mirror of https://github.com/axmolengine/axmol.git
70 lines
2.6 KiB
C
70 lines
2.6 KiB
C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// pre configure
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#ifdef _TRANZDA_VM_ // under uphone
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#define CCX_PLATFORM_UPHONE
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#elif defined (WIN32) && defined (_WINDOWS) // under win32pc
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#define CCX_PLATFORM_WIN32
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#elif defined (_ANDROID)
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#define CCX_PLATFORM_ANDROID
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#elif defined (TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR)
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#define CCX_PLATFORM_IPHONE
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#endif
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// user configure
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// use these macros to set compiling environment if needed
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// #define CCX_UNDER_UPHONE
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// #define CCX_UNDER_WIN32
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// #define CCX_UNDER_ANDROID
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// #define CCX_UNDER_IPHONE
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// post configure
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// check user set platform
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#if defined(CCX_UNDER_UPHONE) || defined(CCX_UNDER_WIN32) || defined(CCX_UNDER_ANDROID) || defined(CCX_UNDER_IPHONE)
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#undef CCX_PLATFORM_UPHONE
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#undef CCX_PLATFORM_WIN32
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#undef CCX_PLATFORM_ANDROID
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#undef CCX_PLATFORM_IPHONE
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#if defined(CCX_UNDER_UPHONE)
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#define CCX_PLATFORM_UPHONE // under uphone
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#elif defined(CCX_UNDER_WIN32)
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#define CCX_PLATFORM_WIN32
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#elif defined(CCX_UNDER_ANDROID)
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#define CCX_PLATFORM_ANDROID
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#elif defined(CCX_UNDER_IPHONE)
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#define CCX_PLATFORM_IPHONE
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#endif
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#endif
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// check compiling platform
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#if ! defined(CCX_PLATFORM_UPHONE) && ! defined(CCX_PLATFORM_WIN32) && ! defined(CCX_PLATFORM_ANDROID) && ! defined(CCX_PLATFORM_IPHONE)
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#error "no platform macro defined!"
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#endif
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