axmol/core/2d/ActionTiledGrid.cpp

880 lines
22 KiB
C++

/****************************************************************************
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/ActionTiledGrid.h"
#include "2d/Grid.h"
#include "2d/NodeGrid.h"
#include "base/Director.h"
#include "base/Macros.h"
NS_AX_BEGIN
struct Tile
{
Vec2 position;
Vec2 startPosition;
Vec2 delta;
};
// implementation of ShakyTiles3D
ShakyTiles3D* ShakyTiles3D::create(float duration, const Vec2& gridSize, int range, bool shakeZ)
{
ShakyTiles3D* action = new ShakyTiles3D();
if (action->initWithDuration(duration, gridSize, range, shakeZ))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool ShakyTiles3D::initWithDuration(float duration, const Vec2& gridSize, int range, bool shakeZ)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_randrange = range;
_shakeZ = shakeZ;
return true;
}
return false;
}
ShakyTiles3D* ShakyTiles3D::clone() const
{
// no copy constructor
return ShakyTiles3D::create(_duration, _gridSize, _randrange, _shakeZ);
}
void ShakyTiles3D::update(float /*time*/)
{
int i, j;
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
Vec2 pos((float)i, (float)j);
Quad3 coords = getOriginalTile(pos);
// X
coords.bl.x += (rand() % (_randrange * 2)) - _randrange;
coords.br.x += (rand() % (_randrange * 2)) - _randrange;
coords.tl.x += (rand() % (_randrange * 2)) - _randrange;
coords.tr.x += (rand() % (_randrange * 2)) - _randrange;
// Y
coords.bl.y += (rand() % (_randrange * 2)) - _randrange;
coords.br.y += (rand() % (_randrange * 2)) - _randrange;
coords.tl.y += (rand() % (_randrange * 2)) - _randrange;
coords.tr.y += (rand() % (_randrange * 2)) - _randrange;
if (_shakeZ)
{
coords.bl.z += (rand() % (_randrange * 2)) - _randrange;
coords.br.z += (rand() % (_randrange * 2)) - _randrange;
coords.tl.z += (rand() % (_randrange * 2)) - _randrange;
coords.tr.z += (rand() % (_randrange * 2)) - _randrange;
}
setTile(pos, coords);
}
}
}
// implementation of ShatteredTiles3D
ShatteredTiles3D* ShatteredTiles3D::create(float duration, const Vec2& gridSize, int range, bool shatterZ)
{
ShatteredTiles3D* action = new ShatteredTiles3D();
if (action->initWithDuration(duration, gridSize, range, shatterZ))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool ShatteredTiles3D::initWithDuration(float duration, const Vec2& gridSize, int range, bool shatterZ)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_once = false;
_randrange = range;
_shatterZ = shatterZ;
return true;
}
return false;
}
ShatteredTiles3D* ShatteredTiles3D::clone() const
{
// no copy constructor
return ShatteredTiles3D::create(_duration, _gridSize, _randrange, _shatterZ);
}
void ShatteredTiles3D::update(float /*time*/)
{
int i, j;
if (_once == false)
{
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
Vec2 pos((float)i, (float)j);
Quad3 coords = getOriginalTile(pos);
// X
coords.bl.x += (rand() % (_randrange * 2)) - _randrange;
coords.br.x += (rand() % (_randrange * 2)) - _randrange;
coords.tl.x += (rand() % (_randrange * 2)) - _randrange;
coords.tr.x += (rand() % (_randrange * 2)) - _randrange;
// Y
coords.bl.y += (rand() % (_randrange * 2)) - _randrange;
coords.br.y += (rand() % (_randrange * 2)) - _randrange;
coords.tl.y += (rand() % (_randrange * 2)) - _randrange;
coords.tr.y += (rand() % (_randrange * 2)) - _randrange;
if (_shatterZ)
{
coords.bl.z += (rand() % (_randrange * 2)) - _randrange;
