mirror of https://github.com/axmolengine/axmol.git
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UIWidgetAddNodeTest.h"
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USING_NS_CC;
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using namespace cocos2d::ui;
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UIWidgetAddNodeTests::UIWidgetAddNodeTests()
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{
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ADD_TEST_CASE(UIWidgetAddNodeTest);
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}
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// UIWidgetAddNodeTest
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UIWidgetAddNodeTest::UIWidgetAddNodeTest() {}
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UIWidgetAddNodeTest::~UIWidgetAddNodeTest() {}
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bool UIWidgetAddNodeTest::init()
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{
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if (UIScene::init())
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{
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Size widgetSize = _widget->getContentSize();
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// Add the alert
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Text* alert = Text::create();
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alert->setString("Widget Add Node");
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alert->setFontName("fonts/Marker Felt.ttf");
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alert->setFontSize(30);
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alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(
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Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 1.75));
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_uiLayer->addChild(alert);
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// Create the ui node container
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Widget* widget = Widget::create();
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widget->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
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_uiLayer->addChild(widget);
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Sprite* sprite = Sprite::create("cocosui/ccicon.png");
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sprite->setPosition(Vec2(0.0f, sprite->getBoundingBox().size.height / 4));
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widget->addChild(sprite);
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return true;
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}
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return false;
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}
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