mirror of https://github.com/axmolengine/axmol.git
50ecf00115
* fix win32 prebuilt error, and set cmake as default android native build * cpp-template support msvc * add msvc version check * add -D_USRLUASTATIC, fix lua lib cmake compile error * fix cpp-empty-test res copy dir, add function needed * improve msvc res copy * refactor cmake copy dll logic * fix cpp-tests compile error * refactor copy dll temp * refactor win32 exe using dlls * js-project compile support cmake using msvc * improve res mark for win32 * update the way of lua project res mark * add D_USRLUASTATIC for lua project * unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES * improve VS shows targets, add folder * improve mac/ios res mark * reduce useless comments * unify cpp src include variable * refactor cpp test project package logic * improve pkg app logic * start support prebuilt libs for cpp project using cmake * improve prebuilt libs generate * expand js/lua support prebuilt libs on mac * adapt IDE generate libs path * start do prebuilt for android * improve the way of using external libs for prebuilt * prebuilt libs support cpp-empty-test on android studio * cpp-tests prebuilt libs, and remove useless * start to improve libs using, to adapt prebuilt * improve cpp tests prebuilt on android * prebuilt support lua & js test on android * prebuilt support cpp&js template * rename prebuilt variabl, detail androd config * finish android support prebuilt using cmake * fix cmake script run in windows error * reduce variable name length * improve the way of win32 use dlls to adapt prebuilt * loosen pick js/lua engine lib condition * self review and start check linux build * unify compile option location * strict copy dlls condition * improve libs link order * start redo the way of copy dlls * unify dlls copy logic * fix linux res copy error * update cmake copy file path in linux * make prebuilt dir if needed, and divide Debug and Release dir * cmake win32 divide Debug and Release dir well * comment Lua Template project, for the unfinished lua simulator support * add simulator cmake file * start support simulator * simulator support cmake build on macOS * fix simulator compile error on win32 * add simulator prebuilt support * improve mark cocos app macro * improve cmake template project format * improve cmake app files format * fix format improve mistake * detail cmake readme * improve readme, useless comments * add game.rc to template project * check travis openssl version * try update travis openssl * upgrade travis openssl * change openssl link * change to upgrade openssl * re install python with upgrade openssl * add comment for macro and func, improve variable name |
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.. | ||
ProjectConfig | ||
network | ||
platform | ||
protobuf-lite | ||
runtime | ||
AppEvent.cpp | ||
AppEvent.h | ||
AppLang.cpp | ||
AppLang.h | ||
DeviceEx.h | ||
PlayerEditBoxServiceProtocol.h | ||
PlayerFileDialogServiceProtocol.h | ||
PlayerMacros.h | ||
PlayerMenuServiceProtocol.cpp | ||
PlayerMenuServiceProtocol.h | ||
PlayerMessageBoxServiceProtocol.h | ||
PlayerProtocol.cpp | ||
PlayerProtocol.h | ||
PlayerServiceProtocol.cpp | ||
PlayerServiceProtocol.h | ||
PlayerSettings.cpp | ||
PlayerSettings.h | ||
PlayerTaskServiceProtocol.cpp | ||
PlayerTaskServiceProtocol.h | ||
PlayerUtils.cpp | ||
PlayerUtils.h | ||
SimulatorExport.h | ||
cocos2dx_extra.h |