mirror of https://github.com/axmolengine/axmol.git
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#ifndef __EVENTCONTEXT_H__
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#define __EVENTCONTEXT_H__
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#include "FairyGUIMacros.h"
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#include "cocos2d.h"
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#include "InputEvent.h"
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NS_FGUI_BEGIN
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class GObject;
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class InputProcessor;
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class EventContext
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{
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public:
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EventContext();
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~EventContext();
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int getType() const { return _type; }
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axis::Ref* getSender() const { return _sender; }
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InputEvent* getInput() const { return _inputEvent; }
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void stopPropagation() { _isStopped = true; }
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void preventDefault() { _defaultPrevented = true; }
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bool isDefaultPrevented() { return _defaultPrevented; }
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void captureTouch() { _touchCapture = 1; }
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void uncaptureTouch() { _touchCapture = 2; }
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const axis::Value& getDataValue() const { return _dataValue; }
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void* getData() const { return _data; }
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private:
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axis::Ref* _sender;
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InputEvent* _inputEvent;
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axis::Value _dataValue;
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void* _data;
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bool _isStopped;
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bool _defaultPrevented;
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int _touchCapture;
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int _type;
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friend class UIEventDispatcher;
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};
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NS_FGUI_END
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#endif
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