axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.h

40 lines
877 B
C++

#ifndef __CC_SceneController_H__
#define __CC_SceneController_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
class SceneController : public cocostudio::ComController
{
protected:
SceneController(void);
virtual ~SceneController(void);
public:
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void update(float delta);
static SceneController* create(void);
public:
cocos2d::Array* getTargets() {return _targets;};
cocos2d::Array* getProjectiles() {return _projectiles;};
void spriteMoveFinished(cocos2d::Node* sender);
void increaseKillCount();
void addTarget();
float _fAddTargetTime;
float _fElapsedTime;
protected:
cocos2d::Array *_targets;
cocos2d::Array *_projectiles;
};
#endif // __FUNDATION__CCCOMPONENT_H__