mirror of https://github.com/axmolengine/axmol.git
80 lines
2.9 KiB
CMake
80 lines
2.9 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2015 Chukong Technologies Inc.
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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set(APP_NAME js-tests)
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if(WIN32)
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else()
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set(PLATFORM_SRC
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proj.linux/main.cpp
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)
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endif()
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set(SAMPLE_SRC
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Classes/AppDelegate.cpp
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Classes/js_DrawNode3D_bindings.cpp
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Classes/js_Effect3D_bindings.cpp
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${PLATFORM_SRC}
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)
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include_directories(
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Classes
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../../../cocos/scripting/js-bindings/auto
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../../../cocos/scripting/js-bindings/manual
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../../../cocos/base
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../../../cocos/editor-support
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../../../cocos/audio/include
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../../../external/spidermonkey/include/${PLATFORM_FOLDER}
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../../../external/chipmunk/include/chipmunk
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)
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# add the executable
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add_executable(${APP_NAME}
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${SAMPLE_SRC}
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)
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target_link_libraries(${APP_NAME}
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jscocos2d
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cocos2d
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)
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/script
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/res
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/src
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}/*.js
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}/*.json
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../cpp-tests/Resources ${APP_BIN_DIR}/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../../cocos/scripting/js-bindings/script ${APP_BIN_DIR}/script
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../main.js ${APP_BIN_DIR}/main.js
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../project.json ${APP_BIN_DIR}/project.json
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)
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