mirror of https://github.com/axmolengine/axmol.git
379 lines
10 KiB
C++
379 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILABEL_H__
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#define __UILABEL_H__
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#include "ui/UIWidget.h"
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#include "ui/GUIExport.h"
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#include "base/ccTypes.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_CC_BEGIN
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class Label;
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class Sprite;
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namespace ui
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{
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/**
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* For creating a system font or a TTF font Text
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*/
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class CC_GUI_DLL Text : public Widget, public cocos2d::BlendProtocol
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/** Type Text type.
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*/
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enum class Type
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{
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SYSTEM,
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TTF
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};
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/**
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* Default constructor.
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* @js ctor
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* @lua new
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*/
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Text();
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/**
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* Default destructor.
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* @js NA
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* @lua NA
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*/
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virtual ~Text();
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/**
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* Create a Text object.
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*
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* @return An autoreleased Text object.
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*/
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static Text* create();
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/**
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* Create a Text object with textContent, fontName and fontSize.
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* The fontName could be a system font name or a TTF file path.
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* Usage:
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* @code
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* //create a system font UIText.
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* Text *text = Text::create("Hello", "Arial", 20);
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* //create a TTF font UIText.
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* Text *text = Text::create("Hello", "xxx\xxx.ttf", 20);
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* @endcode
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*
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* @param textContent Text content string.
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* @param fontName A given font name.
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* @param fontSize A given font size.
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* @return An autoreleased Text object.
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*/
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static Text* create(std::string_view textContent, std::string_view fontName, float fontSize);
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/**
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* Changes the string value of label.
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*
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* @param text String value.
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*/
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void setString(std::string_view text);
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/**
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* Gets the string value of label.
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*
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* @return String value.
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*/
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std::string_view getString() const;
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/**
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* Gets the string length of the label.
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* Note: This length will be larger than the raw string length,
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* if you want to get the raw string length,
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* you should call this->getString().size() instead.
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*
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* @return String length.
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*/
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ssize_t getStringLength() const;
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/**
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* Sets the font size of label.
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*
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* @param size The font size.
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*/
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void setFontSize(float size);
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/**
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* Gets the font size of label.
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*
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* @return The font size.
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*/
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float getFontSize() const;
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/**
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* Sets the font name of label.
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* If you are trying to use a system font, you could just pass a font name
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* If you are trying to use a TTF, you should pass a file path to the TTF file
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* Usage:
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* @code
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* //create a system font UIText
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* Text *text = Text::create("Hello", "Arial", 20);
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* // it will change the font to system font no matter the previous font type is TTF or system font
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* text->setFontName("Marfelt");
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* //it will change the font to TTF font no matter the previous font type is TTF or system font
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* text->setFontName("xxxx/xxx.ttf");
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* @endcode
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* @param name Font name.
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*/
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void setFontName(std::string_view name);
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/** Gets the font name.
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*
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* @return Font name.
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*/
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std::string_view getFontName() const;
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/** Gets the font type.
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* @return The font type.
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*/
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Type getType() const;
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/**
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* Sets the touch scale enabled of label.
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*
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* @param enabled Touch scale enabled of label.
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*/
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void setTouchScaleChangeEnabled(bool enabled);
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/**
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* Gets the touch scale enabled of label.
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*
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* @return Touch scale enabled of label.
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*/
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bool isTouchScaleChangeEnabled() const;
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// override "getVirtualRendererSize" method of widget.
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virtual Vec2 getVirtualRendererSize() const override;
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// override "getVirtualRenderer" method of widget.
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virtual Node* getVirtualRenderer() override;
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/** Gets the render size in auto mode.
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*
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* @return The size of render size in auto mode.
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*/
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virtual Vec2 getAutoRenderSize();
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/**
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* Returns the "class name" of widget.
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*/
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virtual std::string getDescription() const override;
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/**
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* Sets the rendering size of the text, you should call this method
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* along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area
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* size is calculated by the real size of the text content.
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*
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* @param size The text rendering area size.
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*
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*/
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void setTextAreaSize(const Vec2& size);
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/** Return the text rendering area size.
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*
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* @return The text rendering area size.
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*/
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const Vec2& getTextAreaSize() const;
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/** Sets text horizontal alignment.
