::jsCreateClass(this->cx, cocos, "Node");
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S_CCTextureAtlas::jsCreateClass(this->cx, cocos, "TextureAtlas");
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S_CCSpriteBatchNode::jsCreateClass(this->cx, cocos, "SpriteBatchNode");
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S_CCScene::jsCreateClass(this->cx, cocos, "Scene");
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S_CCLayer::jsCreateClass(this->cx, cocos, "Layer");
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S_CCSprite::jsCreateClass(this->cx, cocos, "Sprite");
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S_CCRenderTexture::jsCreateClass(this->cx, cocos, "RenderTexture");
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S_CCMenu::jsCreateClass(this->cx, cocos, "Menu");
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S_CCMenuItem::jsCreateClass(this->cx, cocos, "MenuItem");
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S_CCMenuItemLabel::jsCreateClass(this->cx, cocos, "MenuItemLabel");
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S_CCMenuItemSprite::jsCreateClass(this->cx, cocos, "MenuItemSprite");
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S_CCMenuItemImage::jsCreateClass(this->cx, cocos, "MenuItemImage");
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S_CCSpriteFrame::jsCreateClass(this->cx, cocos, "SpriteFrame");
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S_CCSpriteFrameCache::jsCreateClass(this->cx, cocos, "SpriteFrameCache");
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S_CCAnimation::jsCreateClass(this->cx, cocos, "Animation");
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S_CCAction::jsCreateClass(this->cx, cocos, "Action");
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S_CCActionInterval::jsCreateClass(this->cx, cocos, "ActionInterval");
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S_CCFiniteTimeAction::jsCreateClass(this->cx, cocos, "FiniteTimeAction");
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S_CCDelayTime::jsCreateClass(this->cx, cocos, "DelayTime");
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S_CCAnimate::jsCreateClass(this->cx, cocos, "Animate");
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S_CCMoveTo::jsCreateClass(this->cx, cocos, "MoveTo");
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S_CCMoveBy::jsCreateClass(this->cx, cocos, "MoveBy");
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S_CCRotateBy::jsCreateClass(this->cx, cocos, "RotateBy");
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S_CCRotateTo::jsCreateClass(this->cx, cocos, "RotateTo");
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S_CCActionEase::jsCreateClass(this->cx, cocos, "ActionEase");
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S_CCEaseRateAction::jsCreateClass(this->cx, cocos, "EaseRateAction");
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S_CCEaseIn::jsCreateClass(this->cx, cocos, "EaseIn");
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S_CCEaseOut::jsCreateClass(this->cx, cocos, "EaseOut");
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S_CCEaseInOut::jsCreateClass(this->cx, cocos, "EaseInOut");
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S_CCEaseBackInOut::jsCreateClass(this->cx, cocos, "EaseBackInOut");
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S_CCEaseBackOut::jsCreateClass(this->cx, cocos, "EaseBackOut");
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S_CCEaseElasticIn::jsCreateClass(this->cx, cocos, "EaseElasticIn");
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S_CCEaseElastic::jsCreateClass(this->cx, cocos, "EaseElastic");
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S_CCEaseElasticOut::jsCreateClass(this->cx, cocos, "EaseElasticOut");
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S_CCEaseElasticInOut::jsCreateClass(this->cx, cocos, "EaseElasticInOut");
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S_CCEaseBounce::jsCreateClass(this->cx, cocos, "EaseBounce");
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S_CCEaseBounceIn::jsCreateClass(this->cx, cocos, "EaseBounceIn");
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S_CCEaseBounceInOut::jsCreateClass(this->cx, cocos, "EaseBounceInOut");
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S_CCEaseBackIn::jsCreateClass(this->cx, cocos, "EaseBackIn");
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S_CCEaseBounceOut::jsCreateClass(this->cx, cocos, "EaseBounceOut");
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S_CCEaseExponentialIn::jsCreateClass(this->cx, cocos, "EaseExponentialIn");
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S_CCEaseExponentialOut::jsCreateClass(this->cx, cocos, "EaseExponentialOut");
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S_CCEaseExponentialInOut::jsCreateClass(this->cx, cocos, "EaseExponentialInOut");
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S_CCEaseSineIn::jsCreateClass(this->cx, cocos, "EaseSineIn");
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S_CCEaseSineOut::jsCreateClass(this->cx, cocos, "EaseSineOut");
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S_CCEaseSineInOut::jsCreateClass(this->cx, cocos, "EaseSineInOut");
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S_CCRepeatForever::jsCreateClass(this->cx, cocos, "RepeatForever");
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S_CCSequence::jsCreateClass(this->cx, cocos, "Sequence");
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S_CCLabelTTF::jsCreateClass(this->cx, cocos, "LabelTTF");
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S_CCParticleSystem::jsCreateClass(this->cx, cocos, "ParticleSystem");
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S_CCFileUtils::jsCreateClass(this->cx, cocos, "FileUtils");
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S_CCTexture2D::jsCreateClass(this->cx, cocos, "Texture2D");
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S_CCTextureCache::jsCreateClass(this->cx, cocos, "TextureCache");
