axmol/cocos/2d/renderer/CCNewSpriteBatchNode.h

34 lines
665 B
C++

//
// Created by NiTe Luo on 11/11/13.
//
#ifndef __CCNewSpriteBatchNode_H_
#define __CCNewSpriteBatchNode_H_
#include "CCPlatformMacros.h"
#include "CCTexture2D.h"
#include "CCSpriteBatchNode.h"
NS_CC_BEGIN
class NewSpriteBatchNode : public SpriteBatchNode
{
static const int DEFAULT_CAPACITY = 29;
public:
static NewSpriteBatchNode* createWithTexture(Texture2D* tex, int capacity = DEFAULT_CAPACITY);
static NewSpriteBatchNode* create(const char* fileImage, long capacity = DEFAULT_CAPACITY);
NewSpriteBatchNode();
virtual ~NewSpriteBatchNode();
bool init();
void draw(void);
};
NS_CC_END
#endif //__CCNewSpriteBatchNode_H_