mirror of https://github.com/axmolengine/axmol.git
507 lines
20 KiB
C++
507 lines
20 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2011 Zynga Inc.
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "scripting/js-bindings/manual/physics3d/jsb_cocos2dx_physics3d_manual.h"
|
|
#include "base/ccConfig.h"
|
|
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
|
|
|
|
#include "scripting/js-bindings/auto/jsb_cocos2dx_physics3d_auto.hpp"
|
|
#include "scripting/js-bindings/manual/cocos2d_specifics.hpp"
|
|
#include "physics3d/CCPhysics3D.h"
|
|
|
|
using namespace cocos2d;
|
|
|
|
bool jsval_to_physics3DRigidBodyDes(JSContext* cx, JS::HandleValue v, Physics3DRigidBodyDes* des)
|
|
{
|
|
JS::RootedObject jsobj(cx, v.toObjectOrNull());
|
|
JS::RootedValue tmp(cx);
|
|
|
|
if(JS_GetProperty(cx, jsobj, "mass", &tmp))
|
|
{
|
|
des->mass = tmp.toNumber();
|
|
}
|
|
if(JS_GetProperty(cx, jsobj, "shape", &tmp))
|
|
{
|
|
JS::RootedObject tmpObj(cx, tmp.toObjectOrNull());
|
|
js_proxy_t* proxy = jsb_get_js_proxy(tmpObj);
|
|
des->shape = proxy ? (cocos2d::Physics3DShape*)proxy->ptr : nullptr;
|
|
}
|
|
if(JS_GetProperty(cx, jsobj, "localInertia", &tmp))
|
|
{
|
|
Vec3 v3;
|
|
jsval_to_vector3(cx, tmp, &v3);
|
|
des->localInertia = v3;
|
|
}
|
|
if(JS_GetProperty(cx, jsobj, "originalTransform", &tmp))
|
|
{
|
|
Mat4 m4;
|
|
jsval_to_matrix(cx, tmp, &m4);
|
|
des->originalTransform = m4;
|
|
}
|
|
if(JS_GetProperty(cx, jsobj, "disableSleep", &tmp))
|
|
{
|
|
des->disableSleep = tmp.toBoolean();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool js_cocos2dx_PhysicsSprite3D_create(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
if (argc == 2)
|
|
{
|
|
std::string arg0;
|
|
cocos2d::Physics3DRigidBodyDes arg1;
|
|
ok &= jsval_to_std_string(cx, args.get(0), &arg0);
|
|
ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
|
|
cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1);
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::PhysicsSprite3D>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
if (argc == 3)
|
|
{
|
|
std::string arg0;
|
|
cocos2d::Physics3DRigidBodyDes arg1;
|
|
cocos2d::Vec3 arg2;
|
|
ok &= jsval_to_std_string(cx, args.get(0), &arg0);
|
|
ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
|
|
ok &= jsval_to_vector3(cx, args.get(2), &arg2);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
|
|
cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1, arg2);
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::PhysicsSprite3D>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
if (argc == 4)
|
|
{
|
|
std::string arg0;
|
|
cocos2d::Physics3DRigidBodyDes arg1;
|
|
cocos2d::Vec3 arg2;
|
|
cocos2d::Quaternion arg3;
|
|
ok &= jsval_to_std_string(cx, args.get(0), &arg0);
|
|
ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
|
|
ok &= jsval_to_vector3(cx, args.get(2), &arg2);
|
|
ok &= jsval_to_quaternion(cx, args.get(3), &arg3);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
|
|
cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1, arg2, arg3);
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::PhysicsSprite3D>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_create : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3DRigidBody_create(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if (argc == 1)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
cocos2d::Physics3DRigidBodyDes arg0;
|
|
ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(0), &arg0);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DRigidBody_create : Error processing arguments");
|
|
cocos2d::Physics3DRigidBody* ret = cocos2d::Physics3DRigidBody::create(&arg0);
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::Physics3DRigidBody>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DRigidBody_create : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
std::vector<Vec3> jsval_to_std_vector_vec3(JSContext* cx, JS::HandleValue v)
|
|
{
|
|
std::vector<Vec3> ret;
|
|
JS::RootedObject jsobj(cx, v.toObjectOrNull());
|
|
uint32_t length;
|
|
JS_GetArrayLength(cx, jsobj, &length);
|
|
ret.reserve(length);
|
|
|
|
for(size_t i = 0; i < length; ++i)
|
|
{
|
|
JS::RootedValue element(cx);
|