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*
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* @param alignment Horizontal text alignment type
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*/
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void setTextHorizontalAlignment(TextHAlignment alignment);
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/** Gets text horizontal alignment.
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*
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* @return Horizontal text alignment type
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*/
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TextHAlignment getTextHorizontalAlignment() const;
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/** Sets text vertical alignment.
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*
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* @param alignment vertical text alignment type
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*/
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void setTextVerticalAlignment(TextVAlignment alignment);
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/** Gets text vertical alignment.
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*
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* @return Vertical text alignment type
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*/
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TextVAlignment getTextVerticalAlignment() const;
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/** Sets text color.
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*
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* @param color Text color.
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*/
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void setTextColor(const Color4B color);
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/** Gets text color.
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*
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* @return Text color.
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*/
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const Color4B& getTextColor() const;
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/**
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* Enable shadow for the label.
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*
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* @todo support blur for shadow effect
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*
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* @param shadowColor The color of shadow effect.
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* @param offset The offset of shadow effect.
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* @param blurRadius The blur radius of shadow effect.
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*/
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void enableShadow(const Color4B& shadowColor = Color4B::BLACK,
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const Vec2& offset = Vec2(2, -2),
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int blurRadius = 0);
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/**
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* Enable outline for the label.
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* It only works on IOS and Android when you use System fonts.
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*
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* @param outlineColor The color of outline.
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* @param outlineSize The size of outline.
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*/
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void enableOutline(const Color4B& outlineColor, int outlineSize = 1);
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/** Only support for TTF.
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*
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* @param glowColor The color of glow.
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*/
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void enableGlow(const Color4B& glowColor);
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/** Disable all text effects, including shadow, outline and glow.
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*/
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void disableEffect();
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/**
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* Disable specific text effect.
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* Use LabelEffect parameter to specify which effect should be disabled.
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*
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* @see `LabelEffect`
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*/
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void disableEffect(LabelEffect effect);
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/**
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* Return whether the shadow effect is enabled.
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*/
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bool isShadowEnabled() const;
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/**
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* Return shadow effect offset value.
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*/
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Vec2 getShadowOffset() const;
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/**
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* Return the shadow effect blur radius.
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*/
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float getShadowBlurRadius() const;
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/**
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* Return the shadow effect color value.
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*/
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Color4B getShadowColor() const;
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/**
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* Return the outline effect size value.
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*/
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int getOutlineSize() const;
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/**
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* Return current effect type.
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*/
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LabelEffect getLabelEffectType() const;
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/**
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* Return current effect color value.
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*/
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Color4B getEffectColor() const;
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/**
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* Provides a way to treat each character like a Sprite.
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* @warning No support system font.
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*/
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virtual Sprite* getLetter(int lettetIndex);
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/**
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* Sets the source blending function.
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*
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* @param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g.
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* {BlendFactor::ONE, BlendFactor::ONE}, {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA}.
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* @js NA
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* @lua NA
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*/
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virtual void setBlendFunc(const BlendFunc& blendFunc) override;
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/**
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* Returns the blending function that is currently being used.
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*
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* @return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
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* @js NA
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* @lua NA
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*/
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virtual const BlendFunc& getBlendFunc() const override;
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CC_CONSTRUCTOR_ACCESS : virtual bool init() override;
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virtual bool init(std::string_view textContent, std::string_view fontName, float fontSize);
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protected:
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virtual void initRenderer() override;
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virtual void onPressStateChangedToNormal() override;
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virtual void onPressStateChangedToPressed() override;
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virtual void onPressStateChangedToDisabled() override;
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virtual void onSizeChanged() override;
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void labelScaleChangedWithSize();
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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virtual void adaptRenderers() override;
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protected:
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bool _touchScaleChangeEnabled;
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float _normalScaleValueX;
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float _normalScaleValueY;
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std::string _fontName;
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float _fontSize;
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float _onSelectedScaleOffset;
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Label* _labelRenderer;
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bool _labelRendererAdaptDirty;
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Type _type;
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};
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} // namespace ui
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NS_CC_END
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// end of ui group
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/// @}
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#endif /* defined(__CocoGUI__Label__) */
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