..
CCBatchCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCBatchCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCCustomCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCCustomCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCFrameBuffer.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCFrameBuffer.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCGLProgram.cpp
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
CCGLProgram.h
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
CCGLProgramCache.cpp
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
CCGLProgramCache.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCGLProgramState.cpp
Updates license year. ( #17363 )
2017-02-14 14:59:12 +08:00
CCGLProgramState.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCGLProgramStateCache.cpp
Updates license year. ( #17363 )
2017-02-14 14:59:12 +08:00
CCGLProgramStateCache.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCGroupCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCGroupCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCMaterial.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCMaterial.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCMeshCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCMeshCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPass.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPass.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPrimitive.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPrimitive.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPrimitiveCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCPrimitiveCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCQuadCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCQuadCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderCommandPool.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderState.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderState.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCRenderer.cpp
match the logic to unbind vao ( #17628 )
2017-04-01 15:37:22 +08:00
CCRenderer.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTechnique.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTechnique.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTexture2D.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTexture2D.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureAtlas.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureAtlas.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureCache.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureCache.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureCube.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTextureCube.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTrianglesCommand.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCTrianglesCommand.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexAttribBinding.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexAttribBinding.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexIndexBuffer.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexIndexBuffer.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexIndexData.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCVertexIndexData.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CMakeLists.txt
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
ccGLStateCache.cpp
Updates license year. ( #17363 )
2017-02-14 14:59:12 +08:00
ccGLStateCache.h
Updates license year. ( #17363 )
2017-02-14 14:59:12 +08:00
ccShader_3D_Color.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormal.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormalTex.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorTex.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_PositionNormalTex.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_PositionTex.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_Skybox.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Skybox.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_Terrain.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Terrain.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_CameraClear.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_CameraClear.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureGray.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_df.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_df_glow.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_normal.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_outline.frag
[label] Fixes shadow is drawn incorrect while also enabling outline. ( #17024 )
2016-12-16 14:56:36 +08:00
ccShader_LayerRadialGradient.frag
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
ccShader_Position.vert
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
ccShader_PositionColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.vert
add uniform for mobile too ( #17324 )
2017-02-08 16:39:06 +08:00
ccShader_PositionColorTextureAsPointsize.vert
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
ccShader_PositionTexture.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColorAlphaTest.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_UI_Gray.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShaders.cpp
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00
ccShaders.h
LayerRadialGradient works on mac and iOS ( #17826 )
2017-05-22 13:42:00 +08:00