axmol/cocos/scripting/lua-bindings
James Chen 710ab777dd Some lua bindings fixes:
1) Reverts changes in  #15443, the behavor of LuaEngine::handleCommonEvent should not be changed. empty eventName should be supported, otherwise it will break compatiblity.
2) Null pointer check in CommonScriptData initialization
3) No error callback in lua (fixed #15904)
2016-06-22 17:48:17 +08:00
..
auto [ci skip][AUTO]: updating luabinding & jsbinding automatically 2016-06-17 02:22:58 +00:00
manual Some lua bindings fixes: 2016-06-22 17:48:17 +08:00
proj.android fix the link error and compile error in windows and android platform 2015-12-09 20:18:37 +08:00
proj.ios_mac/cocos2d_lua_bindings.xcodeproj Squashed commit of the following: 2016-02-29 13:53:00 -08:00
proj.tizen Add tizen support (#15518) 2016-04-28 09:49:55 +08:00
proj.win32 Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00
script cc.Node.ignoreAnchorPointForPostion was deprecated, lua/js script should handle this. 2016-06-22 11:05:04 +08:00
CMakeLists.txt Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00