mirror of https://github.com/axmolengine/axmol.git
418 lines
12 KiB
C++
418 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Jason Booth
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Copyright (c) 2009 Robert J Payne
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCSpriteFrameCache.h"
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#include <vector>
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#include "2d/CCSprite.h"
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#include "2d/CCAutoPolygon.h"
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#include "2d/CCPlistSpriteSheetLoader.h"
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#include "platform/CCFileUtils.h"
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#include "base/ccMacros.h"
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#include "base/CCDirector.h"
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#include "renderer/CCTexture2D.h"
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#include "base/CCNinePatchImageParser.h"
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using namespace std;
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NS_CC_BEGIN
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static SpriteFrameCache* _sharedSpriteFrameCache = nullptr;
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SpriteFrameCache* SpriteFrameCache::getInstance()
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{
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if (!_sharedSpriteFrameCache)
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{
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_sharedSpriteFrameCache = new SpriteFrameCache();
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_sharedSpriteFrameCache->init();
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}
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return _sharedSpriteFrameCache;
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}
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void SpriteFrameCache::destroyInstance()
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{
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CC_SAFE_RELEASE_NULL(_sharedSpriteFrameCache);
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}
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bool SpriteFrameCache::init()
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{
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_spriteFrames.reserve(20);
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clear();
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registerSpriteSheetLoader(std::make_shared<PlistSpriteSheetLoader>());
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return true;
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}
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SpriteFrameCache::~SpriteFrameCache() {}
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void SpriteFrameCache::addSpriteFramesWithFile(const std::string& spriteSheetFileName,
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const std::string& textureFileName,
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uint32_t spriteSheetFormat)
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{
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auto* loader = getSpriteSheetLoader(spriteSheetFormat);
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if (loader)
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{
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loader->load(spriteSheetFileName, textureFileName, *this);
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}
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}
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void SpriteFrameCache::addSpriteFramesWithFile(const std::string& spriteSheetFileName,
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Texture2D* texture,
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uint32_t spriteSheetFormat)
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{
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auto* loader = getSpriteSheetLoader(spriteSheetFormat);
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if (loader)
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{
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loader->load(spriteSheetFileName, texture, *this);
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}
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}
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void SpriteFrameCache::addSpriteFramesWithFile(const std::string& spriteSheetFileName, uint32_t spriteSheetFormat)
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{
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auto* loader = getSpriteSheetLoader(spriteSheetFormat);
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if (loader)
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{
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loader->load(spriteSheetFileName, *this);
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}
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}
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void SpriteFrameCache::addSpriteFramesWithFileContent(const Data& content,
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Texture2D* texture,
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uint32_t spriteSheetFormat)
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{
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auto* loader = getSpriteSheetLoader(spriteSheetFormat);
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if (loader)
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{
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loader->load(content, texture, *this);
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}
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}
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bool SpriteFrameCache::isSpriteFramesWithFileLoaded(const std::string& plist) const
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{
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return isSpriteSheetInUse(plist) && isPlistFull(plist);
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}
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void SpriteFrameCache::addSpriteFrame(SpriteFrame* frame, const std::string& frameName)
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{
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CCASSERT(frame, "frame should not be nil");
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const std::string name = "by#addSpriteFrame()";
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auto&& itr = _spriteSheets.find(name);
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if (itr != _spriteSheets.end())
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{
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insertFrame(itr->second, frameName, frame);
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}
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else
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{
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auto spriteSheet = std::make_shared<SpriteSheet>();
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spriteSheet->path = name;
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insertFrame(spriteSheet, frameName, frame);
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}
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}
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void SpriteFrameCache::removeSpriteFrames()
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{
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clear();
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}
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void SpriteFrameCache::removeUnusedSpriteFrames()
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{
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auto removed = false;
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std::vector<std::string> toRemoveFrames;
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const auto frames = getSpriteFrames();