|
JS_GetElement(cx, jsobj, (uint32_t)i, &element);
|
|
|
|
Vec3 v3;
|
|
jsval_to_vector3(cx, element, &v3);
|
|
ret.push_back(v3);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3dShape_initMesh(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if (argc == 2)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
cocos2d::Physics3DShape* cobj = (cocos2d::Physics3DShape *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initMesh : Invalid Native Object");
|
|
|
|
std::vector<Vec3> arg0 = jsval_to_std_vector_vec3(cx, args.get(0));
|
|
int arg1;
|
|
|
|
bool ok = jsval_to_int(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initMesh : Error processing arguments");
|
|
|
|
bool ret = cobj->initMesh(&arg0[0], arg1);
|
|
jsval jsret = JSVAL_NULL;
|
|
jsret = BOOLEAN_TO_JSVAL(ret);
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_initMesh : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3dShape_createMesh(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if(argc == 2)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
|
|
std::vector<Vec3> arg0 = jsval_to_std_vector_vec3(cx, args.get(0));
|
|
int arg1;
|
|
|
|
bool ok = jsval_to_int(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3dShape_createMesh : Error processing arguments");
|
|
|
|
Physics3DShape* ret = Physics3DShape::createMesh(&arg0[0], arg1);
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::Physics3DShape>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3dShape_createMesh : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
jsval physics3d_collisionPoint_to_jsval(JSContext*cx, const Physics3DCollisionInfo::CollisionPoint& point)
|
|
{
|
|
JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, JS::NullPtr(), JS::NullPtr()));
|
|
|
|
JS::RootedValue prop(cx, vector3_to_jsval(cx, point.localPositionOnA));
|
|
JS_DefineProperty(cx, tmp, "localPositionOnA", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
prop.set(vector3_to_jsval(cx, point.localPositionOnB));
|
|
JS_DefineProperty(cx, tmp, "localPositionOnB", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
prop.set(vector3_to_jsval(cx, point.worldPositionOnA));
|
|
JS_DefineProperty(cx, tmp, "worldPositionOnA", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
prop.set(vector3_to_jsval(cx, point.worldPositionOnB));
|
|
JS_DefineProperty(cx, tmp, "worldPositionOnB", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
prop.set(vector3_to_jsval(cx, point.worldNormalOnB));
|
|
JS_DefineProperty(cx, tmp, "worldNormalOnB", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
|
|
return OBJECT_TO_JSVAL(tmp);
|
|
}
|
|
|
|
jsval physics3d_collisioninfo_to_jsval(JSContext* cx, const Physics3DCollisionInfo& ci)
|
|
{
|
|
JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, JS::NullPtr(), JS::NullPtr()));
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::Physics3DObject>(cx, ci.objA));
|
|
JS::RootedValue prop(cx, OBJECT_TO_JSVAL(jsobj));
|
|
JS_DefineProperty(cx, tmp, "objA", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
|
|
jsobj.set(js_get_or_create_jsobject<cocos2d::Physics3DObject>(cx, ci.objB));
|
|
prop.set(OBJECT_TO_JSVAL(jsobj));
|
|
JS_DefineProperty(cx, tmp, "objB", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
|
|
JS::RootedObject jsarr(cx, JS_NewArrayObject(cx, ci.collisionPointList.size()));
|
|
uint32_t i = 0;
|
|
for(auto iter = ci.collisionPointList.begin(); iter != ci.collisionPointList.end(); ++iter)
|
|
{
|
|
JS::RootedValue element(cx, physics3d_collisionPoint_to_jsval(cx, *iter));
|
|
JS_SetElement(cx, jsarr, i++, element);
|
|
}
|
|
prop.set(OBJECT_TO_JSVAL(jsarr));
|
|
JS_DefineProperty(cx, tmp, "collisionPointList", prop, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
|
|
return OBJECT_TO_JSVAL(tmp);
|
|
}
|
|
|
|
bool jsb_cocos2d_Physics3DObject_setCollisionCallback(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if(argc == 2)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
cocos2d::Physics3DObject* cobj = (cocos2d::Physics3DObject *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2( cobj, cx, false, "jsb_cocos2d_Physics3DObject_setCollisionCallback : Invalid Native Object");
|
|
|
|
