mirror of https://github.com/axmolengine/axmol.git
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "cocos2d.h"
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#include "CCGL.h"
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class ShaderCompiler : private cocos2d::Application
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{
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public:
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ShaderCompiler();
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~ShaderCompiler();
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bool Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText);
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private:
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Windows::UI::Xaml::Controls::TextBlock^ m_resultText;
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virtual bool applicationDidFinishLaunching();
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virtual void applicationDidEnterBackground();
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virtual void applicationWillEnterForeground();
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void InitializeCocos2d();
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bool InitializeAngle(ANGLE_D3D_FEATURE_LEVEL featureLevel);
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void CloseAngle();
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Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
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EGLDisplay m_display;
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EGLContext m_context;
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bool m_initialized;
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};
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