mirror of https://github.com/axmolengine/axmol.git
732 lines
24 KiB
C++
732 lines
24 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/AutoPolygon.h"
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#include "poly2tri/poly2tri.h"
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#include "base/Director.h"
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#include "base/axstd.h"
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#include "renderer/TextureCache.h"
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#include "clipper2/clipper.h"
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#include <algorithm>
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#include <math.h>
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static unsigned short quadIndices9[] = {
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0 + 4 * 0, 1 + 4 * 0, 2 + 4 * 0, 3 + 4 * 0, 2 + 4 * 0, 1 + 4 * 0, 0 + 4 * 1, 1 + 4 * 1, 2 + 4 * 1,
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3 + 4 * 1, 2 + 4 * 1, 1 + 4 * 1, 0 + 4 * 2, 1 + 4 * 2, 2 + 4 * 2, 3 + 4 * 2, 2 + 4 * 2, 1 + 4 * 2,
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0 + 4 * 3, 1 + 4 * 3, 2 + 4 * 3, 3 + 4 * 3, 2 + 4 * 3, 1 + 4 * 3, 0 + 4 * 4, 1 + 4 * 4, 2 + 4 * 4,
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3 + 4 * 4, 2 + 4 * 4, 1 + 4 * 4, 0 + 4 * 5, 1 + 4 * 5, 2 + 4 * 5, 3 + 4 * 5, 2 + 4 * 5, 1 + 4 * 5,
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0 + 4 * 6, 1 + 4 * 6, 2 + 4 * 6, 3 + 4 * 6, 2 + 4 * 6, 1 + 4 * 6, 0 + 4 * 7, 1 + 4 * 7, 2 + 4 * 7,
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3 + 4 * 7, 2 + 4 * 7, 1 + 4 * 7, 0 + 4 * 8, 1 + 4 * 8, 2 + 4 * 8, 3 + 4 * 8, 2 + 4 * 8, 1 + 4 * 8,
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};
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const static float PRECISION = 10.0f;
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NS_AX_BEGIN
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PolygonInfo::PolygonInfo() : _isVertsOwner(true), _rect(Rect::ZERO), _filename("")
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{
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triangles.verts = nullptr;
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triangles.indices = nullptr;
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triangles.vertCount = 0;
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triangles.indexCount = 0;
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};
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PolygonInfo::PolygonInfo(const PolygonInfo& other) : triangles(), _isVertsOwner(true), _rect()
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{
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_filename = other._filename;
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_isVertsOwner = true;
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_rect = other._rect;
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triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
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triangles.indices = new unsigned short[other.triangles.indexCount];
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AXASSERT(triangles.verts && triangles.indices, "not enough memory");
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triangles.vertCount = other.triangles.vertCount;
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triangles.indexCount = other.triangles.indexCount;
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memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount * sizeof(other.triangles.verts[0]));
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memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount * sizeof(other.triangles.indices[0]));
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};
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PolygonInfo& PolygonInfo::operator=(const PolygonInfo& other)
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{
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if (this != &other)
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{
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releaseVertsAndIndices();
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_filename = other._filename;
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_isVertsOwner = true;
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_rect = other._rect;
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triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
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triangles.indices = new unsigned short[other.triangles.indexCount];
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AXASSERT(triangles.verts && triangles.indices, "not enough memory");
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triangles.vertCount = other.triangles.vertCount;
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triangles.indexCount = other.triangles.indexCount;
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memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount * sizeof(other.triangles.verts[0]));
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memcpy(triangles.indices, other.triangles.indices,
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other.triangles.indexCount * sizeof(other.triangles.indices[0]));
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}
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return *this;
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}
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PolygonInfo::~PolygonInfo()
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{
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releaseVertsAndIndices();
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}
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void PolygonInfo::setQuad(V3F_C4B_T2F_Quad* quad)
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{
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releaseVertsAndIndices();
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_isVertsOwner = false;
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triangles.indices = quadIndices9;
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triangles.vertCount = 4;
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triangles.indexCount = 6;
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triangles.verts = (V3F_C4B_T2F*)quad;
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}
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void PolygonInfo::setQuads(V3F_C4B_T2F_Quad* quad, int numberOfQuads)
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{
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AXASSERT(numberOfQuads >= 1 && numberOfQuads <= 9, "Invalid number of Quads");
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releaseVertsAndIndices();
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_isVertsOwner = false;
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triangles.indices = quadIndices9;
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triangles.vertCount = 4 * numberOfQuads;
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triangles.indexCount = 6 * numberOfQuads;
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triangles.verts = (V3F_C4B_T2F*)quad;
