mirror of https://github.com/axmolengine/axmol.git
946 lines
27 KiB
C++
946 lines
27 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCParticleSystem.h"
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#include "ccTypes.h"
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#include "CCTextureCache.h"
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#include "support/base64.h"
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#include "support/CGPointExtension.h"
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#if CC_ENABLE_PROFILERS
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#include "Support/CCProfiling.h"
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#endif
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namespace cocos2d {
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// ideas taken from:
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// . The ocean spray in your face [Jeff Lander]
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// http://www.double.co.nz/dust/col0798.pdf
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// . Building an Advanced Particle System [John van der Burg]
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// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
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// . LOVE game engine
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// http://love2d.org/
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//
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//
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// Radius mode support, from 71 squared
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// http://particledesigner.71squared.com/
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//
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// IMPORTANT: Particle Designer is supported by cocos2d, but
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// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d,
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// cocos2d uses a another approach, but the results are almost identical.
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//
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CCParticleSystem::CCParticleSystem()
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:m_pParticles(NULL)
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#if CC_ENABLE_PROFILERS
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,m_pProfilingTimer(NULL)
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#endif
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,m_pTexture(NULL)
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{
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m_fElapsed = 0;
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m_fEmitCounter = 0;
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m_nParticleIdx = 0;
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m_nParticleCount = 0;
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m_tCenterOfGravity = CGPointZero;
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}
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// implementation CCParticleSystem
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CCParticleSystem * CCParticleSystem::particleWithFile(const char *plistFile)
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{
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CCParticleSystem *pRet = new CCParticleSystem();
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if (pRet->initWithFile(plistFile))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet)
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return pRet;
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}
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bool CCParticleSystem::initWithFile(const char *plistFile)
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{
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char *path = CCFileUtils::fullPathFromRelativePath(plistFile);
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CCDictionary *dict = CCFileUtils::dictionaryWithContentsOfFile(path);
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delete []path;
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NSAssert( dict != NULL, "Particles: file not found");
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return this->initWithDictionary(dict);
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}
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bool CCParticleSystem::initWithDictionary(CCDictionary *dictionary)
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{
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int maxParticles = atoi(valueForKey("maxParticles", dictionary));
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// self, not super
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if(this->initWithTotalParticles(maxParticles))
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{
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// angle
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m_fAngle = (float)atof(valueForKey("angle", dictionary));
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m_fAngleVar = (float)atof(valueForKey("angleVariance", dictionary));
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// duration
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m_fDuration = (float)atof(valueForKey("duration", dictionary));