coords.br.z += (rand() % (_randrange * 2)) - _randrange;
coords.tl.z += (rand() % (_randrange * 2)) - _randrange;
coords.tr.z += (rand() % (_randrange * 2)) - _randrange;
}
setTile(pos, coords);
}
}
_once = true;
}
}
// implementation of ShuffleTiles
ShuffleTiles* ShuffleTiles::create(float duration, const Vec2& gridSize, unsigned int seed)
{
ShuffleTiles* action = new ShuffleTiles();
if (action->initWithDuration(duration, gridSize, seed))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool ShuffleTiles::initWithDuration(float duration, const Vec2& gridSize, unsigned int seed)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_seed = seed;
_tilesOrder = nullptr;
_tiles = nullptr;
return true;
}
return false;
}
ShuffleTiles* ShuffleTiles::clone() const
{
// no copy constructor
return ShuffleTiles::create(_duration, _gridSize, _seed);
}
ShuffleTiles::~ShuffleTiles()
{
AX_SAFE_DELETE_ARRAY(_tilesOrder);
AX_SAFE_DELETE_ARRAY(_tiles);
}
void ShuffleTiles::shuffle(unsigned int* array, unsigned int len)
{
for (int i = len - 1; i >= 0; i--)
{
unsigned int j = rand() % (i + 1);
unsigned int v = array[i];
array[i] = array[j];
array[j] = v;
}
}
Vec2 ShuffleTiles::getDelta(const Vec2& pos) const
{
unsigned int idx = static_cast<unsigned int>(pos.width * _gridSize.height + pos.height);
Vec2 pos2;
pos2.x = (float)(_tilesOrder[idx] / (int)_gridSize.height);
pos2.y = (float)(_tilesOrder[idx] % (int)_gridSize.height);
return Vec2(static_cast<float>((int)(pos2.x - pos.width)), static_cast<float>((int)(pos2.y - pos.height)));
}
void ShuffleTiles::placeTile(const Vec2& pos, Tile* t)
{
Quad3 coords = getOriginalTile(pos);
Vec2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (int)(t->position.x * step.x);
coords.bl.y += (int)(t->position.y * step.y);
coords.br.x += (int)(t->position.x * step.x);
coords.br.y += (int)(t->position.y * step.y);
coords.tl.x += (int)(t->position.x * step.x);
coords.tl.y += (int)(t->position.y * step.y);
coords.tr.x += (int)(t->position.x * step.x);
coords.tr.y += (int)(t->position.y * step.y);
setTile(pos, coords);
}
void ShuffleTiles::startWithTarget(Node* target)
{
TiledGrid3DAction::startWithTarget(target);
if (_seed != (unsigned int)-1)
{
std::srand(_seed);
}
_tilesCount = (unsigned int)(_gridSize.width * _gridSize.height);
_tilesOrder = new unsigned int[_tilesCount];
/**
* Use k to loop. Because _tilesCount is unsigned int,
* and i is used later for int.
*/
for (unsigned int k = 0; k < _tilesCount; ++k)
{
_tilesOrder[k] = k;
}
shuffle(_tilesOrder, _tilesCount);
_tiles = (struct Tile*)new Tile[_tilesCount];
Tile* tileArray = (Tile*)_tiles;
for (int i = 0; i < _gridSize.width; ++i)
{
for (int j = 0; j < _gridSize.height; ++j)
{
tileArray->position.set((float)i, (float)j);
tileArray->startPosition.set((float)i, (float)j);
tileArray->delta = getDelta(Vec2((float)i, (float)j));
++tileArray;
}
}
}
void ShuffleTiles::update(float time)
{
Tile* tileArray = (Tile*)_tiles;
for (int i = 0; i < _gridSize.width; ++i)
{
for (int j = 0; j < _gridSize.height; ++j)
{
tileArray->position = Vec2((float)tileArray->delta.width, (float)tileArray->delta.height) * time;
placeTile(Vec2((float)i, (float)j), tileArray);
++tileArray;
}
}
}
// implementation of FadeOutTRTiles
FadeOutTRTiles* FadeOutTRTiles::create(float duration, const Vec2& gridSize)
{
FadeOutTRTiles* action = new FadeOutTRTiles();
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
FadeOutTRTiles* FadeOutTRTiles::clone() const
