mirror of https://github.com/axmolengine/axmol.git
66 lines
2.8 KiB
C++
66 lines
2.8 KiB
C++
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/extension.h>
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void _spBoundingBoxAttachment_dispose (spAttachment* attachment) {
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spBoundingBoxAttachment* self = SUB_CAST(spBoundingBoxAttachment, attachment);
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_spAttachment_deinit(attachment);
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FREE(self->vertices);
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FREE(self);
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}
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spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name) {
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spBoundingBoxAttachment* self = NEW(spBoundingBoxAttachment);
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_spAttachment_init(SUPER(self), name, ATTACHMENT_BOUNDING_BOX, _spBoundingBoxAttachment_dispose);
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return self;
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}
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void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, float x, float y, spBone* bone, float* worldVertices) {
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int i;
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float px, py;
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float* vertices = self->vertices;
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x += bone->worldX;
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y += bone->worldY;
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for (i = 0; i < self->verticesCount; i += 2) {
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px = vertices[i];
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py = vertices[i + 1];
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worldVertices[i] = px * bone->m00 + py * bone->m01 + x;
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worldVertices[i + 1] = px * bone->m10 + py * bone->m11 + y;
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}
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}
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