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// blend function
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m_tBlendFunc.src = atoi(valueForKey("blendFuncSource", dictionary));
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m_tBlendFunc.dst = atoi(valueForKey("blendFuncDestination", dictionary));
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// color
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m_tStartColor.r = (float)atof(valueForKey("startColorRed", dictionary));
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m_tStartColor.g = (float)atof(valueForKey("startColorGreen", dictionary));
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m_tStartColor.b = (float)atof(valueForKey("startColorBlue", dictionary));
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m_tStartColor.a = (float)atof(valueForKey("startColorAlpha", dictionary));
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m_tStartColorVar.r = (float)atof(valueForKey("startColorVarianceRed", dictionary));
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m_tStartColorVar.g = (float)atof(valueForKey("startColorVarianceGreen", dictionary));
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m_tStartColorVar.b = (float)atof(valueForKey("startColorVarianceBlue", dictionary));
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m_tStartColorVar.a = (float)atof(valueForKey("startColorVarianceAlpha", dictionary));
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m_tEndColor.r = (float)atof(valueForKey("finishColorRed", dictionary));
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m_tEndColor.g = (float)atof(valueForKey("finishColorGreen", dictionary));
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m_tEndColor.b = (float)atof(valueForKey("finishColorBlue", dictionary));
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m_tEndColor.a = (float)atof(valueForKey("finishColorAlpha", dictionary));
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m_tEndColorVar.r = (float)atof(valueForKey("finishColorVarianceRed", dictionary));
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m_tEndColorVar.g = (float)atof(valueForKey("finishColorVarianceGreen", dictionary));
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m_tEndColorVar.b = (float)atof(valueForKey("finishColorVarianceBlue", dictionary));
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m_tEndColorVar.a = (float)atof(valueForKey("finishColorVarianceAlpha", dictionary));
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// particle size
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m_fStartSize = (float)atof(valueForKey("startParticleSize", dictionary));
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m_fStartSizeVar = (float)atof(valueForKey("startParticleSizeVariance", dictionary));
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m_fEndSize = (float)atof(valueForKey("finishParticleSize", dictionary));
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m_fEndSizeVar = (float)atof(valueForKey("finishParticleSizeVariance", dictionary));
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// position
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m_tPosition.x = (float)atof(valueForKey("sourcePositionx", dictionary));
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m_tPosition.y = (float)atof(valueForKey("sourcePositiony", dictionary));
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m_tPosVar.x = (float)atof(valueForKey("sourcePositionVariancex", dictionary));
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m_tPosVar.y = (float)atof(valueForKey("sourcePositionVariancey", dictionary));
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m_nEmitterMode = atoi(valueForKey("emitterType", dictionary));
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// Mode A: Gravity + tangential accel + radial accel
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if( m_nEmitterMode == kCCParticleModeGravity )
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{
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// gravity
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modeA.gravity.x = (float)atof(valueForKey("gravityx", dictionary));
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modeA.gravity.y = (float)atof(valueForKey("gravityy", dictionary));
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// speed
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modeA.speed = (float)atof(valueForKey("speed", dictionary));
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modeA.speedVar = (float)atof(valueForKey("speedVariance", dictionary));
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// radial acceleration
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modeA.radialAccel = (float)atof(valueForKey("radialAcceleration", dictionary));
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modeA.radialAccelVar = (float)atof(valueForKey("radialAccelVariance", dictionary));
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// tangential acceleration
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modeA.tangentialAccel = (float)atof(valueForKey("tangentialAcceleration", dictionary));
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modeA.tangentialAccelVar = (float)atof(valueForKey("tangentialAccelVariance", dictionary));
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}