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}
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void PolygonInfo::setTriangles(const TrianglesCommand::Triangles& other)
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{
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this->releaseVertsAndIndices();
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_isVertsOwner = false;
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this->triangles.vertCount = other.vertCount;
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this->triangles.indexCount = other.indexCount;
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this->triangles.verts = other.verts;
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this->triangles.indices = other.indices;
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}
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void PolygonInfo::releaseVertsAndIndices()
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{
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if (_isVertsOwner)
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{
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if (nullptr != triangles.verts)
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{
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AX_SAFE_DELETE_ARRAY(triangles.verts);
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}
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if (nullptr != triangles.indices)
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{
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AX_SAFE_DELETE_ARRAY(triangles.indices);
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}
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}
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}
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unsigned int PolygonInfo::getVertCount() const
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{
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return (unsigned int)triangles.vertCount;
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}
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unsigned int PolygonInfo::getTrianglesCount() const
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{
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return (unsigned int)triangles.indexCount / 3;
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}
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float PolygonInfo::getArea() const
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{
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float area = 0;
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V3F_C4B_T2F* verts = triangles.verts;
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unsigned short* indices = triangles.indices;
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for (unsigned int i = 0; i < triangles.indexCount; i += 3)
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{
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auto A = verts[indices[i]].vertices;
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auto B = verts[indices[i + 1]].vertices;
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auto C = verts[indices[i + 2]].vertices;
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area += (A.x * (B.y - C.y) + B.x * (C.y - A.y) + C.x * (A.y - B.y)) / 2;
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}
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return area;
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}
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AutoPolygon::AutoPolygon(std::string_view filename)
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: _image(nullptr), _data(nullptr), _filename(""), _width(0), _height(0), _scaleFactor(0)
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{
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_filename = filename;
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_image = new Image();
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_image->initWithImageFile(filename);
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AXASSERT(_image->getPixelFormat() == backend::PixelFormat::RGBA8,
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"unsupported format, currently only supports rgba8888");
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_data = _image->getData();
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_width = _image->getWidth();
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_height = _image->getHeight();
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_scaleFactor = Director::getInstance()->getContentScaleFactor();
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}
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AutoPolygon::~AutoPolygon()
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{
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AX_SAFE_DELETE(_image);
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}
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std::vector<Vec2> AutoPolygon::trace(const Rect& rect, float threshold)
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{
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Vec2 first = findFirstNoneTransparentPixel(rect, threshold);
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return marchSquare(rect, first, threshold);
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}
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Vec2 AutoPolygon::findFirstNoneTransparentPixel(const Rect& rect, float threshold)
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{
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bool found = false;
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Vec2 i;
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for (i.y = rect.origin.y; i.y < rect.origin.y + rect.size.height; i.y++)
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{
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if (found)
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break;
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for (i.x = rect.origin.x; i.x < rect.origin.x + rect.size.width; i.x++)
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{
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auto alpha = getAlphaByPos(i);
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if (alpha > threshold)
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{
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found = true;
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break;
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}
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}
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}
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AXASSERT(found, "image is all transparent!");
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return i;
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}
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unsigned char AutoPolygon::getAlphaByIndex(unsigned int i)
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{
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return *(_data + i * 4 + 3);
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}