{
// no copy constructor
return FadeOutTRTiles::create(_duration, _gridSize);
}
float FadeOutTRTiles::testFunc(const Vec2& pos, float time)
{
Vec2 n = Vec2((float)_gridSize.width, (float)_gridSize.height) * time;
if ((n.x + n.y) == 0.0f)
{
return 1.0f;
}
return powf((pos.width + pos.height) / (n.x + n.y), 6);
}
void FadeOutTRTiles::turnOnTile(const Vec2& pos)
{
setTile(pos, getOriginalTile(pos));
}
void FadeOutTRTiles::turnOffTile(const Vec2& pos)
{
Quad3 coords;
memset(&coords, 0, sizeof(Quad3));
setTile(pos, coords);
}
void FadeOutTRTiles::transformTile(const Vec2& pos, float distance)
{
Quad3 coords = getOriginalTile(pos);
Vec2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (step.x / 2) * (1.0f - distance);
coords.bl.y += (step.y / 2) * (1.0f - distance);
coords.br.x -= (step.x / 2) * (1.0f - distance);
coords.br.y += (step.y / 2) * (1.0f - distance);
coords.tl.x += (step.x / 2) * (1.0f - distance);
coords.tl.y -= (step.y / 2) * (1.0f - distance);
coords.tr.x -= (step.x / 2) * (1.0f - distance);
coords.tr.y -= (step.y / 2) * (1.0f - distance);
setTile(pos, coords);
}
void FadeOutTRTiles::update(float time)
{
for (int i = 0; i < _gridSize.width; ++i)
{
for (int j = 0; j < _gridSize.height; ++j)
{
Vec2 pos((float)i, (float)j);
float distance = testFunc(Vec2((float)i, (float)j), time);
if (distance == 0)
{
turnOffTile(pos);
}
else if (distance < 1)
{
transformTile(pos, distance);
}
else
{
turnOnTile(pos);
}
}
}
}
// implementation of FadeOutBLTiles
FadeOutBLTiles* FadeOutBLTiles::create(float duration, const Vec2& gridSize)
{
FadeOutBLTiles* action = new FadeOutBLTiles();
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
FadeOutBLTiles* FadeOutBLTiles::clone() const
{
// no copy constructor
return FadeOutBLTiles::create(_duration, _gridSize);
}
float FadeOutBLTiles::testFunc(const Vec2& pos, float time)
{
Vec2 n = Vec2((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
if ((pos.width + pos.height) == 0)
{
return 1.0f;
}
return powf((n.x + n.y) / (pos.width + pos.height), 6);
}
// implementation of FadeOutUpTiles
FadeOutUpTiles* FadeOutUpTiles::create(float duration, const Vec2& gridSize)
{
FadeOutUpTiles* action = new FadeOutUpTiles();
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
FadeOutUpTiles* FadeOutUpTiles::clone() const
{
// no copy constructor
return FadeOutUpTiles::create(_duration, _gridSize);
}
float FadeOutUpTiles::testFunc(const Vec2& pos, float time)
{
Vec2 n = Vec2((float)_gridSize.width, (float)_gridSize.height) * time;
if (n.y == 0.0f)
{
return 1.0f;
}
return powf(pos.height / n.y, 6);
}
void FadeOutUpTiles::transformTile(const Vec2& pos, float distance)
{
Quad3 coords = getOriginalTile(pos);
Vec2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.y += (step.y / 2) * (1.0f - distance);
coords.br.y += (step.y / 2) * (1.0f - distance);
coords.tl.y -= (step.y / 2) * (1.0f - distance);
coords.tr.y -= (step.y / 2) * (1.0f - distance);
setTile(pos, coords);
}
// implementation of FadeOutDownTiles
FadeOutDownTiles* FadeOutDownTiles::create(float duration, const Vec2& gridSize)
{
FadeOutDownTiles* action = new FadeOutDownTiles();
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
FadeOutDownTiles* FadeOutDownTiles::clone() const
{
// no copy constructor
return FadeOutDownTiles::create(_duration, _gridSize);
}
float FadeOutDownTiles::testFunc(const Vec2& pos, float time)
{
Vec2 n = Vec2((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