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// or Mode B: radius movement
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else if( m_nEmitterMode == kCCParticleModeRadius )
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{
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modeB.startRadius = (float)atof(valueForKey("maxRadius", dictionary));
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modeB.startRadiusVar = (float)atof(valueForKey("maxRadiusVariance", dictionary));
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modeB.endRadius = (float)atof(valueForKey("minRadius", dictionary));
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modeB.endRadiusVar = 0;
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modeB.rotatePerSecond = (float)atof(valueForKey("rotatePerSecond", dictionary));
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modeB.rotatePerSecondVar = (float)atof(valueForKey("rotatePerSecondVariance", dictionary));
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} else {
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NSAssert( false, "Invalid emitterType in config file");
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}
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// life span
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m_fLife = (float)atof(valueForKey("particleLifespan", dictionary));
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m_fLifeVar = (float)atof(valueForKey("particleLifespanVariance", dictionary));
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// emission Rate
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m_fEmissionRate = m_nTotalParticles / m_fLife;
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// texture
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// Try to get the texture from the cache
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char *textureName = (char *)valueForKey("textureFileName", dictionary);
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/// @todo image from data
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// char *textureData = (char *)valueForKey("textureImageData", dictionary);
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this->m_pTexture = CCTextureCache::sharedTextureCache()->addImage(textureName);
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/** @todo image from data
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if ( ! texture_ && textureData) {
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// if it fails, try to get it from the base64-gzipped data
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unsigned char *buffer = NULL;
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int len = base64Decode((unsigned char*)[textureData UTF8String], [textureData length], &buffer);
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NSAssert( buffer != NULL, @"CCParticleSystem: error decoding textureImageData");
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unsigned char *deflated = NULL;
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int deflatedLen = inflateMemory(buffer, len, &deflated);
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free( buffer );
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NSAssert( deflated != NULL, @"CCParticleSystem: error ungzipping textureImageData");
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NSData *data = [[NSData alloc] initWithBytes:deflated length:deflatedLen];
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UIImage *image = [[UIImage alloc] initWithData:data];
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self.texture = [[CCTextureCache sharedTextureCache] addCGImage:[image CGImage] forKey:textureName];
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[data release];
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[image release];
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}*/
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NSAssert( this->m_pTexture != NULL, "CCParticleSystem: error loading the texture");
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return true;
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}
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return false;
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}
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bool CCParticleSystem::initWithTotalParticles(int numberOfParticles)
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{
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m_nTotalParticles = numberOfParticles;
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if (m_pParticles)
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{
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delete [] m_pParticles;
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m_pParticles = NULL;
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}
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m_pParticles = new tCCParticle[m_nTotalParticles];
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if( ! m_pParticles )
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{
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CCLOG("Particle system: not enough memory");
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this->release();
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return false;
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}
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// default, active