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for (auto& iter : frames)
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{
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auto* spriteFrame = iter.second;
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if (spriteFrame->getReferenceCount() == 1)
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{
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toRemoveFrames.push_back(iter.first);
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spriteFrame->getTexture()->removeSpriteFrameCapInset(spriteFrame);
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CCLOG("cocos2d: SpriteFrameCache: removing unused frame: %s", iter.first.c_str());
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removed = true;
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}
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}
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if (removed)
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{
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eraseFrames(toRemoveFrames);
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}
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}
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void SpriteFrameCache::removeSpriteFrameByName(const std::string& name)
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{
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// explicit nil handling
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if (name.empty())
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return;
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eraseFrame(name);
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}
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void SpriteFrameCache::removeSpriteFramesFromFile(const std::string& atlasPath)
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{
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// const auto fullPath = FileUtils::getInstance()->fullPathForFilename(plist);
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// auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
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// if (dict.empty())
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//{
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// CCLOG("cocos2d:SpriteFrameCache:removeSpriteFramesFromFile: create dict by %s fail.",plist.c_str());
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// return;
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// }
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// removeSpriteFramesFromDictionary(dict);
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// remove it from the cache
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removeSpriteSheet(atlasPath);
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}
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void SpriteFrameCache::removeSpriteFramesFromFileContent(const std::string& plist_content)
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{
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auto dict =
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FileUtils::getInstance()->getValueMapFromData(plist_content.data(), static_cast<int>(plist_content.size()));
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if (dict.empty())
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{
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CCLOG("cocos2d:SpriteFrameCache:removeSpriteFramesFromFileContent: create dict by fail.");
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return;
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}
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removeSpriteFramesFromDictionary(dict);
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}
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void SpriteFrameCache::removeSpriteFramesFromDictionary(ValueMap& dictionary)
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{
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if (dictionary["frames"].getType() != cocos2d::Value::Type::MAP)
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return;
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const auto& framesDict = dictionary["frames"].asValueMap();
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std::vector<std::string> keysToRemove;
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for (const auto& iter : framesDict)
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{
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if (findFrame(iter.first))
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{
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keysToRemove.push_back(iter.first);
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}
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}
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eraseFrames(keysToRemove);
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}
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void SpriteFrameCache::removeSpriteFramesFromTexture(Texture2D* texture)
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{
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std::vector<std::string> keysToRemove;
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for (auto& iter : getSpriteFrames())
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{
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auto key = iter.first;
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auto* frame = findFrame(key);
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if (frame && (frame->getTexture() == texture))
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{
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keysToRemove.push_back(key);
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}
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}
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eraseFrames(keysToRemove);
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}
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SpriteFrame* SpriteFrameCache::getSpriteFrameByName(const std::string& name)
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{
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auto* frame = findFrame(name);
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if (!frame)
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{
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CCLOG("cocos2d: SpriteFrameCache: Frame '%s' isn't found", name.c_str());
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}
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return frame;
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}
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bool SpriteFrameCache::reloadTexture(const std::string& spriteSheetFileName)
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{
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CCASSERT(!spriteSheetFileName.empty(), "plist filename should not be nullptr");
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const auto spriteSheetItr = _spriteSheets.find(spriteSheetFileName);
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if (spriteSheetItr == _spriteSheets.end())
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{
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return false; // Sprite sheet wasn't loaded, so don't reload it
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}
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const auto format = spriteSheetItr->second->format;
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if (isSpriteSheetInUse(spriteSheetFileName))
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{
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removeSpriteSheet(
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spriteSheetFileName); // we've removed the associated entry, so spriteSheetItr is no longer valid
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}
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else
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{
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// If one plist hasn't be loaded, we don't load it here.
