mirror of https://github.com/axmolengine/axmol.git
17 lines
345 B
GLSL
17 lines
345 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = COLOR0) in vec4 v_color;
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layout(location = TEXCOORD0) in vec2 v_texCoord;
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layout(binding = 0) uniform sampler2D u_tex0;
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layout(location = SV_Target0) out vec4 FragColor;
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void main()
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{
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float x = texture(u_tex0, v_texCoord).x;
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FragColor = vec4(v_color.rgb, v_color.a * x);
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}
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