std::function<void(const Physics3DCollisionInfo &)> arg0;
|
|
JS::RootedObject jstarget(cx, args.get(1).toObjectOrNull());
|
|
std::shared_ptr<JSFunctionWrapper> func(new JSFunctionWrapper(cx, jstarget, args.get(0)));
|
|
auto lambda = [=](const Physics3DCollisionInfo &ci) -> void {
|
|
JSB_AUTOCOMPARTMENT_WITH_GLOBAL_OBJCET
|
|
|
|
jsval jsci = physics3d_collisioninfo_to_jsval(cx, ci);
|
|
JS::RootedValue rval(cx);
|
|
bool ok = func->invoke(1, &jsci, &rval);
|
|
if (!ok && JS_IsExceptionPending(cx))
|
|
{
|
|
JS_ReportPendingException(cx);
|
|
}
|
|
};
|
|
arg0 = lambda;
|
|
cobj->setCollisionCallback(arg0);
|
|
|
|
args.rval().setUndefined();
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3dShape_createMesh : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3dShape_initHeightfield(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if (argc == 8 || argc == 9)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
cocos2d::Physics3DShape* cobj = (cocos2d::Physics3DShape *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : Invalid Native Object");
|
|
|
|
bool ok = true;
|
|
int arg0;
|
|
int arg1;
|
|
std::vector<float> arg2;
|
|
double arg3;
|
|
double arg4;
|
|
double arg5;
|
|
bool arg6;
|
|
bool arg7;
|
|
bool arg8;
|
|
ok &= jsval_to_int32(cx, args.get(0), (int32_t *)&arg0);
|
|
ok &= jsval_to_int32(cx, args.get(1), (int32_t *)&arg1);
|
|
ok &= jsval_to_std_vector_float(cx, args.get(2), &arg2);
|
|
ok &= JS::ToNumber(cx, args.get(3), &arg3) && !std::isnan(arg3);
|
|
ok &= JS::ToNumber(cx, args.get(4), &arg4) && !std::isnan(arg4);
|
|
ok &= JS::ToNumber(cx, args.get(5), &arg5) && !std::isnan(arg5);
|
|
arg6 = JS::ToBoolean(args.get(6));
|
|
arg7 = JS::ToBoolean(args.get(7));
|
|
if (argc == 9)
|
|
arg8 = JS::ToBoolean(args.get(8));
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : Error processing arguments");
|
|
|
|
bool ret = false;
|
|
if (argc == 8)
|
|
ret = cobj->initHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, false);
|
|
else if (argc == 9)
|
|
ret = cobj->initHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, arg8);
|
|
|
|
jsval jsret = JSVAL_NULL;
|
|
jsret = BOOLEAN_TO_JSVAL(ret);
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3dShape_createHeightfield(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
if (argc == 8 || argc == 9)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
int arg0;
|
|
int arg1;
|
|
std::vector<float> arg2;
|
|
double arg3;
|
|
double arg4;
|
|
double arg5;
|
|
bool arg6;
|
|
bool arg7;
|
|
bool arg8;
|
|
ok &= jsval_to_int32(cx, args.get(0), (int32_t *)&arg0);
|
|
ok &= jsval_to_int32(cx, args.get(1), (int32_t *)&arg1);
|
|
ok &= jsval_to_std_vector_float(cx, args.get(2), &arg2);
|
|
ok &= JS::ToNumber( cx, args.get(3), &arg3) && !std::isnan(arg3);
|
|
ok &= JS::ToNumber( cx, args.get(4), &arg4) && !std::isnan(arg4);
|
|
ok &= JS::ToNumber( cx, args.get(5), &arg5) && !std::isnan(arg5);
|
|
arg6 = JS::ToBoolean(args.get(6));
|
|
arg7 = JS::ToBoolean(args.get(7));
|
|
if(argc == 9)
|
|
arg8 = JS::ToBoolean(args.get(8));
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_createHeightfield : Error processing arguments");
|
|
|
|
cocos2d::Physics3DShape* ret = nullptr;
|
|
if(argc == 8)
|
|
ret = cocos2d::Physics3DShape::createHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7);
|
|
else if(argc == 9)
|
|
ret = cocos2d::Physics3DShape::createHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, arg8);
|
|
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::Physics3DShape>(cx, ret));
|
|
jsval jsret = OBJECT_TO_JSVAL(jsobj);
|
|
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_createHeightfield : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
|
|
bool jsval_to_Physics3DWorld_HitResult(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DWorld::HitResult* ret)
|
|
{
|
|
JS::RootedObject tmp(cx);
|
|
JS::RootedValue jshitPosition(cx);
|
|
JS::RootedValue jshitNormal(cx);
|
|
JS::RootedValue jshitObject(cx);
|
|
|
|
bool ok = v.isObject() &&
|
|
JS_ValueToObject(cx, v, &tmp) &&
|
|
JS_GetProperty(cx, tmp, "hitPosition", &jshitPosition) &&
|
|
JS_GetProperty(cx, tmp, "hitNormal", &jshitNormal) &&
|
|
JS_GetProperty(cx, tmp, "hitObj", &jshitObject) &&