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m_bIsActive = true;
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// default blend function
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m_tBlendFunc.src = CC_BLEND_SRC;
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m_tBlendFunc.dst = CC_BLEND_DST;
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// default movement type;
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m_ePositionType = kCCPositionTypeFree;
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// by default be in mode A:
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m_nEmitterMode = kCCParticleModeGravity;
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// default: modulate
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// XXX: not used
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// colorModulate = YES;
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m_bIsAutoRemoveOnFinish = false;
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// profiling
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#if CC_ENABLE_PROFILERS
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/// @todo _profilingTimer = [[CCProfiler timerWithName:@"particle system" andInstance:self] retain];
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#endif
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// Optimization: compile udpateParticle method
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//updateParticleSel = @selector(updateQuadWithParticle:newPosition:);
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//updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel];
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// udpate after action in run!
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this->scheduleUpdateWithPriority(1);
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return true;
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}
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CCParticleSystem::~CCParticleSystem()
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{
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if (m_pParticles)
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{
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delete [] m_pParticles;
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m_pParticles = NULL;
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}
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CCX_SAFE_RELEASE(m_pTexture)
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// profiling
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#if CC_ENABLE_PROFILERS
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/// @todo [CCProfiler releaseTimer:_profilingTimer];
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#endif
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}
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bool CCParticleSystem::addParticle()
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{
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if (this->isFull())
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{
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return false;
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}
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tCCParticle * particle = &m_pParticles[ m_nParticleCount ];
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this->initParticle(particle);
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++m_nParticleCount;
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return true;
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}
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void CCParticleSystem::initParticle(tCCParticle* particle)
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{
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// timeToLive
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// no negative life. prevent division by 0
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particle->timeToLive = MAX(0, m_fLife + m_fLifeVar * CCRANDOM_MINUS1_1() );
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// position
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particle->pos.x = m_tCenterOfGravity.x + m_tPosVar.x * CCRANDOM_MINUS1_1();
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particle->pos.y = m_tCenterOfGravity.y + m_tPosVar.y * CCRANDOM_MINUS1_1();
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// Color
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ccColor4F start;
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start.r = MIN(1, MAX(0, m_tStartColor.r + m_tStartColorVar.r * CCRANDOM_MINUS1_1() ) );
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start.g = MIN(1, MAX(0, m_tStartColor.g + m_tStartColorVar.g * CCRANDOM_MINUS1_1() ) );
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start.b = MIN(1, MAX(0, m_tStartColor.b + m_tStartColorVar.b * CCRANDOM_MINUS1_1() ) );
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start.a = MIN(1, MAX(0, m_tStartColor.a + m_tStartColorVar.a * CCRANDOM_MINUS1_1() ) );
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ccColor4F end;
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end.r = MIN(1, MAX(0, m_tEndColor.r + m_tEndColorVar.r * CCRANDOM_MINUS1_1() ) );
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end.g = MIN(1, MAX(0, m_tEndColor.g + m_tEndColorVar.g * CCRANDOM_MINUS1_1() ) );