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unsigned char AutoPolygon::getAlphaByPos(const Vec2& pos)
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{
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return *(_data + ((int)pos.y * _width + (int)pos.x) * 4 + 3);
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}
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unsigned int AutoPolygon::getSquareValue(unsigned int x, unsigned int y, const Rect& rect, float threshold)
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{
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/*
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checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
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+---+---+
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| 1 | 2 |
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+---+---+
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| 4 | 8 | <- current pixel (curx,cury)
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+---+---+
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*/
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unsigned int sv = 0;
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// NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
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auto fixedRect = Rect(rect.origin, rect.size - Vec2(2, 2));
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Vec2 tl = Vec2(x - 1.0f, y - 1.0f);
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sv += (fixedRect.containsPoint(tl) && getAlphaByPos(tl) > threshold) ? 1 : 0;
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Vec2 tr = Vec2(x - 0.0f, y - 1.0f);
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sv += (fixedRect.containsPoint(tr) && getAlphaByPos(tr) > threshold) ? 2 : 0;
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Vec2 bl = Vec2(x - 1.0f, y - 0.0f);
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sv += (fixedRect.containsPoint(bl) && getAlphaByPos(bl) > threshold) ? 4 : 0;
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Vec2 br = Vec2(x - 0.0f, y - 0.0f);
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sv += (fixedRect.containsPoint(br) && getAlphaByPos(br) > threshold) ? 8 : 0;
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AXASSERT(sv != 0 && sv != 15, "square value should not be 0, or 15");
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return sv;
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}
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std::vector<ax::Vec2> AutoPolygon::marchSquare(const Rect& rect, const Vec2& start, float threshold)
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{
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int stepx = 0;
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int stepy = 0;
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int prevx = 0;
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int prevy = 0;
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int startx = (int)start.x;
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int starty = (int)start.y;
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int curx = startx;
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int cury = starty;
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unsigned int count = 0;
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std::vector<int> case9s;
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std::vector<int> case6s;
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int i;
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std::vector<int>::iterator it;
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std::vector<ax::Vec2> _points;
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do
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{
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int sv = getSquareValue(curx, cury, rect, threshold);
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switch (sv)
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{
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case 1:
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case 5:
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case 13:
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/* going UP with these cases:
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1 5 13
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+---+---+ +---+---+ +---+---+
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| 1 | | | 1 | | | 1 | |
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+---+---+ +---+---+ +---+---+
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| | | | 4 | | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = -1;
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break;
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case 8:
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case 10:
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case 11:
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/* going DOWN with these cases:
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8 10 11
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+---+---+ +---+---+ +---+---+
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| | | | | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | 8 | | | 8 | | | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = 1;
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break;
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case 4:
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case 12:
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case 14:
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/* going LEFT with these cases:
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4 12 14
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+---+---+ +---+---+ +---+---+
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| | | | | | | | 2 |
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+---+---+ +---+---+ +---+---+
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| 4 | | | 4 | 8 | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = -1;
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stepy = 0;
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break;
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case 2:
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case 3:
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case 7:
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/* going RIGHT with these cases:
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2 3 7
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+---+---+ +---+---+ +---+---+
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| | 2 | | 1 | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | | | | | | 4 | |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 1;
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stepy = 0;
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break;
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case 9:
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/*
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+---+---+
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| 1 | |
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+---+---+
