axmol/core/2d/ActionGrid.cpp

450 lines
10 KiB
C++

/****************************************************************************
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/ActionGrid.h"
#include "2d/Grid.h"
#include "2d/NodeGrid.h"
#include "base/Director.h"
NS_AX_BEGIN
// implementation of GridAction
bool GridAction::initWithDuration(float duration, const Vec2& gridSize)
{
if (ActionInterval::initWithDuration(duration))
{
_gridSize = gridSize;
return true;
}
return false;
}
void GridAction::startWithTarget(Node* target)
{
ActionInterval::startWithTarget(target);
cacheTargetAsGridNode();
GridBase* targetGrid = _gridNodeTarget->getGrid();
if (targetGrid && targetGrid->getReuseGrid() > 0)
{
if (targetGrid->isActive() && targetGrid->getGridSize().width == _gridSize.width &&
targetGrid->getGridSize().height == _gridSize.height)
{
targetGrid->reuse();
}
else
{
AXASSERT(0, "Invalid grid parameters!");
}
}
else
{
if (targetGrid && targetGrid->isActive())
{
targetGrid->setActive(false);
}
auto newgrid = this->getGrid();
_gridNodeTarget->setGrid(newgrid);
_gridNodeTarget->getGrid()->setActive(true);
}
}
void GridAction::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
AXASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
GridAction* GridAction::reverse() const
{
// FIXME: This conversion isn't safe.
return (GridAction*)ReverseTime::create(this->clone());
}
GridBase* GridAction::getGrid()
{
// Abstract class needs implementation
AXASSERT(0, "Subclass should implement this method!");
return nullptr;
}
// implementation of Grid3DAction
GridBase* Grid3DAction::getGrid()
{
return Grid3D::create(_gridSize, _gridNodeTarget->getGridRect());
}
Vec3 Grid3DAction::getVertex(const Vec2& position) const
{
Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
return g->getVertex(position);
}
Vec3 Grid3DAction::getOriginalVertex(const Vec2& position) const
{
Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
return g->getOriginalVertex(position);
}
void Grid3DAction::setVertex(const Vec2& position, const Vec3& vertex)
{
Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
g->setVertex(position, vertex);
}
Rect Grid3DAction::getGridRect() const
{
Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
return g->getGridRect();
}
// implementation of TiledGrid3DAction
TiledGrid3DAction* TiledGrid3DAction::create(float duration, const Vec2& gridSize)
{
TiledGrid3DAction* ret = new TiledGrid3DAction();
if (ret->initWithDuration(duration, gridSize))
{
ret->autorelease();
return ret;
}
delete ret;
return nullptr;
}
GridBase* TiledGrid3DAction::getGrid()
{
return TiledGrid3D::create(_gridSize, _gridNodeTarget->getGridRect());
}
Quad3 TiledGrid3DAction::getTile(const Vec2& pos) const
{
TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->getTile(pos);
}
Quad3 TiledGrid3DAction::getOriginalTile(const Vec2& pos) const
{
TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->getOriginalTile(pos);
}
void TiledGrid3DAction::setTile(const Vec2& pos, const Quad3& coords)
{
TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->setTile(pos, coords);
}
// implementation AccelDeccelAmplitude
AccelDeccelAmplitude* AccelDeccelAmplitude::create(Action* action, float duration)
{
AccelDeccelAmplitude* ret = new AccelDeccelAmplitude();
if (ret->initWithAction(action, duration))
{
ret->autorelease();
return ret;
}
delete ret;
return nullptr;
}
bool AccelDeccelAmplitude::initWithAction(Action* action, float duration)
{
if (ActionInterval::initWithDuration(duration))
{
_rate = 1.0f;
_other = (ActionInterval*)(action);
action->retain();
return true;
}
return false;
}
AccelDeccelAmplitude* AccelDeccelAmplitude::clone() const
{
// no copy constructor
if (_other)
return AccelDeccelAmplitude::create(_other->clone(), _rate);
return nullptr;
}
AccelDeccelAmplitude::~AccelDeccelAmplitude()
{
AX_SAFE_RELEASE(_other);
}
void AccelDeccelAmplitude::startWithTarget(Node* target)
{
ActionInterval::startWithTarget(target);
_other->startWithTarget(target);
}
