mirror of https://github.com/axmolengine/axmol.git
40 lines
877 B
C++
40 lines
877 B
C++
#ifndef __CC_SceneController_H__
|
|
#define __CC_SceneController_H__
|
|
|
|
#include "cocos2d.h"
|
|
#include "extensions/cocos-ext.h"
|
|
#include "cocostudio/CocoStudio.h"
|
|
|
|
class SceneController : public cocostudio::ComController
|
|
{
|
|
protected:
|
|
SceneController(void);
|
|
virtual ~SceneController(void);
|
|
|
|
public:
|
|
virtual bool init();
|
|
virtual void onEnter();
|
|
virtual void onExit();
|
|
virtual void update(float delta);
|
|
|
|
static SceneController* create(void);
|
|
|
|
public:
|
|
cocos2d::Array* getTargets() {return _targets;};
|
|
cocos2d::Array* getProjectiles() {return _projectiles;};
|
|
void spriteMoveFinished(cocos2d::Node* sender);
|
|
void increaseKillCount();
|
|
|
|
void addTarget();
|
|
float _fAddTargetTime;
|
|
float _fElapsedTime;
|
|
|
|
|
|
protected:
|
|
cocos2d::Array *_targets;
|
|
cocos2d::Array *_projectiles;
|
|
};
|
|
|
|
|
|
#endif // __FUNDATION__CCCOMPONENT_H__
|