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CCNewDrawNode.cpp
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ProgressTimer works OK
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2013-12-06 17:42:16 -08:00 |
CCNewDrawNode.h
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Layercolor uses the new API
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2013-12-06 17:59:34 -08:00 |
CCNewLabelAtlas.cpp
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Merge branch 'develop' into newRenderer
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2013-12-05 22:24:41 -08:00 |
CCNewLabelAtlas.h
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Merge branch 'develop' into newRenderer
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2013-12-05 22:24:41 -08:00 |
CCNewParticleSystemQuad.cpp
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CCNewParticleSystemQuad.h
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CCNewRenderTexture.cpp
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Merge branch 'develop' into newRenderer
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2013-12-05 11:47:46 -08:00 |
CCNewRenderTexture.h
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
CCNewSprite.cpp
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Migration to Mat4x4
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2013-12-09 17:32:51 -08:00 |
CCNewSprite.h
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CCNewSpriteBatchNode.cpp
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Merge branch 'develop' into newRenderer
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2013-12-05 22:24:41 -08:00 |
CCNewSpriteBatchNode.h
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CCNewTextureAtlas.cpp
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CCNewTextureAtlas.h
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
CustomCommand.cpp
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1. protected render command construction/destruction function.
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2013-12-03 14:08:47 +08:00 |
CustomCommand.h
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1. protected render command construction/destruction function.
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2013-12-03 14:08:47 +08:00 |
Frustum.cpp
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add Frustum, AABB, ViewTransform
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2013-11-27 10:34:30 +08:00 |
Frustum.h
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add Frustum, AABB, ViewTransform
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2013-11-27 10:34:30 +08:00 |
GroupCommand.cpp
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1. protected render command construction/destruction function.
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2013-12-03 14:08:47 +08:00 |
GroupCommand.h
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1. protected render command construction/destruction function.
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2013-12-03 14:08:47 +08:00 |
MaterialManager.cpp
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
MaterialManager.h
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
NewClippingNode.cpp
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Merge branch 'develop' into newRenderer
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2013-12-05 11:47:46 -08:00 |
NewClippingNode.h
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Merge branch 'develop' into newRenderer
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2013-12-02 10:55:31 -08:00 |
QuadCommand.cpp
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Fix a hack in CCLabelAtlas for vertice color, add TODO for quad command
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2013-12-06 11:41:24 -08:00 |
QuadCommand.h
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Uses MV in Quad Command
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2013-12-05 19:04:01 -08:00 |
RenderCommand.cpp
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
RenderCommand.h
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1. protected render command construction/destruction function.
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2013-12-03 14:08:47 +08:00 |
RenderCommandPool.h
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use block allocation for commands
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2013-12-04 10:39:34 +08:00 |
RenderMaterial.cpp
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
RenderMaterial.h
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
Renderer.cpp
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Fix Bug for Sprite performance test
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2013-12-05 14:25:45 -08:00 |
Renderer.h
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Particles working again.
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2013-12-06 11:51:17 -08:00 |