void AccelDeccelAmplitude::update(float time)
{
float f = time * 2;
if (f > 1)
{
f -= 1;
f = 1 - f;
}
((AccelDeccelAmplitude*)(_other))->setAmplitudeRate(powf(f, _rate));
}
AccelDeccelAmplitude* AccelDeccelAmplitude::reverse() const
{
if (_other)
return AccelDeccelAmplitude::create(_other->reverse(), _duration);
return nullptr;
}
// implementation of AccelAmplitude
AccelAmplitude* AccelAmplitude::create(Action* action, float duration)
{
AccelAmplitude* ret = new AccelAmplitude();
if (ret->initWithAction(action, duration))
{
ret->autorelease();
return ret;
}
delete ret;
return nullptr;
}
bool AccelAmplitude::initWithAction(Action* action, float duration)
{
if (ActionInterval::initWithDuration(duration))
{
_rate = 1.0f;
_other = (ActionInterval*)(action);
action->retain();
return true;
}
return false;
}
AccelAmplitude* AccelAmplitude::clone() const
{
// no copy constructor
if (_other)
return AccelAmplitude::create(_other->clone(), _duration);
return nullptr;
}
AccelAmplitude::~AccelAmplitude()
{
AX_SAFE_DELETE(_other);
}
void AccelAmplitude::startWithTarget(Node* target)
{
ActionInterval::startWithTarget(target);
_other->startWithTarget(target);
}
void AccelAmplitude::update(float time)
{
((AccelAmplitude*)(_other))->setAmplitudeRate(powf(time, _rate));
_other->update(time);
}
AccelAmplitude* AccelAmplitude::reverse() const
{
if (_other)
return AccelAmplitude::create(_other->reverse(), _duration);
return nullptr;
}
// DeccelAmplitude
DeccelAmplitude* DeccelAmplitude::create(Action* action, float duration)
{
DeccelAmplitude* ret = new DeccelAmplitude();
if (ret->initWithAction(action, duration))
{
ret->autorelease();
return ret;
}
delete ret;
return nullptr;
}
bool DeccelAmplitude::initWithAction(Action* action, float duration)
{
if (ActionInterval::initWithDuration(duration))
{
_rate = 1.0f;
_other = (ActionInterval*)(action);
action->retain();
return true;
}
return false;
}
DeccelAmplitude::~DeccelAmplitude()
{
AX_SAFE_RELEASE(_other);
}
void DeccelAmplitude::startWithTarget(Node* target)
{
ActionInterval::startWithTarget(target);
_other->startWithTarget(target);
}
void DeccelAmplitude::update(float time)
{
((DeccelAmplitude*)(_other))->setAmplitudeRate(powf((1 - time), _rate));
_other->update(time);
}
DeccelAmplitude* DeccelAmplitude::clone() const
{
// no copy constructor
if (_other)
return DeccelAmplitude::create(_other->clone(), _duration);
return nullptr;
}
DeccelAmplitude* DeccelAmplitude::reverse() const
{
return DeccelAmplitude::create(_other->reverse(), _duration);
}
// implementation of StopGrid
void StopGrid::startWithTarget(Node* target)
{
ActionInstant::startWithTarget(target);
cacheTargetAsGridNode();
GridBase* grid = _gridNodeTarget->getGrid();
if (grid && grid->isActive())
{
grid->setActive(false);
}
}
void StopGrid::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
AXASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
StopGrid* StopGrid::create()
{
StopGrid* action = new StopGrid();
action->autorelease();
return action;
}
StopGrid* StopGrid::clone() const
{
return StopGrid::create();
}
StopGrid* StopGrid::reverse() const
{
// no reverse, just clone it
return this->clone();
}
// implementation of ReuseGrid
ReuseGrid* ReuseGrid::create(int times)
{
ReuseGrid* action = new ReuseGrid();
if (action->initWithTimes(times))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool ReuseGrid::initWithTimes(int times)
{
_times = times;
return true;
}
void ReuseGrid::startWithTarget(Node* target)
{
ActionInstant::startWithTarget(target);
cacheTargetAsGridNode();
if (_gridNodeTarget->getGrid() && _gridNodeTarget->getGrid()->isActive())
{
_gridNodeTarget->getGrid()->setReuseGrid(_gridNodeTarget->getGrid()->getReuseGrid() + _times);
}
}
void ReuseGrid::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
AXASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
ReuseGrid* ReuseGrid::clone() const
{
return ReuseGrid::create(_times);
}
ReuseGrid* ReuseGrid::reverse() const
{
// no reverse, just clone it
return this->clone();
}
NS_AX_END