axmol/extensions/ImGui/shaders/imgui_font.frag

17 lines
345 B
GLSL

#version 310 es
precision mediump float;
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(location = SV_Target0) out vec4 FragColor;
void main()
{
float x = texture(u_tex0, v_texCoord).x;
FragColor = vec4(v_color.rgb, v_color.a * x);
}