Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 8ff40328af Merge pull request #653 from minggo/iss936_menu
fixed #936: check whether selector is valid
2012-01-03 19:00:45 -08:00
Box2D issue #888: remove the setting for android building 2011-12-23 10:40:02 +08:00
CocosDenshion use ceil function to set effect volume 2011-12-31 18:08:41 +08:00
HelloLua issue #888: fix some typo error 2011-12-23 11:12:06 +08:00
HelloWorld fixed #919: linux template supports global variable 2011-12-23 14:45:41 +08:00
chipmunk fixed #927: To use 'std::map::find' instead of 'std::map::[]', because '[]' will create a new element with default value. 2011-12-31 17:44:45 +08:00
cocos2dx fixed #936: check whether selector is valid 2012-01-04 10:58:20 +08:00
doxygen changelog of 0.10.0 2011-12-02 10:36:58 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua fixed #892: update pkg and LuaCocos2d.cpp 2011-12-23 11:10:36 +08:00
template fixed #919: make script support global variable 2011-12-23 16:00:31 +08:00
tests fixed #926: retain/release in Paddle 2011-12-28 15:13:02 +08:00
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CHANGELOG changelog of 0.10.0 2011-12-02 10:36:58 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln comment some applog 2011-11-07 00:28:09 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat fixed #910: when create new android project, not delete existing directory 2011-12-29 10:39:46 +08:00
create-android-project.sh fixed #910: when create new android project, not delete existing directory 2011-12-29 10:39:46 +08:00
create-bada-project.bat modify project configure 2011-10-25 14:12:42 +08:00
create-linux-android-project.sh fixed #919: make script support global variable 2011-12-23 16:00:31 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh support for android 4.0 2011-11-30 15:30:11 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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