mirror of https://github.com/axmolengine/axmol.git
60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H
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#define __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H
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#include <string>
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#include "PlayerMacros.h"
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#include "PlayerServiceProtocol.h"
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PLAYER_NS_BEGIN
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class PlayerMessageBoxServiceProtocol : public PlayerServiceProtocol
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{
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public:
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static const int BUTTONS_OK = 0;
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static const int BUTTONS_OK_CANCEL = 1;
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static const int BUTTONS_YES_NO = 2;
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static const int BUTTONS_YES_NO_CANCEL = 3;
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static const int BUTTON_OK = 0;
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static const int BUTTON_CANCEL = 1;
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static const int BUTTON_YES = 2;
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static const int BUTTON_NO = 3;
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// Show a message box, return index of user clicked button
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//
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// @return int first button index is 0
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virtual int showMessageBox(const std::string &title,
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const std::string &message,
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int buttonsType = BUTTONS_OK) = 0;
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};
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PLAYER_NS_END
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#endif // __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H
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