mirror of https://github.com/axmolengine/axmol.git
150 lines
5.1 KiB
C++
150 lines
5.1 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Use any of these editors to generate BMFonts:
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http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
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http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
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http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
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http://www.angelcode.com/products/bmfont/ (Free, Windows only)
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****************************************************************************/
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#ifndef __CCBITMAP_FONT_ATLAS_H__
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#define __CCBITMAP_FONT_ATLAS_H__
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#include "2d/CCLabel.h"
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#if CC_LABELBMFONT_DEBUG_DRAW
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#include "renderer/CCCustomCommand.h"
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#endif
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NS_CC_BEGIN
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/** @brief LabelBMFont is a subclass of SpriteBatchNode.
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Features:
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- Treats each character like a Sprite. This means that each individual character can be:
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- rotated
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- scaled
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- translated
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- tinted
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- change the opacity
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- It can be used as part of a menu item.
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- anchorPoint can be used to align the "label"
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- Supports AngelCode text format
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Limitations:
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- All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it
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because it might affect the rendering
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LabelBMFont implements the protocol LabelProtocol, like Label and LabelAtlas.
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LabelBMFont has the flexibility of Label, the speed of LabelAtlas and all the features of Sprite.
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If in doubt, use LabelBMFont instead of LabelAtlas / Label.
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Supported editors:
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http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
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http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
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http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
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http://www.angelcode.com/products/bmfont/ (Free, Windows only)
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@since v0.8
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*/
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class CC_DLL CC_DEPRECATED_ATTRIBUTE LabelBMFont : public Node, public LabelProtocol, public BlendProtocol
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{
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public:
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/**
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* @js ctor
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*/
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LabelBMFont();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~LabelBMFont();
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/** creates a bitmap font atlas with an initial string and the FNT file */
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static LabelBMFont * create(const std::string& str, const std::string& fntFile, float width = 0, TextHAlignment alignment = TextHAlignment::LEFT,const Vector2& imageOffset = Vector2::ZERO);
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/** Creates an label.
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*/
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static LabelBMFont * create();
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/** init a bitmap font atlas with an initial string and the FNT file */
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bool initWithString(const std::string& str, const std::string& fntFile, float width = 0, TextHAlignment alignment = TextHAlignment::LEFT,const Vector2& imageOffset = Vector2::ZERO);
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// super method
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virtual void setString(const std::string& newString) override;
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virtual const std::string& getString() const override;
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virtual void setAlignment(TextHAlignment alignment);
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virtual void setWidth(float width);
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virtual void setLineBreakWithoutSpace(bool breakWithoutSpace);
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// RGBAProtocol
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virtual bool isOpacityModifyRGB() const;
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virtual void setOpacityModifyRGB(bool isOpacityModifyRGB);
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void setFntFile(const std::string& fntFile, const Vector2& imageOffset = Vector2::ZERO);
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const std::string& getFntFile() const;
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virtual void setBlendFunc(const BlendFunc &blendFunc) override;
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virtual const BlendFunc &getBlendFunc() const override;
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virtual Sprite * getLetter(int ID);
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virtual Node * getChildByTag(int tag) override;
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virtual void setColor(const Color3B& color) override;
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virtual const Size& getContentSize() const override;
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virtual Rect getBoundingBox() const override;
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virtual std::string getDescription() const override;
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#if CC_LABELBMFONT_DEBUG_DRAW
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virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) override;
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#endif
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private:
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#if CC_LABELBMFONT_DEBUG_DRAW
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CustomCommand _customDebugDrawCommand;
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void drawDebugData(const Matrix& transform, bool transformUpdated);
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#endif
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// name of fntFile
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std::string _fntFile;
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Label* _label;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCBITMAP_FONT_ATLAS_H__
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