axmol/samples/Cpp/TestCpp/Classes/PhysicsTest/PhysicsTest.cpp

705 lines
19 KiB
C++

#include "PhysicsTest.h"
#include "../testResource.h"
USING_NS_CC;
namespace
{
static std::function<Layer*()> createFunctions[] = {
CL(PhysicsDemoLogoSmash),
CL(PhysicsDemoPyramidStack),
CL(PhysicsDemoPlink),
CL(PhysicsDemoClickAdd),
CL(PhysicsDemoRayCast),
};
static int sceneIdx=-1;
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static Layer* next()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
layer->init();
layer->autorelease();
return layer;
}
static Layer* back()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
layer->init();
layer->autorelease();
return layer;
}
static Layer* restart()
{
auto layer = (createFunctions[sceneIdx])();
layer->init();
layer->autorelease();
return layer;
}
static const Color4F STATIC_COLOR = {1.0f, 0.0f, 0.0f, 1.0f};
}
bool PhysicsTestScene::_debugDraw = false;
bool PhysicsTestScene::initTest()
{
#ifdef CC_USE_PHYSICS
if(TestScene::initWithPhysics())
{
this->getPhysicsWorld()->setDebugDraw(_debugDraw);
return true;
}
#else
return TestScene::init();
#endif
return false;
}
void PhysicsTestScene::runThisTest()
{
#ifdef CC_USE_PHYSICS
sceneIdx = -1;
addChild(next());
Director::getInstance()->replaceScene(this);
#else
#endif
}
void PhysicsTestScene::toggleDebug()
{
_debugDraw = !_debugDraw;
getPhysicsWorld()->setDebugDraw(_debugDraw);
}
PhysicsDemo::PhysicsDemo()
: _scene(nullptr)
, _ball(nullptr)
, _spriteTexture(nullptr)
{
}
PhysicsDemo::~PhysicsDemo()
{
}
std::string PhysicsDemo::title()
{
return "PhysicsTest";
}
std::string PhysicsDemo::subtitle()
{
return "";
}
void PhysicsDemo::restartCallback(Object* sender)
{
auto s = new PhysicsTestScene();
s->initTest();
s->addChild( restart() );
Director::getInstance()->replaceScene(s);
s->release();
}
void PhysicsDemo::nextCallback(Object* sender)
{
auto s = new PhysicsTestScene();
s->initTest();
s->addChild( next() );
Director::getInstance()->replaceScene(s);
s->release();
}
void PhysicsDemo::backCallback(Object* sender)
{
auto s = new PhysicsTestScene();
s->initTest();
s->addChild( back() );
Director::getInstance()->replaceScene(s);
s->release();
}
void PhysicsDemo::onEnter()
{
BaseTest::onEnter();
_scene = dynamic_cast<PhysicsTestScene*>(this->getParent());
_spriteTexture = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100)->getTexture();
#ifdef CC_USE_PHYSICS
// menu for debug layer
MenuItemFont::setFontSize(18);
auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this));
auto menu = Menu::create(item, NULL);
this->addChild(menu);
menu->setPosition(Point(VisibleRect::right().x-50, VisibleRect::top().y-10));
#else
#endif
}
void PhysicsDemo::addGrossiniAtPosition(Point p, float scale/* = 1.0*/)
{
#ifdef CC_USE_PHYSICS
CCLOG("Add sprite %0.2f x %02.f",p.x,p.y);
int posx, posy;
posx = CCRANDOM_0_1() * 200.0f;
posy = CCRANDOM_0_1() * 200.0f;
posx = (posx % 4) * 85;
posy = (posy % 3) * 121;
auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
sp->setScale(scale);
sp->setPhysicsBody(PhysicsBody::createBox(Size(48.0f * scale, 108.0f * scale)));
this->addChild(sp);
sp->setPosition(p);
#endif
}
void PhysicsDemo::toggleDebugCallback(Object* sender)
{
#ifdef CC_USE_PHYSICS
if (_scene != nullptr)
{
_scene->toggleDebug();
}
#endif
}
void PhysicsDemoClickAdd::onEnter()
{
PhysicsDemo::onEnter();
#ifdef CC_USE_PHYSICS
setTouchEnabled(true);
setAccelerometerEnabled(true);
auto node = Node::create();
node->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size));
node->setPosition(VisibleRect::center());
this->addChild(node);
addGrossiniAtPosition(VisibleRect::center());
#else
auto label = LabelTTF::create("Should define CC_USE_BOX2D or CC_USE_CHIPMUNK\n to run this test case",
"Arial",
18);
auto size = Director::getInstance()->getWinSize();
label->setPosition(Point(size.width/2, size.height/2));
addChild(label);
#endif
}
std::string PhysicsDemoClickAdd::subtitle()
{
return "multi touch to add grossini";
}
void PhysicsDemoClickAdd::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
{
//Add a new body/atlas sprite at the touched location
