axmol/samples/Cpp/TestCpp/Classes/ParallaxTest/ParallaxTest.cpp

255 lines
6.2 KiB
C++

#include "ParallaxTest.h"
#include "../testResource.h"
enum
{
kTagNode,
kTagGrossini,
};
Layer* nextParallaxAction();
Layer* backParallaxAction();
Layer* restartParallaxAction();
//------------------------------------------------------------------
//
// Parallax1
//
//------------------------------------------------------------------
Parallax1::Parallax1()
{
// Top Layer, a simple image
auto cocosImage = Sprite::create(s_Power);
// scale the image (optional)
cocosImage->setScale( 2.5f );
// change the transform anchor point to 0,0 (optional)
cocosImage->setAnchorPoint( Point(0,0) );
// Middle layer: a Tile map atlas
auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
tilemap->releaseMap();
// change the transform anchor to 0,0 (optional)
tilemap->setAnchorPoint( Point(0, 0) );
// Anti Aliased images
tilemap->getTexture()->setAntiAliasTexParameters();
// background layer: another image
auto background = Sprite::create(s_back);
// scale the image (optional)
background->setScale( 1.5f );
// change the transform anchor point (optional)
background->setAnchorPoint( Point(0,0) );
// create a void node, a parent node
auto voidNode = ParallaxNode::create();
// NOW add the 3 layers to the 'void' node
// background image is moved at a ratio of 0.4x, 0.5y
voidNode->addChild(background, -1, Point(0.4f,0.5f), Point::ZERO);
// tiles are moved at a ratio of 2.2x, 1.0y
voidNode->addChild(tilemap, 1, Point(2.2f,1.0f), Point(0,-200) );
// top image is moved at a ratio of 3.0x, 2.5y
voidNode->addChild(cocosImage, 2, Point(3.0f,2.5f), Point(200,800) );
// now create some actions that will move the 'void' node
// and the children of the 'void' node will move at different
// speed, thus, simulation the 3D environment
auto goUp = MoveBy::create(4, Point(0,-500) );
auto goDown = goUp->reverse();
auto go = MoveBy::create(8, Point(-1000,0) );
auto goBack = go->reverse();
auto seq = Sequence::create(goUp, go, goDown, goBack, NULL);
voidNode->runAction( (RepeatForever::create(seq) ));
addChild( voidNode );
}
std::string Parallax1::title()
{
return "Parallax: parent and 3 children";
}
//------------------------------------------------------------------
//
// Parallax2
//
//------------------------------------------------------------------
Parallax2::Parallax2()
{
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(Parallax2::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// Top Layer, a simple image
auto cocosImage = Sprite::create(s_Power);
// scale the image (optional)
cocosImage->setScale( 2.5f );
// change the transform anchor point to 0,0 (optional)
cocosImage->setAnchorPoint( Point(0,0) );
// Middle layer: a Tile map atlas
auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
tilemap->releaseMap();
// change the transform anchor to 0,0 (optional)
tilemap->setAnchorPoint( Point(0, 0) );
// Anti Aliased images
tilemap->getTexture()->setAntiAliasTexParameters();
// background layer: another image
auto background = Sprite::create(s_back);
// scale the image (optional)
background->setScale( 1.5f );
// change the transform anchor point (optional)
background->setAnchorPoint( Point(0,0) );
// create a void node, a parent node
auto voidNode = ParallaxNode::create();
// NOW add the 3 layers to the 'void' node
// background image is moved at a ratio of 0.4x, 0.5y
voidNode->addChild(background, -1, Point(0.4f,0.5f), Point::ZERO);
// tiles are moved at a ratio of 1.0, 1.0y
voidNode->addChild(tilemap, 1, Point(1.0f,1.0f), Point(0,-200) );
// top image is moved at a ratio of 3.0x, 2.5y
voidNode->addChild( cocosImage, 2, Point(3.0f,2.5f), Point(200,1000) );
addChild(voidNode, 0, kTagNode);
}
void Parallax2::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
{
auto diff = touches[0]->getDelta();
auto node = getChildByTag(kTagNode);
auto currentPos = node->getPosition();
node->setPosition(currentPos + diff);
}
std::string Parallax2::title()
{
return "Parallax: drag screen";
}
//------------------------------------------------------------------
//
// ParallaxDemo
//
//------------------------------------------------------------------
static int sceneIdx = -1;
#define MAX_LAYER 2
Layer* createParallaxTestLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new Parallax1();
case 1: return new Parallax2();
}
return NULL;
}
Layer* nextParallaxAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = createParallaxTestLayer(sceneIdx);
layer->autorelease();
return layer;
}
Layer* backParallaxAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = createParallaxTestLayer(sceneIdx);
layer->autorelease();
return layer;
}
Layer* restartParallaxAction()
{
auto layer = createParallaxTestLayer(sceneIdx);
layer->autorelease();
return layer;
}
ParallaxDemo::ParallaxDemo(void)
{
}
ParallaxDemo::~ParallaxDemo(void)
{
}
std::string ParallaxDemo::title()
{
return "No title";
}
void ParallaxDemo::onEnter()
{
BaseTest::onEnter();
}
void ParallaxDemo::restartCallback(Object* sender)
{
auto s = new ParallaxTestScene();
s->addChild(restartParallaxAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void ParallaxDemo::nextCallback(Object* sender)
{
auto s = new ParallaxTestScene();
s->addChild( nextParallaxAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ParallaxDemo::backCallback(Object* sender)
{
auto s = new ParallaxTestScene();
s->addChild( backParallaxAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ParallaxTestScene::runThisTest()
{
auto layer = nextParallaxAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}