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S_CCParallaxNode::jsCreateClass(this->cx, cocos, "ParallaxNode");
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S_CCTintBy::jsCreateClass(this->cx, cocos, "TintBy");
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S_CCTintTo::jsCreateClass(this->cx, cocos, "TintTo");
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S_CCLayerColor::jsCreateClass(this->cx, cocos, "LayerColor");
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S_CCBlink::jsCreateClass(this->cx, cocos, "Blink");
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S_CCSpeed::jsCreateClass(this->cx, cocos, "Speed");
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S_CCGridAction::jsCreateClass(this->cx, cocos, "GridAction");
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S_CCGrid3DAction::jsCreateClass(this->cx, cocos, "Grid3DAction");
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S_CCWaves3D::jsCreateClass(this->cx, cocos, "Waves3D");
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S_SimpleAudioEngine::jsCreateClass(this->cx, cocos, "SimpleAudioEngine");
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// register some global functions
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JS_DefineFunction(this->cx, cocos, "log", ScriptingCore::log, 0, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(this->cx, cocos, "executeScript", ScriptingCore::executeScript, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(this->cx, cocos, "addGCRootObject", ScriptingCore::addRootJS, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(this->cx, cocos, "removeGCRootObject", ScriptingCore::removeRootJS, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(this->cx, cocos, "forceGC", ScriptingCore::forceGC, 0, JSPROP_READONLY | JSPROP_PERMANENT);
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}
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bool ScriptingCore::evalString(const char *string, jsval *outVal)
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{
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jsval rval;
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JSString *str;
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JSBool ok;
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const char *filename = "noname";
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uint32_t lineno = 0;
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if (outVal == NULL) {
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outVal = &rval;
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}
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ok = JS_EvaluateScript(cx, global, string, strlen(string), filename, lineno, outVal);
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if (ok == JS_FALSE) {
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CCLog("error evaluating script:\n%s", string);
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}
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str = JS_ValueToString(cx, rval);
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return ok;
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}
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void ScriptingCore::runScript(const char *path)
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{
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#ifdef DEBUG
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/**
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* dpath should point to the parent directory of the "JS" folder. If this is
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* set to "" (as it is now) then it will take the scripts from the app bundle.
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* By setting the absolute path you can iterate the development only by
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* modifying those scripts and reloading from the simulator (no recompiling/
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* relaunching)
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*/
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// std::string dpath("/Users/rabarca/Desktop/testjs/testjs/");
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std::string dpath("");
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dpath += path;
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const char *realPath = CCFileUtils::fullPathFromRelativePath(dpath.c_str());
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#else
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const char *realPath = CCFileUtils::fullPathFromRelativePath(path);
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#endif
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unsigned char *content = NULL;
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size_t contentSize = CCFileUtils::ccLoadFileIntoMemory(realPath, &content);
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if (content && contentSize) {
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JSBool ok;
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jsval rval;
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ok = JS_EvaluateScript(this->cx, this->global, (char *)content, contentSize, path, 1, &rval);
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if (ok == JS_FALSE) {
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CCLog("error evaluating script:\n%s", content);
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}
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free(content);
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}
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}
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ScriptingCore::~ScriptingCore()
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{
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JS_DestroyContext(cx);
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JS_DestroyRuntime(rt);
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JS_ShutDown();
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}
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