|
|
jsval_to_vector3(cx, jshitPosition, &(ret->hitPosition)) &&
|
|
jsval_to_vector3(cx, jshitNormal, &(ret->hitNormal));
|
|
|
|
JSB_PRECONDITION2(ok, cx, false, "jsval_to_Physics3DWorld_HitResult : Error processing arguments");
|
|
|
|
tmp.set(jshitObject.toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(tmp);
|
|
ret->hitObj = (cocos2d::Physics3DObject *)(proxy ? proxy->ptr : nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
jsval Physics3DWorld_HitResult_to_jsval(JSContext *cx, const cocos2d::Physics3DWorld::HitResult& v)
|
|
{
|
|
JS::RootedObject proto(cx);
|
|
JS::RootedObject parent(cx);
|
|
JS::RootedObject tmp(cx, JS_NewObject(cx, nullptr, proto, parent));
|
|
if (!tmp) return JSVAL_NULL;
|
|
JS::RootedValue hitPosition(cx, vector3_to_jsval(cx, v.hitPosition));
|
|
JS::RootedValue hitNormal(cx, vector3_to_jsval(cx, v.hitNormal));
|
|
JS::RootedValue hitobject(cx);
|
|
|
|
if (v.hitObj)
|
|
{
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<cocos2d::Physics3DObject>(cx, v.hitObj));
|
|
hitobject.set(OBJECT_TO_JSVAL(jsobj));
|
|
}
|
|
|
|
bool ok = JS_DefineProperty(cx, tmp, "hitPosition", hitPosition, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
|
|
JS_DefineProperty(cx, tmp, "hitNormal", hitNormal, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
|
|
JS_DefineProperty(cx, tmp, "hitObj", hitobject, JSPROP_ENUMERATE | JSPROP_PERMANENT);
|
|
|
|
if (ok) {
|
|
return OBJECT_TO_JSVAL(tmp);
|
|
}
|
|
return JSVAL_NULL;
|
|
}
|
|
|
|
bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Invalid Native Object");
|
|
if (argc >= 2) {
|
|
cocos2d::Vec3 arg0;
|
|
cocos2d::Vec3 arg1;
|
|
cocos2d::Physics3DWorld::HitResult ret;
|
|
ok &= jsval_to_vector3(cx, args.get(0), &arg0);
|
|
ok &= jsval_to_vector3(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Error processing arguments");
|
|
bool succeed = cobj->rayCast(arg0, arg1, &ret);
|
|
|
|
if (succeed)
|
|
{
|
|
jsval jsret = JSVAL_NULL;
|
|
jsret = Physics3DWorld_HitResult_to_jsval(cx, ret);
|
|
args.rval().set(jsret);
|
|
}
|
|
else
|
|
{
|
|
args.rval().set(JSVAL_FALSE);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : wrong number of arguments: %d, was expecting %d", argc, 3);
|
|
return false;
|
|
}
|
|
|
|
void register_all_cocos2dx_physics3d_manual(JSContext *cx, JS::HandleObject global)
|
|
{
|
|
JS::RootedObject ccObj(cx);
|
|
get_or_create_js_obj(cx, global, "jsb", &ccObj);
|
|
|
|
JS::RootedValue tmpVal(cx);
|
|
JS_GetProperty(cx, ccObj, "PhysicsSprite3D", &tmpVal);
|
|
JS::RootedObject tmpObj(cx, tmpVal.toObjectOrNull());
|
|
JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_PhysicsSprite3D_create, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
JS_GetProperty(cx, ccObj, "Physics3DRigidBody", &tmpVal);
|
|
tmpObj.set(tmpVal.toObjectOrNull());
|
|
JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_physics3d_Physics3DRigidBody_create, 1, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
JS_GetProperty(cx, ccObj, "Physics3DShape", &tmpVal);
|
|
tmpObj.set(tmpVal.toObjectOrNull());
|
|
JS_DefineFunction(cx, tmpObj, "createMesh", js_cocos2dx_physics3d_Physics3dShape_createMesh, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
JS_DefineFunction(cx, tmpObj, "createHeightfield", js_cocos2dx_physics3d_Physics3dShape_createHeightfield, 8, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
tmpObj.set(jsb_cocos2d_Physics3DShape_prototype);
|
|
JS_DefineFunction(cx, tmpObj, "initMesh", js_cocos2dx_physics3d_Physics3dShape_initMesh, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
JS_DefineFunction(cx, tmpObj, "initHeightfield", js_cocos2dx_physics3d_Physics3dShape_initHeightfield, 8, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
tmpObj.set(jsb_cocos2d_Physics3DObject_prototype);
|
|
JS_DefineFunction(cx, tmpObj, "setCollisionCallback", jsb_cocos2d_Physics3DObject_setCollisionCallback, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
tmpObj.set(jsb_cocos2d_Physics3DWorld_prototype);
|
|
JS_DefineFunction(cx, tmpObj, "rayCast", js_cocos2dx_physics3d_Physics3DWorld_rayCast, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
}
|
|
|
|
#endif //CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
|