axmol/cocos/2d/renderer
Ricardo Quesada 0222c6544e Migration to Mat4x4
Armature not migrated yet

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
..
CCNewDrawNode.cpp ProgressTimer works OK 2013-12-06 17:42:16 -08:00
CCNewDrawNode.h Layercolor uses the new API 2013-12-06 17:59:34 -08:00
CCNewLabelAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewLabelAtlas.h Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewParticleSystemQuad.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewRenderTexture.cpp Merge branch 'develop' into newRenderer 2013-12-05 11:47:46 -08:00
CCNewRenderTexture.h Convert RenderTexture to use RenderCommands 2013-12-04 11:54:57 -08:00
CCNewSprite.cpp Migration to Mat4x4 2013-12-09 17:32:51 -08:00
CCNewSprite.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSpriteBatchNode.cpp Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewSpriteBatchNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CustomCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CustomCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
Frustum.cpp add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
Frustum.h add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
GroupCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
GroupCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
NewClippingNode.cpp Merge branch 'develop' into newRenderer 2013-12-05 11:47:46 -08:00
NewClippingNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
QuadCommand.cpp Fix a hack in CCLabelAtlas for vertice color, add TODO for quad command 2013-12-06 11:41:24 -08:00
QuadCommand.h Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommandPool.h use block allocation for commands 2013-12-04 10:39:34 +08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Fix Bug for Sprite performance test 2013-12-05 14:25:45 -08:00
Renderer.h Particles working again. 2013-12-06 11:51:17 -08:00