axmol/template/android/copy_files.sh

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#!/bin/bash
# check the args
# $1: root of cocos2dx $2: app path $3: pakcage path
COCOS2DX_ROOT=$1
APP_DIR=$2
PACKAGE_PATH=$3
USE_BOX2D=$4
USE_CHIPMUNK=$5
USE_LUA=$6
APP_NAME=`basename ${APP_DIR}`
HELLOWORLD_ROOT=$COCOS2DX_ROOT/samples/Cpp/HelloCpp
COCOSJAVALIB_ROOT=$COCOS2DX_ROOT/cocos2dx/platform/android/java
# xxx.yyy.zzz -> xxx/yyy/zzz
convert_package_path_to_dir(){
PACKAGE_PATH_DIR=`echo $1 | sed -e "s/\./\//g"`
}
copy_cpp_h() {
mkdir $APP_DIR/Classes
cp $COCOS2DX_ROOT/template/android/Classes/* $APP_DIR/Classes
}
# copy resources
copy_resouces() {
mkdir $APP_DIR/Resources
cp -rf $HELLOWORLD_ROOT/Resources/iphone/* $APP_DIR/Resources
}
# from HelloWorld copy src and jni to APP_DIR
copy_src_and_jni() {
cp -rf $HELLOWORLD_ROOT/proj.android/{jni,src} $APP_DIR/proj.android
# replace Android.mk
sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/proj.android/jni/Android.mk $USE_BOX2D $USE_CHIPMUNK $USE_LUA
if [ $USE_LUA = "true" ]; then
# copy lua script
cp "$COCOS2DX_ROOT"/scripting/lua/script/* "$APP_DIR"/Resources
fi
}
# copy build_native.sh and replace something
copy_build_native() {
# here should use # instead of /, why??
sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/proj.android/build_native.sh
chmod u+x $APP_DIR/proj.android/build_native.sh
}
# copy debugger script and replace templated parameters
copy_ndkgdb() {
sed "s#__projectname__#$APP_NAME#;s#__packagename__#$PACKAGE_PATH#;s#__androidsdk__#$ANDROID_SDK_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__cocos2dxroot__#$COCOS2DX_ROOT#" $COCOS2DX_ROOT/template/android/ndkgdb.sh > $APP_DIR/proj.android/ndkgdb.sh
chmod u+x $APP_DIR/proj.android/ndkgdb.sh
}
# copy .project and .classpath and replace project name
modify_project_classpath(){
sed "s/HelloCpp/$APP_NAME/" $COCOS2DX_ROOT/template/android/.project > $APP_DIR/proj.android/.project
cp -f $COCOS2DX_ROOT/template/android/.classpath $APP_DIR/proj.android
}
# replace AndroidManifext.xml and change the activity name
# use sed to replace the specified line
modify_androidmanifest(){
sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/" $HELLOWORLD_ROOT/proj.android/AndroidManifest.xml > $APP_DIR/proj.android/AndroidManifest.xml
}
# modify HelloCpp.java
modify_applicationdemo() {
convert_package_path_to_dir $PACKAGE_PATH
# rename APP_DIR/android/src/org/cocos2dx/hellocpp/HelloCpp.java to
# APP_DIR/android/src/org/cocos2dx/hellocpp/$APP_NAME.java, change hellocpp to game
sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/;s/hellocpp/game/" $APP_DIR/proj.android/src/org/cocos2dx/hellocpp/HelloCpp.java > $APP_DIR/proj.android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
rm -fr $APP_DIR/proj.android/src/org/cocos2dx/hellocpp
}
modify_layout() {
rm -f $APP_DIR/proj.android/res/layout/main.xml
}
# android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi.
# These work are done in ADT
copy_icon() {
if [ ! -d $APP_DIR/proj.android/res/drawable-hdpi ]; then
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-hdpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-ldpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-mdpi $APP_DIR/proj.android/res
fi
}
copy_cpp_h
copy_resouces
copy_src_and_jni
copy_build_native
copy_ndkgdb
#modify_project_classpath
modify_androidmanifest
modify_applicationdemo
modify_layout
copy_icon