for( auto &touch: touches)
{
auto location = touch->getLocation();
addGrossiniAtPosition( location );
}
}
void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event)
{
#ifdef CC_USE_PHYSICS
static float prevX=0, prevY=0;
#define kFilterFactor 0.05f
float accelX = (float) acc->x * kFilterFactor + (1- kFilterFactor)*prevX;
float accelY = (float) acc->y * kFilterFactor + (1- kFilterFactor)*prevY;
prevX = accelX;
prevY = accelY;
auto v = Point( accelX, accelY);
v = v * 200;
if(_scene != nullptr)
{
_scene->getPhysicsWorld()->setGravity(v);
}
#endif
}
namespace
{
static const int logo_width = 188;
static const int logo_height = 35;
static const int logo_row_length = 24;
static const char logo_image[] =
{
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0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0,
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-1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
-1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0};
static inline int get_pixel(int x, int y)
{
return (logo_image[(x>>3) + y*logo_row_length]>>(~x&0x7)) & 1;
}
static inline float frand(void)
{
return rand()/RAND_MAX;
}
}
Sprite* PhysicsDemo::makeBall(float x, float y, float radius, PhysicsMaterial material)
{
Sprite* ball = nullptr;
if (_ball != nullptr)
{
ball = Sprite::createWithTexture(_ball->getTexture());
}else
{
ball = Sprite::create("Images/ball.png");
}
ball->setScale(0.13f * radius);
auto body = PhysicsBody::createCircle(radius, material);
ball->setPhysicsBody(body);
ball->setPosition(Point(x, y));
return ball;
}
Sprite* PhysicsDemo::makeBox(float x, float y, Size size, PhysicsMaterial material)
{
auto box = CCRANDOM_0_1() > 0.5f ? Sprite::create("Images/YellowSquare.png") : Sprite::create("Images/CyanSquare.png");
box->setScaleX(size.width/100.0f);
box->setScaleY(size.height/100.0f);
auto body = PhysicsBody::createBox(size);
box->setPhysicsBody(body);
box->setPosition(Point(x, y));
return box;
}
Sprite* PhysicsDemo::makeTriangle(float x, float y, Size size, PhysicsMaterial material)
{
auto triangle = CCRANDOM_0_1() > 0.5f ? Sprite::create("Images/YellowTriangle.png") : Sprite::create("Images/CyanTriangle.png");
if(size.height == 0)
{
triangle->setScale(size.width/100.0f);
}else
{
triangle->setScaleX(size.width/50.0f);
triangle->setScaleY(size.height/43.5f);
}
Point vers[] = { Point(0, size.height/2), Point(size.width/2, -size.height/2), Point(-size.width/2, -size.height/2)};
auto body = PhysicsBody::createPolygon(vers, 3);
triangle->setPhysicsBody(body);
triangle->setPosition(Point(x, y));
return triangle;
}
void PhysicsDemoLogoSmash::onEnter()
{
PhysicsDemo::onEnter();
_scene->getPhysicsWorld()->setGravity(Point(0, 0));
_ball = SpriteBatchNode::create("Images/ball.png", sizeof(logo_image)/sizeof(logo_image[0]));
addChild(_ball);
for (int y = 0; y < logo_height; ++y)
{
for (int x = 0; x < logo_width; ++x)
{
if (get_pixel(x, y))
{
float x_jitter = 0.05*frand();
float y_jitter = 0.05*frand();
Node* ball = makeBall(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2,
0.95f, PhysicsMaterial::make(1.0f, 0.0f, 0.0f));
ball->getPhysicsBody()->setMass(1.0);
ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY);
_ball->addChild(ball);
}
}
}
auto bullet = makeBall(400, 0, 10, PhysicsMaterial::make(PHYSICS_INFINITY, 0, 0));
bullet->getPhysicsBody()->setVelocity(Point(400, 0));
bullet->setPosition(Point(-1000, VisibleRect::getVisibleRect().size.height/2));
_ball->addChild(bullet);
}
std::string PhysicsDemoLogoSmash::title()
{
return "Logo Smash";
}
void PhysicsDemoPyramidStack::onEnter()
{
PhysicsDemo::onEnter();
auto node = Node::create();
node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
this->addChild(node);
auto ball = Sprite::create("Images/ball.png");
ball->setScale(1);
ball->setPhysicsBody(PhysicsBody::createCircle(10));
ball->setPosition(VisibleRect::bottom() + Point(0, 60));
this->addChild(ball);
for(int i=0; i<14; i++)
{
for(int j=0; j<=i; j++)
{
addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2);
}
}
}