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| | 8 |
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+---+---+
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this should normally go UP, but if we already been here, we go down
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*/
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// find index from xy;
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i = getIndexFromPos(curx, cury);
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it = find(case9s.begin(), case9s.end(), i);
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if (it != case9s.end())
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{
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// found, so we go down, and delete from case9s;
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stepx = 0;
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stepy = 1;
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case9s.erase(it);
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}
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else
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{
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// not found, we go up, and add to case9s;
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stepx = 0;
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stepy = -1;
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case9s.emplace_back(i);
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}
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break;
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case 6:
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/*
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6
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+---+---+
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| | 2 |
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+---+---+
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| 4 | |
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+---+---+
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this normally go RIGHT, but if its coming from UP, it should go LEFT
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*/
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i = getIndexFromPos(curx, cury);
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it = find(case6s.begin(), case6s.end(), i);
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if (it != case6s.end())
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{
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// found, so we go down, and delete from case9s;
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stepx = -1;
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stepy = 0;
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case6s.erase(it);
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}
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else
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{
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// not found, we go up, and add to case9s;
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stepx = 1;
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stepy = 0;
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case6s.emplace_back(i);
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}
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break;
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default:
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AXLOG("this shouldn't happen.");
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}
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// little optimization
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// if previous direction is same as current direction,
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// then we should modify the last vec to current
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curx += stepx;
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cury += stepy;
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if (stepx == prevx && stepy == prevy)
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{
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_points.back().x = (float)(curx - rect.origin.x) / _scaleFactor;
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_points.back().y = (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor;
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}
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else
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{
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_points.emplace_back(Vec2((float)(curx - rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
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}
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count++;
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prevx = stepx;
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prevy = stepy;
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#if defined(_AX_DEBUG) && (_AX_DEBUG > 0)
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const auto totalPixel = _width * _height;
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AXASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
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#endif
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} while (curx != startx || cury != starty);
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return _points;
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}
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float AutoPolygon::perpendicularDistance(const ax::Vec2& i, const ax::Vec2& start, const ax::Vec2& end)
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{
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float res;
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float slope;
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float intercept;
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if (start.x == end.x)
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{
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res = fabsf(i.x - end.x);
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}
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else if (start.y == end.y)
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{
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res = fabsf(i.y - end.y);
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}
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else
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{
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slope = (end.y - start.y) / (end.x - start.x);
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intercept = start.y - (slope * start.x);
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res = fabsf(slope * i.x - i.y + intercept) / sqrtf(powf(slope, 2) + 1);
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}
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return res;
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}
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std::vector<ax::Vec2> AutoPolygon::rdp(const std::vector<ax::Vec2>& v, float optimization)
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{
