mirror of https://github.com/axmolengine/axmol.git
301 lines
6.9 KiB
C++
301 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "audio/include/SimpleAudioEngine.h"
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#include <map>
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#include <cstdlib>
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#include "audio/win32/MciPlayer.h"
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#include "platform/CCFileUtils.h"
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USING_NS_CC;
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using namespace std;
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namespace CocosDenshion {
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typedef map<unsigned int, MciPlayer *> EffectList;
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typedef pair<unsigned int, MciPlayer *> Effect;
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static char s_szRootPath[MAX_PATH];
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static DWORD s_dwRootLen;
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static char s_szFullPath[MAX_PATH];
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static std::string _FullPath(const char * szPath);
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static unsigned int _Hash(const char *key);
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#define BREAK_IF(cond) if (cond) break;
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static EffectList& sharedList()
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{
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static EffectList s_List;
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return s_List;
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}
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static MciPlayer& sharedMusic()
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{
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static MciPlayer s_Music;
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return s_Music;
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}
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SimpleAudioEngine::SimpleAudioEngine()
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{
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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}
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SimpleAudioEngine* SimpleAudioEngine::getInstance()
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{
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static SimpleAudioEngine s_SharedEngine;
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return &s_SharedEngine;
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}
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void SimpleAudioEngine::end()
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{
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sharedMusic().Close();
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for (auto& iter : sharedList())
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{
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delete iter.second;
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iter.second = nullptr;
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}
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sharedList().clear();
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return;
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}
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//////////////////////////////////////////////////////////////////////////
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// BackgroundMusic
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//////////////////////////////////////////////////////////////////////////
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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if (! pszFilePath)
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{
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return;
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}
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sharedMusic().Open(_FullPath(pszFilePath).c_str(), _Hash(pszFilePath));
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sharedMusic().Play((bLoop) ? -1 : 1);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
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{
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if (bReleaseData)
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{
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sharedMusic().Close();
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}
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else
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{
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sharedMusic().Stop();
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}
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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sharedMusic().Pause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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sharedMusic().Resume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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sharedMusic().Rewind();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return false;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return sharedMusic().IsPlaying();
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}
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//////////////////////////////////////////////////////////////////////////
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// effect function
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//////////////////////////////////////////////////////////////////////////
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
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float pitch, float pan, float gain)
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{
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unsigned int nRet = _Hash(pszFilePath);
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preloadEffect(pszFilePath);
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EffectList::iterator p = sharedList().find(nRet);
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if (p != sharedList().end())
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{
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p->second->Play((bLoop) ? -1 : 1);
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}
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return nRet;
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Stop();
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}
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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int nRet = 0;
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do
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{
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BREAK_IF(! pszFilePath);
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nRet = _Hash(pszFilePath);
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BREAK_IF(sharedList().end() != sharedList().find(nRet));
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sharedList().insert(Effect(nRet, new MciPlayer()));
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MciPlayer * pPlayer = sharedList()[nRet];
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pPlayer->Open(_FullPath(pszFilePath).c_str(), nRet);
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BREAK_IF(nRet == pPlayer->GetSoundID());
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delete pPlayer;
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sharedList().erase(nRet);
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nRet = 0;
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} while (0);
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}
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void SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Pause();
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}
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}
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void SimpleAudioEngine::pauseAllEffects()
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{
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for (auto& iter : sharedList())
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{
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iter.second->Pause();
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}
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}
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void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Resume();
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}
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}
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void SimpleAudioEngine::resumeAllEffects()
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{
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for (auto& iter : sharedList())
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{
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iter.second->Resume();
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}
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}
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void SimpleAudioEngine::stopAllEffects()
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{
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for (auto& iter : sharedList())
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{
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iter.second->Stop();
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}
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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unsigned int nID = _Hash(pszFilePath);
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EffectList::iterator p = sharedList().find(nID);
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if (p != sharedList().end())
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{
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delete p->second;
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p->second = nullptr;
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sharedList().erase(nID);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// volume interface
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//////////////////////////////////////////////////////////////////////////
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float SimpleAudioEngine::getBackgroundMusicVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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{
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}
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float SimpleAudioEngine::getEffectsVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// static function
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//////////////////////////////////////////////////////////////////////////
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static std::string _FullPath(const char * szPath)
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{
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return FileUtils::getInstance()->fullPathForFilename(szPath);
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}
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unsigned int _Hash(const char *key)
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{
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unsigned int len = strlen(key);
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const char *end=key+len;
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unsigned int hash;
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for (hash = 0; key < end; key++)
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{
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hash *= 16777619;
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hash ^= (unsigned int) (unsigned char) toupper(*key);
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}
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return (hash);
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}
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} // end of namespace CocosDenshion
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