mirror of https://github.com/axmolengine/axmol.git
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PYRAMID_H
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#define PYRAMID_H
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class Pyramid : public Test
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{
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public:
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enum
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{
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e_count = 20,
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};
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Pyramid()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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float32 a = 0.5f;
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b2PolygonShape shape;
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shape.SetAsBox(a, a);
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b2Vec2 x(-7.0f, 0.75f);
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b2Vec2 y;
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b2Vec2 deltaX(0.5625f, 1.25f);
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b2Vec2 deltaY(1.125f, 0.0f);
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for (int32 i = 0; i < e_count; ++i)
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{
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y = x;
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for (int32 j = i; j < e_count; ++j)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = y;
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 5.0f);
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y += deltaY;
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}
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x += deltaX;
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}
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}
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}
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//void Step(Settings* settings)
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//{
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// // We need higher accuracy for the pyramid.
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// int32 velocityIterations = settings->velocityIterations;
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// int32 positionIterations = settings->positionIterations;
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// settings->velocityIterations = b2Max(8, velocityIterations);
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// settings->positionIterations = b2Max(1, positionIterations);
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// Test::Step(settings);
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// settings->velocityIterations = velocityIterations;
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// settings->positionIterations = positionIterations;
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//}
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static Test* Create()
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{
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return new Pyramid;
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}
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};
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#endif
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