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return false;
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}
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auto* loader = getSpriteSheetLoader(format);
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if (loader)
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{
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loader->reload(spriteSheetFileName, *this);
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}
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return true;
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}
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void SpriteFrameCache::insertFrame(const std::shared_ptr<SpriteSheet>& spriteSheet,
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const std::string& frameName,
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SpriteFrame* spriteFrame)
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{
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spriteSheet->frames.insert(frameName);
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_spriteFrames.insert(frameName, spriteFrame); // add SpriteFrame
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_spriteSheets[spriteSheet->path] = spriteSheet;
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_spriteFrameToSpriteSheetMap[frameName] = spriteSheet; // insert index frameName->plist
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}
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bool SpriteFrameCache::eraseFrame(const std::string& frameName)
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{
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_spriteFrames.erase(frameName); // drop SpriteFrame
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const auto itFrame = _spriteFrameToSpriteSheetMap.find(frameName);
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if (itFrame != _spriteFrameToSpriteSheetMap.end())
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{
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auto& spriteSheet = itFrame->second;
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spriteSheet->full = false;
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spriteSheet->frames.erase(frameName);
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if (spriteSheet->frames.empty())
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{
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_spriteSheets.erase(spriteSheet->path);
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}
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_spriteFrameToSpriteSheetMap.erase(itFrame); // update index frame->plist
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// erase all sprite sheets if all frames are erased
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// if (_spriteFrameToSpriteSheetMap.empty())
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//{
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// _spriteSheets.clear();
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//}
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return true;
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}
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return false;
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}
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bool SpriteFrameCache::eraseFrames(const std::vector<std::string>& frames)
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{
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auto ret = false;
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for (const auto& frame : frames)
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{
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ret |= eraseFrame(frame);
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}
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return ret;
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}
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bool SpriteFrameCache::removeSpriteSheet(const std::string& spriteSheetFileName)
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{
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auto it = _spriteSheets.find(spriteSheetFileName);
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if (it == _spriteSheets.end())
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return false;
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auto& frames = it->second->frames;
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for (const auto& f : frames)
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{
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// !!do not!! call `_spriteFrames.erase(f);` to erase SpriteFrame
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// only erase index here
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_spriteFrames.erase(f);
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_spriteFrameToSpriteSheetMap.erase(f); // erase plist frame frameName->plist
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}
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_spriteSheets.erase(spriteSheetFileName); // update index plist->[frameNames]
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return true;
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}
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void SpriteFrameCache::clear()
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{
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_spriteSheets.clear();
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_spriteFrameToSpriteSheetMap.clear();
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_spriteFrames.clear();
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}
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bool SpriteFrameCache::hasFrame(const std::string& frame) const
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{
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return _spriteFrameToSpriteSheetMap.find(frame) != _spriteFrameToSpriteSheetMap.end();
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}
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bool SpriteFrameCache::isSpriteSheetInUse(const std::string& spriteSheetFileName) const
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{
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const auto spriteSheetItr = _spriteSheets.find(spriteSheetFileName);
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return spriteSheetItr != _spriteSheets.end() && !spriteSheetItr->second->frames.empty();
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}
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SpriteFrame* SpriteFrameCache::findFrame(const std::string& frame)
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{
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return _spriteFrames.at(frame);
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}
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void SpriteFrameCache::addSpriteFrameCapInset(SpriteFrame* spriteFrame, const Rect& capInsets, Texture2D* texture)
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{
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texture->addSpriteFrameCapInset(spriteFrame, capInsets);
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}
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Map<std::string, SpriteFrame*>& SpriteFrameCache::getSpriteFrames()
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{
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return _spriteFrames;
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}
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void SpriteFrameCache::registerSpriteSheetLoader(std::shared_ptr<ISpriteSheetLoader> loader)
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{
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auto format = loader->getFormat();
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if (_spriteSheetLoaders.find(format) != _spriteSheetLoaders.end())
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{
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return;
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}
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_spriteSheetLoaders.emplace(format, std::move(loader));
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}
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void SpriteFrameCache::deregisterSpriteSheetLoader(uint32_t spriteSheetFormat)
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{
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auto&& itr = _spriteSheetLoaders.find(spriteSheetFormat);
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if (itr != _spriteSheetLoaders.end())
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{
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_spriteSheetLoaders.erase(itr);
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}
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}
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ISpriteSheetLoader* SpriteFrameCache::getSpriteSheetLoader(uint32_t spriteSheetFormat)
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{
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auto&& itr = _spriteSheetLoaders.find(spriteSheetFormat);
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if (itr != _spriteSheetLoaders.end())
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{
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return itr->second.get();
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}
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return nullptr;
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}
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NS_CC_END
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