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end.b = MIN(1, MAX(0, m_tEndColor.b + m_tEndColorVar.b * CCRANDOM_MINUS1_1() ) );
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end.a = MIN(1, MAX(0, m_tEndColor.a + m_tEndColorVar.a * CCRANDOM_MINUS1_1() ) );
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particle->color = start;
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particle->deltaColor.r = (end.r - start.r) / particle->timeToLive;
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particle->deltaColor.g = (end.g - start.g) / particle->timeToLive;
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particle->deltaColor.b = (end.b - start.b) / particle->timeToLive;
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particle->deltaColor.a = (end.a - start.a) / particle->timeToLive;
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// size
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float startS = MAX(0, m_fStartSize + m_fStartSizeVar * CCRANDOM_MINUS1_1() ); // no negative size
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particle->size = startS;
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if( m_fEndSize == kCCParticleStartSizeEqualToEndSize )
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{
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particle->deltaSize = 0;
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}
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else
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{
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float endS = m_fEndSize + m_fEndSizeVar * CCRANDOM_MINUS1_1();
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endS = MAX(0, endS);
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particle->deltaSize = (endS - startS) / particle->timeToLive;
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}
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// rotation
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float startA = m_fStartSpin + m_fStartSpinVar * CCRANDOM_MINUS1_1();
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float endA = m_fEndSpin + m_fEndSpinVar * CCRANDOM_MINUS1_1();
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particle->rotation = startA;
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particle->deltaRotation = (endA - startA) / particle->timeToLive;
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// position
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if( m_ePositionType == kCCPositionTypeFree )
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{
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particle->startPos = this->convertToWorldSpace(CGPointZero);
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}
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// direction
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float a = CC_DEGREES_TO_RADIANS( m_fAngle + m_fAngleVar * CCRANDOM_MINUS1_1() );
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// Mode Gravity: A
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if( m_nEmitterMode == kCCParticleModeGravity )
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{
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CGPoint v;
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v.y = sinf( a );
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v.x = cosf( a );
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float s = modeA.speed + modeA.speedVar * CCRANDOM_MINUS1_1();
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// direction
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particle->modeA.dir = ccpMult( v, s );
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// radial accel
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particle->modeA.radialAccel = modeA.radialAccel + modeA.radialAccelVar * CCRANDOM_MINUS1_1();
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// tangential accel
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particle->modeA.tangentialAccel = modeA.tangentialAccel + modeA.tangentialAccelVar * CCRANDOM_MINUS1_1();
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}
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// Mode Radius: B
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else {
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// Set the default diameter of the particle from the source position
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float startRadius = modeB.startRadius + modeB.startRadiusVar * CCRANDOM_MINUS1_1();
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float endRadius = modeB.endRadius + modeB.endRadiusVar * CCRANDOM_MINUS1_1();
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particle->modeB.radius = startRadius;
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if( modeB.endRadius == kCCParticleStartRadiusEqualToEndRadius )
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particle->modeB.deltaRadius = 0;
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else
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particle->modeB.deltaRadius = (endRadius - startRadius) / particle->timeToLive;
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particle->modeB.angle = a;
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particle->modeB.degreesPerSecond = CC_DEGREES_TO_RADIANS(modeB.rotatePerSecond + modeB.rotatePerSecondVar * CCRANDOM_MINUS1_1());
