mirror of https://github.com/axmolengine/axmol.git
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#include "cocos2d.h"
|
|
#include "AppDelegate.h"
|
|
#include "audio/include/SimpleAudioEngine.h"
|
|
#include "base/CCScriptSupport.h"
|
|
#include "CCLuaEngine.h"
|
|
#include "lua_module_register.h"
|
|
|
|
USING_NS_CC;
|
|
using namespace CocosDenshion;
|
|
|
|
AppDelegate::AppDelegate()
|
|
{
|
|
// fixed me
|
|
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
|
|
}
|
|
|
|
AppDelegate::~AppDelegate()
|
|
{
|
|
// end simple audio engine here, or it may crashed on win32
|
|
SimpleAudioEngine::getInstance()->end();
|
|
//CCScriptEngineManager::destroyInstance();
|
|
}
|
|
|
|
void AppDelegate::initGLContextAttrs()
|
|
{
|
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
|
|
|
GLView::setGLContextAttrs(glContextAttrs);
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
{
|
|
// register lua engine
|
|
LuaEngine* engine = LuaEngine::getInstance();
|
|
ScriptEngineManager::getInstance()->setScriptEngine(engine);
|
|
lua_State* L = engine->getLuaStack()->getLuaState();
|
|
lua_module_register(L);
|
|
//The call was commented because it will lead to ZeroBrane Studio can't find correct context when debugging
|
|
//engine->executeScriptFile("src/hello.lua");
|
|
engine->executeString("require 'src/hello.lua'");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
{
|
|
Director::getInstance()->stopAnimation();
|
|
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
{
|
|
Director::getInstance()->startAnimation();
|
|
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
|
}
|