axmol/samples/CocosDragonJS/Resources/MainMenuScene.js

105 lines
2.8 KiB
JavaScript

/* http://www.cocosbuilder.com
* http://www.cocos2d-iphone.org
*
* Copyright (c) 2012 Zynga, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
var CD_CONTROLTYPE_TOUCH = 0;
var CD_CONTROLTYPE_TILT = 1;
// Setup global variables
var gSettingMusicEnabled = true;
var gSettingControlType = CD_CONTROLTYPE_TOUCH;
var gWinSize = cc.Director.getInstance().getWinSize();
var gScaleFactor;
if (gWinSize.width <= 320) gScaleFactor = 1;
else gScaleFactor = 2;
// Start playing looped background music
cc.AudioEngine.getInstance().setEffectsVolume(0.2);
cc.AudioEngine.getInstance().playMusic("Music.mp3");
//
// MainMenuScene class
//
var MainMenuScene = function(){};
MainMenuScene.prototype.updateSettingsDisplay = function()
{
// Music on/off
this.sprtMusicOff.setVisible(!gSettingMusicEnabled);
// Controls
if (gSettingControlType == CD_CONTROLTYPE_TOUCH)
{
this.sprtControlTouch.setVisible(true);
this.sprtControlTilt.setVisible(false);
}
else
{
this.sprtControlTouch.setVisible(false);
this.sprtControlTilt.setVisible(true);
}
};
MainMenuScene.prototype.onDidLoadFromCCB = function()
{
this.updateSettingsDisplay();
};
MainMenuScene.prototype.onPressedPlay = function()
{
var scene = cc.Reader.loadAsScene("GameScene.ccbi");
cc.Director.getInstance().replaceScene(scene);
};
MainMenuScene.prototype.onPressedMusic = function()
{
gSettingMusicEnabled = !gSettingMusicEnabled;
if (gSettingMusicEnabled)
{
cc.AudioEngine.getInstance().playMusic("Music.mp3");
}
else
{
cc.AudioEngine.getInstance().stopMusic();
}
this.updateSettingsDisplay();
};
MainMenuScene.prototype.onPressedControl = function()
{
if (gSettingControlType == CD_CONTROLTYPE_TOUCH)
{
gSettingControlType = CD_CONTROLTYPE_TILT;
}
else
{
gSettingControlType = CD_CONTROLTYPE_TOUCH;
}
this.updateSettingsDisplay();
};