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}
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}
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void CCParticleSystem::stopSystem()
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{
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m_bIsActive = false;
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m_fElapsed = m_fDuration;
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m_fEmitCounter = 0;
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}
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void CCParticleSystem::resetSystem()
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{
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m_bIsActive = true;
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m_fElapsed = 0;
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for (m_nParticleIdx = 0; m_nParticleIdx < m_nParticleCount; ++m_nParticleIdx)
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{
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tCCParticle *p = &m_pParticles[m_nParticleIdx];
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p->timeToLive = 0;
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}
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}
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bool CCParticleSystem::isFull()
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{
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return (m_nParticleCount == m_nTotalParticles);
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}
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// ParticleSystem - MainLoop
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void CCParticleSystem::update(ccTime dt)
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{
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if( m_bIsActive && m_fEmissionRate )
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{
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float rate = 1.0f / m_fEmissionRate;
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m_fEmitCounter += dt;
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while( m_nParticleCount < m_nTotalParticles && m_fEmitCounter > rate )
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{
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this->addParticle();
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m_fEmitCounter -= rate;
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}
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m_fElapsed += dt;
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if(m_fDuration != -1 && m_fDuration < m_fElapsed)
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{
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this->stopSystem();
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}
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}
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m_nParticleIdx = 0;
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#if CC_ENABLE_PROFILERS
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/// @todo CCProfilingBeginTimingBlock(_profilingTimer);
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#endif
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CGPoint currentPosition = CGPointZero;
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if( m_ePositionType == kCCPositionTypeFree )
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{
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currentPosition = this->convertToWorldSpace(CGPointZero);
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}
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while( m_nParticleIdx < m_nParticleCount )
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{
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tCCParticle *p = &m_pParticles[m_nParticleIdx];
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// life
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p->timeToLive -= dt;
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if( p->timeToLive > 0 )
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{
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// Mode A: gravity, direction, tangential accel & radial accel
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if( m_nEmitterMode == kCCParticleModeGravity )
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{
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CGPoint tmp, radial, tangential;
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radial = CGPointZero;
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// radial acceleration
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if(p->pos.x || p->pos.y)
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radial = ccpNormalize(p->pos);
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tangential = radial;
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|
radial = ccpMult(radial, p->modeA.radialAccel);
|
|
|
|
// tangential acceleration
|
|
float newy = tangential.x;
|
|
tangential.x = -tangential.y;
|
|
tangential.y = newy;
|
|
tangential = ccpMult(tangential, p->modeA.tangentialAccel);
|
|
|
|
// (gravity + radial + tangential) * dt
|
|
tmp = ccpAdd( ccpAdd( radial, tangential), modeA.gravity);
|
|
tmp = ccpMult( tmp, dt);
|
|
p->modeA.dir = ccpAdd( p->modeA.dir, tmp);
|
|
tmp = ccpMult(p->modeA.dir, dt);
|
|
p->pos = ccpAdd( p->pos, tmp );
|
|
}