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if (v.size() < 3)
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return v;
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int index = -1;
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float dist = 0;
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// not looping first and last point
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for (size_t i = 1, size = v.size(); i < size - 1; ++i)
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{
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float cdist = perpendicularDistance(v[i], v.front(), v.back());
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if (cdist > dist)
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{
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dist = cdist;
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index = static_cast<int>(i);
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}
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}
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if (dist > optimization)
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{
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std::vector<Vec2>::const_iterator begin = v.begin();
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std::vector<Vec2>::const_iterator end = v.end();
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std::vector<Vec2> l1(begin, begin + index + 1);
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std::vector<Vec2> l2(begin + index, end);
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std::vector<Vec2> r1 = rdp(l1, optimization);
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std::vector<Vec2> r2 = rdp(l2, optimization);
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r1.insert(r1.end(), r2.begin() + 1, r2.end());
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return r1;
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}
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else
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{
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std::vector<Vec2> ret;
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ret.emplace_back(v.front());
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ret.emplace_back(v.back());
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return ret;
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}
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}
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std::vector<Vec2> AutoPolygon::reduce(const std::vector<Vec2>& points, const Rect& rect, float epsilon)
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{
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auto size = points.size();
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// if there are less than 3 points, then we have nothing
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if (size < 3)
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{
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AXLOGE("AUTOPOLYGON: cannot reduce points for {} that has less than 3 points in input, e: {}", _filename,
|
|
epsilon);
|
|
return std::vector<Vec2>();
|
|
}
|
|
// if there are less than 9 points (but more than 3), then we don't need to reduce it
|
|
else if (size < 9)
|
|
{
|
|
AXLOGE("AUTOPOLYGON: cannot reduce points for {} e: {}", _filename, epsilon);
|
|
return points;
|
|
}
|
|
float maxEp = MIN(rect.size.width, rect.size.height);
|
|
float ep = clampf(epsilon, 0.0, maxEp / _scaleFactor / 2);
|
|
std::vector<Vec2> result = rdp(points, ep);
|
|
|
|
auto last = result.back();
|
|
if (last.y > result.front().y && last.getDistance(result.front()) < ep * 0.5f)
|
|
{
|
|
result.front().y = last.y;
|
|
result.pop_back();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const ax::Rect& rect, float epsilon)
|
|
{
|
|
// if there are less than 3 points, then we have nothing
|
|
if (points.size() < 3)
|
|
{
|
|
AXLOGE("AUTOPOLYGON: cannot expand points for {} with less than 3 points, e: {}", _filename, epsilon);
|
|
return std::vector<Vec2>();
|
|
}
|
|
|
|
Clipper2Lib::Path64 result;
|
|
Clipper2Lib::Paths64 solution;
|
|
|
|
for (auto&& pt:points)
|
|
{
|
|
result.emplace_back(Clipper2Lib::Point64(pt.x * PRECISION, pt.y * PRECISION));
|
|
}
|
|
|
|
Clipper2Lib::ClipperOffset co;
|
|
co.AddPath(result, Clipper2Lib::JoinType::Miter, Clipper2Lib::EndType::Polygon);
|
|
co.Execute(epsilon * PRECISION, solution);
|
|
|
|
|
|
// turn the result into simply polygon (AKA, fix overlap)
|
|
// clamp into the specified rect
|
|
Clipper2Lib::Clipper64 cl;
|
|
Clipper2Lib::Path64 clamp;
|
|
Clipper2Lib::Paths64 clamps;
|
|
Clipper2Lib::PolyTree64 out;
|
|
|
|
cl.AddSubject(solution);
|
|
|
|
// create the clipping rect
|
|
clamp.emplace_back(Clipper2Lib::Point64(0, 0));
|
|
clamp.emplace_back(Clipper2Lib::Point64(int(rect.size.width / _scaleFactor * PRECISION), 0));
|
|
clamp.emplace_back(Clipper2Lib::Point64(int(rect.size.width / _scaleFactor * PRECISION),
|
|
int(rect.size.height / _scaleFactor * PRECISION)));
|
|
clamp.emplace_back(Clipper2Lib::Point64(0, int(rect.size.height / _scaleFactor * PRECISION)));
|
|
clamps.emplace_back(std::move(clamp));
|
|
cl.AddClip(clamps);
|
|
cl.Execute(Clipper2Lib::ClipType::Intersection, Clipper2Lib::FillRule::NonZero, out);
|
|
|
|
/*
|
|
* Notes: the clipper2 no longer remove duplicates, so we ensure it with std::set to avoid crash some times
|
|
* Fix issue: https://github.com/axmolengine/axmol/issues/1075
|
|
* @remark: Still faster than clipper1
|
|
*/
|
|
using Point64Ptr = const Clipper2Lib::Point64*;
|
|
struct point64_less
|
|
{
|
|
bool operator()(const Point64Ptr& lhs, const Point64Ptr& rhs) const
|
|
{
|
|
return lhs->x < rhs->x || (lhs->x == rhs->x && lhs->y < rhs->y);
|
|
}
|
|
};
|
|
|
|
std::set<Point64Ptr, point64_less> pointSets;
|
|
|
|
std::vector<Vec2> outPoints;
|
|
for (auto&& p2 : out)
|
|
{
|
|
if (!p2->IsHole())
|
|
{
|
|
outPoints.reserve(outPoints.size() + p2->Polygon().size());
|
|
for (auto&& so : p2->Polygon())
|
|
{
|
|
if (pointSets.emplace(&so).second)
|
|
outPoints.emplace_back(so.x / PRECISION, so.y / PRECISION);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AXLOG("Clipper2 detect a hole!");
|
|
}
|
|
}
|
|
|
|
return outPoints;
|
|
}
|
|
|
|
TrianglesCommand::Triangles AutoPolygon::triangulate(const std::vector<Vec2>& points)
|
|
{
|
|
// if there are less than 3 points, then we can't triangulate
|
|
if (points.size() < 3)
|
|
{
|
|
AXLOGE("AUTOPOLYGON: cannot triangulate {} with less than 3 points", _filename);
|
|
return TrianglesCommand::Triangles();
|
|
}
|
|
|
|
|
|
std::vector<p2t::Point> p2pointsStorage;
|
|
p2pointsStorage.reserve(points.size());
|
|
std::vector<p2t::Point*> p2points;
|
|
p2points.reserve(points.size());
|
|
for (size_t i = 0; i < points.size(); ++i)
|
|
{
|
|
auto& pt = points[i];
|
|
p2points.emplace_back(&p2pointsStorage.emplace_back((double)pt.x, (double)pt.y));
|
|
}
|
|
|
|
p2t::CDT cdt(p2points);
|
|
cdt.Triangulate();
|
|
std::vector<p2t::Triangle*> tris = cdt.GetTriangles();
|
|
|
|
axstd::pod_vector<unsigned short> indices(tris.size() * 3);
|
|
axstd::pod_vector<V3F_C4B_T2F> verts;
|
|
verts.reserve(indices.size() / 2); // we won't know the size of verts until we process all of the triangles!
