mirror of https://github.com/axmolengine/axmol.git
326 lines
10 KiB
C++
326 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/ccTypes.h"
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#include "base/CCRef.h"
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#include "base/CCEventListenerCustom.h"
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#include "3d/CCFrustum.h"
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#include "renderer/CCQuadCommand.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCGroupCommand.h"
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#include "renderer/backend/Types.h"
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#include <vector>
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NS_CC_BEGIN
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class CameraBackgroundColorBrush;
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class CameraBackgroundDepthBrush;
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class CameraBackgroundSkyBoxBrush;
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class Camera;
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namespace backend
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{
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class ProgramState;
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class Buffer;
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} // namespace backend
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/**
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* Defines a brush to clear the background of camera.
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* There are 4 types of brush. None brush do nothing, Depth brush clear background with given depth, Color brush clear
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* background with given color and depth, Skybox brush clear the background with a skybox. Camera uses depth brush by
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* default.
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*/
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class CC_DLL CameraBackgroundBrush : public Ref
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{
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public:
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/**
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* Brush types. There are 4 types of brush. See CameraBackgroundDepthBrush, CameraBackgroundColorBrush,
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* CameraBackgroundSkyBoxBrush for more information.
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*/
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enum class BrushType
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{
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NONE, // none brush
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DEPTH, // depth brush. See CameraBackgroundDepthBrush
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COLOR, // color brush. See CameraBackgroundColorBrush
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SKYBOX, // skybox brush. See CameraBackgroundSkyBoxBrush
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};
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/**
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* get brush type
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* @return BrushType
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*/
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virtual BrushType getBrushType() const { return BrushType::NONE; }
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/**
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* Creates a none brush, it does nothing when clear the background
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* @return Created brush.
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*/
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static CameraBackgroundBrush* createNoneBrush();
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/**
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* Creates a depth brush, which clears depth buffer with a given depth.
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* @param depth Depth used to clear depth buffer
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* @return Created brush
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*/
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static CameraBackgroundDepthBrush* createDepthBrush(float depth = 1.f);
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/**
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* Creates a color brush
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* @param color Color of brush
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* @param depth Depth used to clear depth buffer
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* @return Created brush
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*/
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static CameraBackgroundColorBrush* createColorBrush(const Color4F& color, float depth);
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/** Creates a Skybox brush with 6 textures.
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@param positive_x texture for the right side of the texture cube face.
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@param negative_x texture for the up side of the texture cube face.
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@param positive_y texture for the top side of the texture cube face
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@param negative_y texture for the bottom side of the texture cube face
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@param positive_z texture for the forward side of the texture cube face.
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@param negative_z texture for the rear side of the texture cube face.
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@return A new brush inited with given parameters.
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*/
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static CameraBackgroundSkyBoxBrush* createSkyboxBrush(const std::string& positive_x,
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const std::string& negative_x,
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const std::string& positive_y,
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const std::string& negative_y,
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const std::string& positive_z,
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const std::string& negative_z);
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/**
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* draw the background
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*/
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virtual void drawBackground(Camera* /*camera*/) {}
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virtual bool isValid() { return true; }
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CC_CONSTRUCTOR_ACCESS : CameraBackgroundBrush();
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virtual ~CameraBackgroundBrush();
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virtual bool init() { return true; }
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protected:
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backend::ProgramState* _programState = nullptr;
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};
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/**
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* Depth brush clear depth buffer with given depth
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*/
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class CC_DLL CameraBackgroundDepthBrush : public CameraBackgroundBrush
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{
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public:
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/**
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* Create a depth brush
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* @param depth Depth used to clear the depth buffer
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* @return Created brush
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*/
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static CameraBackgroundDepthBrush* create(float depth);
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/**
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* Get brush type. Should be BrushType::DEPTH
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* @return brush type
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*/
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virtual BrushType getBrushType() const override { return BrushType::DEPTH; }
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/**
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* Draw background
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*/
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virtual void drawBackground(Camera* camera) override;
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/**
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* Set depth
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* @param depth Depth used to clear depth buffer
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*/
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void setDepth(float depth) { _depth = depth; }
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CC_CONSTRUCTOR_ACCESS : CameraBackgroundDepthBrush();
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virtual ~CameraBackgroundDepthBrush();
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virtual bool init() override;
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private:
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void onBeforeDraw();
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void onAfterDraw();
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protected:
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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EventListenerCustom* _backToForegroundListener;
