mirror of https://github.com/axmolengine/axmol.git
39 lines
977 B
C++
39 lines
977 B
C++
#ifndef __CC_SceneController_H__
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#define __CC_SceneController_H__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "cocostudio/CocoStudio.h"
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class SceneController : public cocostudio::ComController
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{
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protected:
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SceneController(void);
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virtual ~SceneController(void);
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public:
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virtual bool init() override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float delta) override;
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static SceneController* create(void);
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public:
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cocos2d::Vector<cocos2d::Node*>& getTargets() {return _targets;};
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cocos2d::Vector<cocos2d::Node*>& getProjectiles() {return _projectiles;};
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void spriteMoveFinished(cocos2d::Node* sender);
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void increaseKillCount();
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void addTarget();
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float _fAddTargetTime;
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float _fElapsedTime;
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protected:
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cocos2d::Vector<cocos2d::Node*> _targets;
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cocos2d::Vector<cocos2d::Node*> _projectiles;
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};
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#endif // __FUNDATION__CCCOMPONENT_H__
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