mirror of https://github.com/axmolengine/axmol.git
67 lines
2.2 KiB
JavaScript
67 lines
2.2 KiB
JavaScript
//bullet
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var Bullet = cc.Sprite.extend({
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active:true,
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xVelocity:0,
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yVelocity:200,
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power:1,
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HP:1,
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moveType:null,
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zOrder:3000,
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attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
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parentType:MW.BULLET_TYPE.PLAYER,
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ctor:function (bulletSpeed, weaponType, attackMode) {
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// needed for JS-Bindings compatibility
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cc.associateWithNative( this, cc.Sprite );
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this.yVelocity = -bulletSpeed;
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this.attackMode = attackMode;
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cc.SpriteFrameCache.getInstance().addSpriteFrames(s_bullet_plist);
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this.initWithSpriteFrameName(weaponType);
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this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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/*var tmpAction;
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switch (this.attackMode) {
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case MW.ENEMY_MOVE_TYPE.NORMAL:
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tmpAction = cc.MoveBy.create(2, cc.p(this.getPosition().x, 400));
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break;
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case MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN:
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tmpAction = cc.MoveTo.create(2, GameLayer.create()._ship.getPosition());
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break;
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}
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this.runAction(tmpAction);*/
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},
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update:function (dt) {
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var p = this.getPosition();
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p.x -= this.xVelocity * dt;
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p.y -= this.yVelocity * dt;
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this.setPosition( p );
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if (this.HP <= 0) {
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this.active = false;
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}
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},
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destroy:function () {
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var explode = cc.Sprite.create(s_hit);
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explode.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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explode.setPosition(this.getPosition());
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explode.setRotation(Math.random()*360);
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explode.setScale(0.75);
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this.getParent().addChild(explode,9999);
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cc.ArrayRemoveObject(MW.CONTAINER.ENEMY_BULLETS,this);
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cc.ArrayRemoveObject(MW.CONTAINER.PLAYER_BULLETS,this);
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this.removeFromParentAndCleanup(true);
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var removeExplode = cc.CallFunc.create(explode, function(sender) {
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explode.removeFromParentAndCleanup(true);
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});
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explode.runAction(cc.ScaleBy.create(0.3, 2,2));
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explode.runAction(cc.Sequence.create(cc.FadeOut.create(0.3), removeExplode));
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},
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hurt:function () {
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this.HP--;
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},
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collideRect:function(){
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var p = this.getPosition();
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return cc.rect(p.x - 3, p.y - 3, 6, 6);
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}
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});
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