|
|
|
|
// Mode B: radius movement
|
|
else {
|
|
// Update the angle and radius of the particle.
|
|
p->modeB.angle += p->modeB.degreesPerSecond * dt;
|
|
p->modeB.radius += p->modeB.deltaRadius * dt;
|
|
|
|
p->pos.x = - cosf(p->modeB.angle) * p->modeB.radius;
|
|
p->pos.y = - sinf(p->modeB.angle) * p->modeB.radius;
|
|
}
|
|
|
|
// color
|
|
p->color.r += (p->deltaColor.r * dt);
|
|
p->color.g += (p->deltaColor.g * dt);
|
|
p->color.b += (p->deltaColor.b * dt);
|
|
p->color.a += (p->deltaColor.a * dt);
|
|
|
|
// size
|
|
p->size += (p->deltaSize * dt);
|
|
p->size = MAX( 0, p->size );
|
|
|
|
// angle
|
|
p->rotation += (p->deltaRotation * dt);
|
|
|
|
//
|
|
// update values in quad
|
|
//
|
|
|
|
CGPoint newPos;
|
|
|
|
if( m_ePositionType == kCCPositionTypeFree )
|
|
{
|
|
CGPoint diff = ccpSub( currentPosition, p->startPos );
|
|
newPos = ccpSub(p->pos, diff);
|
|
}
|
|
else
|
|
{
|
|
newPos = p->pos;
|
|
}
|
|
|
|
updateQuadWithParticle(p, newPos);
|
|
//updateParticleImp(self, updateParticleSel, p, newPos);
|
|
|
|
// update particle counter
|
|
++m_nParticleIdx;
|
|
|
|
}
|
|
else
|
|
{
|
|
// life < 0
|
|
if( m_nParticleIdx != m_nParticleCount-1 )
|
|
{
|
|
m_pParticles[m_nParticleIdx] = m_pParticles[m_nParticleCount-1];
|
|
}
|
|
--m_nParticleCount;
|
|
|
|
if( m_nParticleCount == 0 && m_bIsAutoRemoveOnFinish )
|
|
{
|
|
this->unscheduleUpdate();
|
|
m_pParent->removeChild(this, true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if CC_ENABLE_PROFILERS
|
|
/// @todo CCProfilingEndTimingBlock(_profilingTimer);
|
|
#endif
|
|
this->postStep();
|
|
}
|
|
void CCParticleSystem::updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition)
|
|
{
|
|
// should be overriden
|
|
}
|
|
void CCParticleSystem::postStep()
|
|
{
|
|
// should be overriden
|
|
}
|
|
|
|
// ParticleSystem - CCTexture protocol
|
|
void CCParticleSystem::setTexture(CCTexture2D* var)
|
|
{
|
|
/// @todo CCX_SAFE_RELEASE(m_pTexture)
|
|
var->retain();
|
|
m_pTexture = var;
|
|
|
|
// If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
|
|
if( m_pTexture && ! m_pTexture->getHasPremultipliedAlpha() &&
|
|
( m_tBlendFunc.src == CC_BLEND_SRC && m_tBlendFunc.dst == CC_BLEND_DST ) )
|
|
{
|
|
m_tBlendFunc.src = GL_SRC_ALPHA;
|
|
m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
}
|
|
CCTexture2D * CCParticleSystem::getTexture()
|
|
{
|
|
return m_pTexture;
|
|
}
|
|
|
|
// ParticleSystem - Additive Blending
|
|
void CCParticleSystem::setIsBlendAdditive(bool additive)
|
|
{
|
|
if( additive )
|
|
{
|
|
m_tBlendFunc.src = GL_SRC_ALPHA;
|
|
m_tBlendFunc.dst = GL_ONE;
|
|
}
|
|
else
|
|
{
|
|
if( m_pTexture && ! m_pTexture->getHasPremultipliedAlpha() )
|
|
{
|
|
m_tBlendFunc.src = GL_SRC_ALPHA;
|
|
m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
else
|
|
{
|
|
m_tBlendFunc.src = CC_BLEND_SRC;
|
|
m_tBlendFunc.dst = CC_BLEND_DST;
|
|
}
|
|
}
|
|
}
|
|
bool CCParticleSystem::getIsBlendAdditive()
|
|
{
|
|
return( m_tBlendFunc.src == GL_SRC_ALPHA && m_tBlendFunc.dst == GL_ONE);
|
|
}
|
|
|
|
// ParticleSystem - Properties of Gravity Mode
|
|
void CCParticleSystem::setTangentialAccel(float t)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccel = t;
|
|
}
|
|
float CCParticleSystem::getTangentialAccel()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccel;
|
|
}
|
|
void CCParticleSystem::setTangentialAccelVar(float t)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccelVar = t;
|
|
}
|
|
float CCParticleSystem::getTangentialAccelVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccelVar;
|
|
}
|
|
void CCParticleSystem::setRadialAccel(float t)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.radialAccel = t;
|
|
}
|
|
float CCParticleSystem::getRadialAccel()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.radialAccel;
|
|
}
|
|
void CCParticleSystem::setRadialAccelVar(float t)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.radialAccelVar = t;
|
|
}
|
|
float CCParticleSystem::getRadialAccelVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.radialAccelVar;
|
|
}
|
|
void CCParticleSystem::setGravity(CGPoint g)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.gravity = g;
|
|
}
|
|
CGPoint CCParticleSystem::getGravity()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.gravity;
|
|
}
|
|
void CCParticleSystem::setSpeed(float speed)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.speed = speed;
|
|
}
|
|
float CCParticleSystem::getSpeed()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.speed;
|
|
}
|
|
void CCParticleSystem::setSpeedVar(float speedVar)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
modeA.speedVar = speedVar;
|
|
}
|
|
float CCParticleSystem::getSpeedVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity");
|
|
return modeA.speedVar;
|
|
}
|
|
|
|
// ParticleSystem - Properties of Radius Mode
|
|
void CCParticleSystem::setStartRadius(float startRadius)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.startRadius = startRadius;
|
|
}
|
|
float CCParticleSystem::getStartRadius()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.startRadius;
|
|
}
|
|
void CCParticleSystem::setStartRadiusVar(float startRadiusVar)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.startRadiusVar = startRadiusVar;
|
|
}
|
|
float CCParticleSystem::getStartRadiusVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.startRadiusVar;
|
|
}
|
|
void CCParticleSystem::setEndRadius(float endRadius)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.endRadius = endRadius;