return powf(n.y / (pos.height > 0.0f ? pos.height : 0.1f), 6);
}
// implementation of TurnOffTiles
TurnOffTiles* TurnOffTiles::create(float duration, const Vec2& gridSize)
{
TurnOffTiles* action = new TurnOffTiles();
if (action->initWithDuration(duration, gridSize, 0))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
TurnOffTiles* TurnOffTiles::create(float duration, const Vec2& gridSize, unsigned int seed)
{
TurnOffTiles* action = new TurnOffTiles();
if (action->initWithDuration(duration, gridSize, seed))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool TurnOffTiles::initWithDuration(float duration, const Vec2& gridSize, unsigned int seed)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_seed = seed;
_tilesOrder = nullptr;
return true;
}
return false;
}
TurnOffTiles* TurnOffTiles::clone() const
{
// no copy constructor
return TurnOffTiles::create(_duration, _gridSize, _seed);
}
TurnOffTiles::~TurnOffTiles()
{
AX_SAFE_DELETE_ARRAY(_tilesOrder);
}
void TurnOffTiles::shuffle(unsigned int* array, unsigned int len)
{
for (int i = len - 1; i >= 0; i--)
{
unsigned int j = rand() % (i + 1);
unsigned int v = array[i];
array[i] = array[j];
array[j] = v;
}
}
void TurnOffTiles::turnOnTile(const Vec2& pos)
{
setTile(pos, getOriginalTile(pos));
}
void TurnOffTiles::turnOffTile(const Vec2& pos)
{
Quad3 coords;
memset(&coords, 0, sizeof(Quad3));
setTile(pos, coords);
}
void TurnOffTiles::startWithTarget(Node* target)
{
TiledGrid3DAction::startWithTarget(target);
if (_seed != (unsigned int)-1)
{
std::srand(_seed);
}
_tilesCount = (unsigned int)(_gridSize.width * _gridSize.height);
_tilesOrder = new unsigned int[_tilesCount];
for (unsigned int i = 0; i < _tilesCount; ++i)
{
_tilesOrder[i] = i;
}
shuffle(_tilesOrder, _tilesCount);
}
void TurnOffTiles::update(float time)
{
unsigned int l = (unsigned int)(time * (float)_tilesCount);
unsigned int t = 0;
for (unsigned int i = 0; i < _tilesCount; i++)
{
t = _tilesOrder[i];
// needs integer value
unsigned int x = (unsigned int)(t / _gridSize.height);
Vec2 tilePos((float)x, (float)(t % (unsigned int)_gridSize.height));
if (i < l)
{
turnOffTile(tilePos);
}
else
{
turnOnTile(tilePos);
}
}
}
// implementation of WavesTiles3D
WavesTiles3D* WavesTiles3D::create(float duration, const Vec2& gridSize, unsigned int waves, float amplitude)
{
WavesTiles3D* action = new WavesTiles3D();
if (action->initWithDuration(duration, gridSize, waves, amplitude))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool WavesTiles3D::initWithDuration(float duration, const Vec2& gridSize, unsigned int waves, float amplitude)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_waves = waves;
_amplitude = amplitude;
_amplitudeRate = 1.0f;
return true;
}
return false;
}
WavesTiles3D* WavesTiles3D::clone() const
{
// no copy constructor
return WavesTiles3D::create(_duration, _gridSize, _waves, _amplitude);
}
void WavesTiles3D::update(float time)
{
for (int i = 0; i < _gridSize.width; i++)
{
for (int j = 0; j < _gridSize.height; j++)
{
Vec2 pos((float)i, (float)j);
Quad3 coords = getOriginalTile(pos);
coords.bl.z = (sinf(time * (float)M_PI * _waves * 2 + (coords.bl.y + coords.bl.x) * .01f) * _amplitude *
_amplitudeRate);
coords.br.z = coords.bl.z;
coords.tl.z = coords.bl.z;
coords.tr.z = coords.bl.z;
setTile(pos, coords);
}
}
}
// implementation of JumpTiles3D
JumpTiles3D* JumpTiles3D::create(float duration, const Vec2& gridSize, unsigned int numberOfJumps, float amplitude)
