axmol/test_uphone/tests/Box2DTestBed/Tests/Revolute.h

100 lines
2.6 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef REVOLUTE_H
#define REVOLUTE_H
class Revolute : public Test
{
public:
Revolute()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2CircleShape shape;
shape.m_radius = 0.5f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
b2RevoluteJointDef rjd;
bd.position.Set(0.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
float32 w = 100.0f;
body->SetAngularVelocity(w);
body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
rjd.Initialize(ground, body, b2Vec2(0.0f, 12.0f));
rjd.motorSpeed = 1.0f * b2_pi;
rjd.maxMotorTorque = 10000.0f;
rjd.enableMotor = false;
rjd.lowerAngle = -0.25f * b2_pi;
rjd.upperAngle = 0.5f * b2_pi;
rjd.enableLimit = true;
rjd.collideConnected = true;
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
}
}
void Keyboard(unsigned char key)
{
switch (key)
{
case 'l':
m_joint->EnableLimit(m_joint->IsLimitEnabled());
break;
case 's':
m_joint->EnableMotor(false);
break;
}
}
void Step(Settings* settings)
{
Test::Step(settings);
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (a) left, (s) off, (d) right");
m_textLine += 15;
//float32 torque1 = m_joint1->GetMotorTorque();
//m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
//m_textLine += 15;
}
static Test* Create()
{
return new Revolute;
}
b2RevoluteJoint* m_joint;
};
#endif