mirror of https://github.com/axmolengine/axmol.git
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/*
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* Copyright (c) 2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TUMBLER_H
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#define TUMBLER_H
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class Tumbler : public Test
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{
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public:
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enum
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{
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e_count = 800
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};
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Tumbler()
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{
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b2Body* ground = NULL;
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{
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b2BodyDef bd;
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ground = m_world->CreateBody(&bd);
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.allowSleep = false;
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bd.position.Set(0.0f, 10.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 10.0f, b2Vec2( 10.0f, 0.0f), 0.0);
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body->CreateFixture(&shape, 5.0f);
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shape.SetAsBox(0.5f, 10.0f, b2Vec2(-10.0f, 0.0f), 0.0);
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body->CreateFixture(&shape, 5.0f);
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shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, 10.0f), 0.0);
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body->CreateFixture(&shape, 5.0f);
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shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, -10.0f), 0.0);
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body->CreateFixture(&shape, 5.0f);
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b2RevoluteJointDef jd;
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jd.bodyA = ground;
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jd.bodyB = body;
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jd.localAnchorA.Set(0.0f, 10.0f);
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jd.localAnchorB.Set(0.0f, 0.0f);
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jd.referenceAngle = 0.0f;
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jd.motorSpeed = 0.05f * b2_pi;
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jd.maxMotorTorque = 1e8f;
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jd.enableMotor = true;
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m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
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}
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m_count = 0;
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}
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void Step(Settings* settings)
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{
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Test::Step(settings);
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if (m_count < e_count)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(0.0f, 10.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsBox(0.125f, 0.125f);
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body->CreateFixture(&shape, 1.0f);
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++m_count;
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}
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}
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static Test* Create()
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{
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return new Tumbler;
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}
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b2RevoluteJoint* m_joint;
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int32 m_count;
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};
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#endif
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