{
JumpTiles3D* action = new JumpTiles3D();
if (action->initWithDuration(duration, gridSize, numberOfJumps, amplitude))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool JumpTiles3D::initWithDuration(float duration, const Vec2& gridSize, unsigned int numberOfJumps, float amplitude)
{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_jumps = numberOfJumps;
_amplitude = amplitude;
_amplitudeRate = 1.0f;
return true;
}
return false;
}
JumpTiles3D* JumpTiles3D::clone() const
{
// no copy constructor
return JumpTiles3D::create(_duration, _gridSize, _jumps, _amplitude);
}
void JumpTiles3D::update(float time)
{
float sinz = (sinf((float)M_PI * time * _jumps * 2) * _amplitude * _amplitudeRate);
float sinz2 = (sinf((float)M_PI * (time * _jumps * 2 + 1)) * _amplitude * _amplitudeRate);
for (int i = 0; i < _gridSize.width; i++)
{
for (int j = 0; j < _gridSize.height; j++)
{
Vec2 pos((float)i, (float)j);
Quad3 coords = getOriginalTile(pos);
if (((i + j) % 2) == 0)
{
coords.bl.z += sinz;
coords.br.z += sinz;
coords.tl.z += sinz;
coords.tr.z += sinz;
}
else
{
coords.bl.z += sinz2;
coords.br.z += sinz2;
coords.tl.z += sinz2;
coords.tr.z += sinz2;
}
setTile(pos, coords);
}
}
}
// implementation of SplitRows
SplitRows* SplitRows::create(float duration, unsigned int nRows)
{
SplitRows* action = new SplitRows();
if (action->initWithDuration(duration, nRows))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool SplitRows::initWithDuration(float duration, unsigned int rows)
{
_rows = rows;
return TiledGrid3DAction::initWithDuration(duration, Vec2(1.0f, (float)rows));
}
SplitRows* SplitRows::clone() const
{
// no copy constructor
return SplitRows::create(_duration, _rows);
}
void SplitRows::startWithTarget(Node* target)
{
TiledGrid3DAction::startWithTarget(target);
_winSize = Director::getInstance()->getWinSizeInPixels();
}
void SplitRows::update(float time)
{
for (int j = 0; j < _gridSize.height; ++j)
{
Vec2 pos(0, (float)j);
Quad3 coords = getOriginalTile(pos);
float direction = 1;
if ((j % 2) == 0)
{
direction = -1;
}
coords.bl.x += direction * _winSize.width * time;
coords.br.x += direction * _winSize.width * time;
coords.tl.x += direction * _winSize.width * time;
coords.tr.x += direction * _winSize.width * time;
setTile(pos, coords);
}
}
// implementation of SplitCols
SplitCols* SplitCols::create(float duration, unsigned int cols)
{
SplitCols* action = new SplitCols();
if (action->initWithDuration(duration, cols))
{
action->autorelease();
return action;
}
delete action;
return nullptr;
}
bool SplitCols::initWithDuration(float duration, unsigned int cols)
{
_cols = cols;
return TiledGrid3DAction::initWithDuration(duration, Vec2((float)cols, 1.0f));
}
SplitCols* SplitCols::clone() const
{
// no copy constructor
return SplitCols::create(_duration, _cols);
}
void SplitCols::startWithTarget(Node* target)
{
TiledGrid3DAction::startWithTarget(target);
_winSize = Director::getInstance()->getWinSizeInPixels();
}
void SplitCols::update(float time)
{
for (unsigned int i = 0; i < _gridSize.width; ++i)
{
Vec2 pos((float)i, 0);
Quad3 coords = getOriginalTile(pos);
float direction = 1;
if ((i % 2) == 0)
{
direction = -1;
}
coords.bl.y += direction * _winSize.height * time;
coords.br.y += direction * _winSize.height * time;
coords.tl.y += direction * _winSize.height * time;
coords.tr.y += direction * _winSize.height * time;
setTile(pos, coords);
}
}
NS_AX_END