|
|
}
|
|
float CCParticleSystem::getEndRadius()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.endRadius;
|
|
}
|
|
void CCParticleSystem::setEndRadiusVar(float endRadiusVar)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.endRadiusVar = endRadiusVar;
|
|
}
|
|
float CCParticleSystem::getEndRadiusVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.endRadiusVar;
|
|
}
|
|
void CCParticleSystem::setRotatePerSecond(float degrees)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecond = degrees;
|
|
}
|
|
float CCParticleSystem::getRotatePerSecond()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecond;
|
|
}
|
|
void CCParticleSystem::setRotatePerSecondVar(float degrees)
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecondVar = degrees;
|
|
}
|
|
float CCParticleSystem::getRotatePerSecondVar()
|
|
{
|
|
NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecondVar;
|
|
}
|
|
bool CCParticleSystem::getIsActive()
|
|
{
|
|
return m_bIsActive;
|
|
}
|
|
int CCParticleSystem::getParticleCount()
|
|
{
|
|
return m_nParticleCount;
|
|
}
|
|
float CCParticleSystem::getDuration()
|
|
{
|
|
return m_fDuration;
|
|
}
|
|
void CCParticleSystem::setDuration(float var)
|
|
{
|
|
m_fDuration = var;
|
|
}
|
|
CGPoint CCParticleSystem::getCenterOfGravity()
|
|
{
|
|
return m_tCenterOfGravity;
|
|
}
|
|
void CCParticleSystem::setCenterOfGravity(CGPoint var)
|
|
{
|
|
m_tCenterOfGravity = var;
|
|
}
|
|
CGPoint CCParticleSystem::getPosVar()
|
|
{
|
|
return m_tPosVar;
|
|
}
|
|
void CCParticleSystem::setPosVar(CGPoint var)
|
|
{
|
|
m_tPosVar = var;
|
|
}
|
|
float CCParticleSystem::getLife()
|
|
{
|
|
return m_fLife;
|
|
}
|
|
void CCParticleSystem::setLife(float var)
|
|
{
|
|
m_fLife = var;
|
|
}
|
|
float CCParticleSystem::getLifeVar()
|
|
{
|
|
return m_fLifeVar;
|
|
}
|
|
void CCParticleSystem::setLifeVar(float var)
|
|
{
|
|
m_fLifeVar = var;
|
|
}
|
|
float CCParticleSystem::getAngle()
|
|
{
|
|
return m_fAngle;
|
|
}
|
|
void CCParticleSystem::setAngle(float var)
|
|
{
|
|
m_fAngle = var;
|
|
}
|
|
float CCParticleSystem::getAngleVar()
|
|
{
|
|
return m_fAngleVar;
|
|
}
|
|
void CCParticleSystem::setAngleVar(float var)
|
|
{
|
|
m_fAngleVar = var;
|
|
}
|
|
float CCParticleSystem::getStartSize()
|
|
{
|
|
return m_fStartSize;
|
|
}
|
|
void CCParticleSystem::setStartSize(float var)
|
|
{
|
|
m_fStartSize = var;
|
|
}
|
|
float CCParticleSystem::getStartSizeVar()
|
|
{
|
|
return m_fStartSizeVar;
|
|
}
|
|
void CCParticleSystem::setStartSizeVar(float var)
|
|
{
|
|
m_fStartSizeVar = var;
|
|
}
|
|
float CCParticleSystem::getEndSize()
|
|
{
|
|
return m_fEndSize;
|
|
}
|
|
void CCParticleSystem::setEndSize(float var)
|
|
{
|
|
m_fEndSize = var;
|
|
}
|
|
float CCParticleSystem::getEndSizeVar()
|
|
{
|
|
return m_fEndSizeVar;
|
|
}
|
|
void CCParticleSystem::setEndSizeVar(float var)
|
|
{
|
|
m_fEndSizeVar = var;
|
|
}
|
|
ccColor4F CCParticleSystem::getStartColor()
|
|
{
|
|
return m_tStartColor;
|
|
}
|
|
void CCParticleSystem::setStartColor(ccColor4F var)
|
|
{
|
|
m_tStartColor = var;
|
|
}
|
|
ccColor4F CCParticleSystem::getStartColorVar()
|
|
{
|
|
return m_tStartColorVar;
|
|
}
|
|
void CCParticleSystem::setStartColorVar(ccColor4F var)
|
|
{
|
|
m_tStartColorVar = var;
|
|
}
|
|
ccColor4F CCParticleSystem::getEndColor()
|
|
{
|
|
return m_tEndColor;
|
|
}
|
|
void CCParticleSystem::setEndColor(ccColor4F var)
|
|
{
|
|
m_tEndColor = var;
|
|
}
|
|
ccColor4F CCParticleSystem::getEndColorVar()
|
|
{
|
|
return m_tEndColorVar;
|
|
}
|
|
void CCParticleSystem::setEndColorVar(ccColor4F var)
|
|
{
|
|
m_tEndColorVar = var;
|
|
}
|
|
float CCParticleSystem::getStartSpin()
|
|
{
|
|
return m_fStartSpin;
|
|
}
|
|
void CCParticleSystem::setStartSpin(float var)
|
|
{
|
|
m_fStartSpin = var;
|
|
}
|
|
float CCParticleSystem::getStartSpinVar()
|
|
{
|
|
return m_fStartSpinVar;
|
|
}
|
|
void CCParticleSystem::setStartSpinVar(float var)
|
|
{
|
|
m_fStartSpinVar = var;
|
|
}
|
|
float CCParticleSystem::getEndSpin()
|
|
{
|
|
return m_fEndSpin;
|
|
}
|
|
void CCParticleSystem::setEndSpin(float var)
|
|
{
|
|
m_fEndSpin = var;
|
|
}
|
|
float CCParticleSystem::getEndSpinVar()
|
|
{
|
|
return m_fEndSpinVar;
|
|
}
|
|
void CCParticleSystem::setEndSpinVar(float var)
|
|
{
|
|
m_fEndSpinVar = var;
|
|
}
|
|
float CCParticleSystem::getEmissionRate()
|
|
{
|
|
return m_fEmissionRate;
|
|
}
|
|
void CCParticleSystem::setEmissionRate(float var)
|
|
{
|
|
m_fEmissionRate = var;
|
|
}
|
|
int CCParticleSystem::getTotalParticles()
|
|
{
|
|
return m_nTotalParticles;
|
|
}
|
|
void CCParticleSystem::setTotalParticles(int var)
|
|
{
|
|
m_nTotalParticles = var;
|
|
}
|
|
ccBlendFunc CCParticleSystem::getBlendFunc()
|
|
{
|
|
return m_tBlendFunc;
|
|
}
|
|
void CCParticleSystem::setBlendFunc(ccBlendFunc var)
|
|
{
|
|
m_tBlendFunc = var;
|
|
}
|
|
tCCPositionType CCParticleSystem::getPositionType()
|
|
{
|
|
return m_ePositionType;
|
|
}
|
|
void CCParticleSystem::setPositionType(tCCPositionType var)
|
|
{
|
|
m_ePositionType = var;
|
|
}
|
|
bool CCParticleSystem::getIsAutoRemoveOnFinish()
|
|
{
|
|
return m_bIsAutoRemoveOnFinish;
|
|
}
|
|
void CCParticleSystem::setIsAutoRemoveOnFinish(bool var)
|
|
{
|
|
m_bIsAutoRemoveOnFinish = var;
|
|
}
|
|
int CCParticleSystem::getEmitterMode()
|
|
{
|
|
return m_nEmitterMode;
|
|
}
|
|
void CCParticleSystem::setEmitterMode(int var)
|
|
{
|
|
m_nEmitterMode = var;
|
|
}
|
|
|
|
}// namespace cocos2d
|
|
|