|
|
|
|
unsigned short idx = 0;
|
|
unsigned short vdx = 0;
|
|
|
|
for (const auto& ite : tris)
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
auto p = ite->GetPoint(i);
|
|
auto v3 = Vec3((float)p->x, (float)p->y, 0);
|
|
bool found = false;
|
|
unsigned short j;
|
|
auto length = vdx;
|
|
for (j = 0; j < length; j++)
|
|
{
|
|
if (verts[j].vertices == v3)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found)
|
|
{
|
|
// if we found the same vertex, don't add to verts, but use the same vertex with indices
|
|
indices[idx++] = j;
|
|
}
|
|
else
|
|
{
|
|
// vert does not exist yet, so we need to create a new one,
|
|
auto c4b = Color4B::WHITE;
|
|
auto t2f = Tex2F(0, 0); // don't worry about tex coords now, we calculate that later
|
|
verts.push_back(V3F_C4B_T2F{v3, c4b, t2f});
|
|
indices[idx++] = vdx++;;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Triangles should really use std::vector and not arrays for verts and indices.
|
|
// Then the above memcpy would not be necessary
|
|
TrianglesCommand::Triangles triangles = {verts.release_pointer(), indices.release_pointer(), (unsigned int)vdx,
|
|
(unsigned int)idx};
|
|
return triangles;
|
|
}
|
|
|
|
void AutoPolygon::calculateUV(const Rect& rect, V3F_C4B_T2F* verts, ssize_t count)
|
|
{
|
|
/*
|
|
whole texture UV coordination
|
|
0,0 1,0
|
|
+---------------------+
|
|
| |0.1
|
|
| |0.2
|
|
| +--------+ |0.3
|
|
| |texRect | |0.4
|
|
| | | |0.5
|
|
| | | |0.6
|
|
| +--------+ |0.7
|
|
| |0.8
|
|
| |0.9
|
|
+---------------------+
|
|
0,1 1,1
|
|
*/
|
|
|
|
AXASSERT(_width && _height, "please specify width and height for this AutoPolygon instance");
|
|
auto texWidth = _width;
|
|
auto texHeight = _height;
|
|
|
|
auto end = &verts[count];
|
|
for (auto i = verts; i != end; ++i)
|
|
{
|
|
// for every point, offset with the center point
|
|
float u = (i->vertices.x * _scaleFactor + rect.origin.x) / texWidth;
|
|
float v = (rect.origin.y + rect.size.height - i->vertices.y * _scaleFactor) / texHeight;
|
|
i->texCoords.u = u;
|
|
i->texCoords.v = v;
|
|
}
|
|
}
|
|
|
|
Rect AutoPolygon::getRealRect(const Rect& rect)
|
|
{
|
|
Rect realRect = rect;
|
|
// check rect to see if its zero
|
|
if (realRect.equals(Rect::ZERO))
|
|
{
|
|
// if the instance doesn't have width and height, then the whole operation is kaput
|
|
AXASSERT(_height && _width, "Please specify a width and height for this instance before using its functions");
|
|
realRect = Rect(0, 0, (float)_width, (float)_height);
|
|
}
|
|
else
|
|
{
|
|
// rect is specified, so convert to real rect
|
|
realRect = AX_RECT_POINTS_TO_PIXELS(rect);
|
|
}
|
|
return realRect;
|
|
}
|
|
|
|
PolygonInfo AutoPolygon::generateTriangles(const Rect& rect, float epsilon, float threshold)
|
|
{
|
|
Rect realRect = getRealRect(rect);
|
|
auto p = trace(realRect, threshold);
|
|
p = reduce(p, realRect, epsilon);
|
|
p = expand(p, realRect, epsilon);
|
|
auto tri = triangulate(p);
|
|
calculateUV(realRect, tri.verts, tri.vertCount);
|
|
PolygonInfo ret;
|
|
ret.triangles = tri;
|
|
ret.setFilename(_filename);
|
|
ret.setRect(realRect);
|
|
return ret;
|
|
}
|
|
|
|
PolygonInfo AutoPolygon::generatePolygon(std::string_view filename, const Rect& rect, float epsilon, float threshold)
|
|
{
|
|
AutoPolygon ap(filename);
|
|
return ap.generateTriangles(rect, epsilon, threshold);
|
|
}
|
|
|
|
NS_AX_END
|