mirror of https://github.com/axmolengine/axmol.git
110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/*
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* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef EDGE_TEST_H
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#define EDGE_TEST_H
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class EdgeTest : public Test
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{
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public:
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EdgeTest()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f);
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b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f);
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b2EdgeShape shape;
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shape.Set(v1, v2);
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shape.m_hasVertex3 = true;
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shape.m_vertex3 = v3;
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ground->CreateFixture(&shape, 0.0f);
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shape.Set(v2, v3);
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shape.m_hasVertex0 = true;
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shape.m_hasVertex3 = true;
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shape.m_vertex0 = v1;
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shape.m_vertex3 = v4;
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ground->CreateFixture(&shape, 0.0f);
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shape.Set(v3, v4);
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shape.m_hasVertex0 = true;
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shape.m_hasVertex3 = true;
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shape.m_vertex0 = v2;
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shape.m_vertex3 = v5;
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ground->CreateFixture(&shape, 0.0f);
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shape.Set(v4, v5);
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shape.m_hasVertex0 = true;
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shape.m_hasVertex3 = true;
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shape.m_vertex0 = v3;
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shape.m_vertex3 = v6;
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ground->CreateFixture(&shape, 0.0f);
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shape.Set(v5, v6);
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shape.m_hasVertex0 = true;
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shape.m_hasVertex3 = true;
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shape.m_vertex0 = v4;
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shape.m_vertex3 = v7;
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ground->CreateFixture(&shape, 0.0f);
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shape.Set(v6, v7);
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shape.m_hasVertex0 = true;
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shape.m_vertex0 = v5;
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-0.5f, 0.6f);
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bd.allowSleep = false;
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b2Body* body = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_radius = 0.5f;
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body->CreateFixture(&shape, 1.0f);
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(1.0f, 0.6f);
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bd.allowSleep = false;
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b2Body* body = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 0.5f);
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body->CreateFixture(&shape, 1.0f);
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}
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}
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static Test* Create()
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{
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return new EdgeTest;
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}
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};
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#endif
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