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#endif
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void initBuffer();
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protected:
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float _depth;
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backend::UniformLocation _locDepth;
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CustomCommand _customCommand;
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GroupCommand _groupCommand;
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bool _clearColor;
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std::vector<V3F_C4B_T2F> _vertices;
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struct
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{
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uint32_t stencilWriteMask = 0;
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bool depthTest = true;
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backend::CompareFunction compareFunc = backend::CompareFunction::ALWAYS;
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} _stateBlock;
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};
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/**
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* Color brush clear buffer with given depth and color
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*/
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class CC_DLL CameraBackgroundColorBrush : public CameraBackgroundDepthBrush
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{
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public:
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/**
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* Get brush type. Should be BrushType::COLOR
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* @return brush type
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*/
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virtual BrushType getBrushType() const override { return BrushType::COLOR; }
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/**
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* Create a color brush
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* @param color Color used to clear the color buffer
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* @param depth Depth used to clear the depth buffer
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* @return Created brush
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*/
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static CameraBackgroundColorBrush* create(const Color4F& color, float depth);
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/**
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* Draw background
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*/
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virtual void drawBackground(Camera* camera) override;
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/**
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* Set clear color
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* @param color Color used to clear the color buffer
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*/
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void setColor(const Color4F& color);
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CC_CONSTRUCTOR_ACCESS : CameraBackgroundColorBrush();
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virtual ~CameraBackgroundColorBrush();
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virtual bool init() override;
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protected:
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Color4F _color;
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};
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class TextureCube;
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class GLProgramState;
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class EventListenerCustom;
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/**
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* Skybox brush clear buffer with a skybox
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*/
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class CC_DLL CameraBackgroundSkyBoxBrush : public CameraBackgroundBrush
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{
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public:
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/**
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* Get brush type. Should be BrushType::SKYBOX
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* @return brush type
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*/
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virtual BrushType getBrushType() const override { return BrushType::SKYBOX; }
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/** Creates a Skybox brush with 6 textures.
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@param positive_x texture for the right side of the texture cube face.
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@param negative_x texture for the up side of the texture cube face.
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@param positive_y texture for the top side of the texture cube face
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@param negative_y texture for the bottom side of the texture cube face
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@param positive_z texture for the forward side of the texture cube face.
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@param negative_z texture for the rear side of the texture cube face.
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@return A new brush inited with given parameters.
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*/
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static CameraBackgroundSkyBoxBrush* create(const std::string& positive_x,
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const std::string& negative_x,
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const std::string& positive_y,
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const std::string& negative_y,
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const std::string& positive_z,
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const std::string& negative_z);
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/** Creates a Skybox brush with 6 textures.
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*/
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static CameraBackgroundSkyBoxBrush* create();
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/**
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* Set skybox texture
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* @param texture Skybox texture
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*/
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void setTexture(TextureCube* texture);
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TextureCube* getTexture() const { return _texture; }
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/**
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* Draw background
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*/
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virtual void drawBackground(Camera* camera) override;
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bool isActived() const;
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void setActived(bool actived);
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virtual void setTextureValid(bool valid);
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virtual bool isValid() override;
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CC_CONSTRUCTOR_ACCESS : CameraBackgroundSkyBoxBrush();
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virtual ~CameraBackgroundSkyBoxBrush();
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/**
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* init Skybox.
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*/
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virtual bool init() override;
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private:
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void onBeforeDraw();
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void onAfterDraw();
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protected:
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void initBuffer();
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TextureCube* _texture;
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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EventListenerCustom* _backToForegroundListener;
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#endif
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private:
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bool _actived;
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bool _textureValid;
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CustomCommand _customCommand;
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GroupCommand _groupCommand;
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backend::UniformLocation _uniformColorLoc;
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backend::UniformLocation _uniformCameraRotLoc;
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backend::UniformLocation _uniformEnvLoc;
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struct
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{
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bool depthTest = true;
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bool depthWrite = true;
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backend::CompareFunction depthFunc = backend::CompareFunction::ALWAYS;
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backend::CullMode cullMode = backend::CullMode::BACK;
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} _stateBlock;
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};
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NS_CC_END
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