std::string PhysicsDemoPyramidStack::title()
{
return "Pyramid Stack";
}
void PhysicsDemoPlink::onEnter()
{
PhysicsDemo::onEnter();
auto node = DrawNode::create();
auto body = PhysicsBody::create();
body->setDynamic(false);
node->setPhysicsBody(body);
Point tris[] = { Point(-15, -15), Point(0, 10), Point(15, -15) };
auto rect = VisibleRect::getVisibleRect();
for (int i = 0; i < 9; ++i)
{
for (int j = 0; j < 4; ++j)
{
Point offset(rect.origin.x + rect.size.width/9*i + (j%2)*40 - 20, rect.origin.y + j*70);
body->addShape(PhysicsShapePolygon::create(tris, 3, PHYSICSSHAPE_MATERIAL_DEFAULT, offset));
Point drawVec[] = {tris[0] + offset, tris[1] + offset, tris[2] + offset};
node->drawPolygon(drawVec, 3, STATIC_COLOR, 1, STATIC_COLOR);
}
}
addChild(node);
}
std::string PhysicsDemoPlink::title()
{
return "Plink";
}
PhysicsDemoRayCast::PhysicsDemoRayCast()
: _angle(0.0f)
, _node(nullptr)
, _mode(0)
{}
void PhysicsDemoRayCast::onEnter()
{
PhysicsDemo::onEnter();
setTouchEnabled(true);
_scene->getPhysicsWorld()->setGravity(Point::ZERO);
auto node = DrawNode::create();
node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
node->drawSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50), 1, STATIC_COLOR);
this->addChild(node);
MenuItemFont::setFontSize(18);
auto item = MenuItemFont::create("Change Mode(any)", CC_CALLBACK_1(PhysicsDemoRayCast::changeModeCallback, this));
auto menu = Menu::create(item, NULL);
this->addChild(menu);
menu->setPosition(Point(VisibleRect::left().x+100, VisibleRect::top().y-10));
scheduleUpdate();
}
void PhysicsDemoRayCast::changeModeCallback(Object* sender)
{
_mode = (_mode + 1) % 3;
switch (_mode)
{
case 0:
((MenuItemFont*)sender)->setString("Change Mode(any)");
break;
case 1:
((MenuItemFont*)sender)->setString("Change Mode(nearest)");
break;
case 2:
((MenuItemFont*)sender)->setString("Change Mode(multiple)");
break;
default:
break;
}
}
bool PhysicsDemoRayCast::anyRay(PhysicsWorld& world, PhysicsShape& shape, Point point, Point normal, float fraction, void* data)
{
*((Point*)data) = point;
return false;
}
class PhysicsDemoNearestRayCastCallback : public PhysicsRayCastCallback
{
public:
PhysicsDemoNearestRayCastCallback();
private:
float _friction;
};
PhysicsDemoNearestRayCastCallback::PhysicsDemoNearestRayCastCallback()
: _friction(1.0f)
{
report = [this](PhysicsWorld& world, PhysicsShape& shape, Point point, Point normal, float fraction, void* data)->bool
{
if (_friction > fraction)
{
*((Point*)data) = point;
_friction = fraction;
}
return true;
};
}
namespace
{
static const int MAX_MULTI_RAYCAST_NUM = 5;
}
class PhysicsDemoMultiRayCastCallback : public PhysicsRayCastCallback
{
public:
PhysicsDemoMultiRayCastCallback();
public:
Point points[MAX_MULTI_RAYCAST_NUM];
int num;
};
PhysicsDemoMultiRayCastCallback::PhysicsDemoMultiRayCastCallback()
: num(0)
{
report = [this](PhysicsWorld& world, PhysicsShape& shape, Point point, Point normal, float fraction, void* data)->bool
{
if (num < MAX_MULTI_RAYCAST_NUM)
{
points[num++] = point;
}
return true;
};
}
void PhysicsDemoRayCast::update(float delta)
{
float L = 150.0f;
Point point1 = VisibleRect::center();
Point d(L * cosf(_angle), L * sinf(_angle));
Point point2 = point1 + d;
removeChild(_node);
_node = DrawNode::create();
switch (_mode)
{
case 0:
{
PhysicsRayCastCallback callback;
Point point3 = point2;
callback.report = anyRay;
_scene->getPhysicsWorld()->rayCast(callback, point1, point2, &point3);
_node->drawSegment(point1, point3, 1, STATIC_COLOR);
if (point2 != point3)
{
_node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
}
addChild(_node);
break;
}
case 1:
{
PhysicsDemoNearestRayCastCallback callback;
Point point3 = point2;
_scene->getPhysicsWorld()->rayCast(callback, point1, point2, &point3);
_node->drawSegment(point1, point3, 1, STATIC_COLOR);
if (point2 != point3)
{
_node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
}
addChild(_node);
break;
}
case 2:
{
PhysicsDemoMultiRayCastCallback callback;
_scene->getPhysicsWorld()->rayCast(callback, point1, point2, nullptr);
_node->drawSegment(point1, point2, 1, STATIC_COLOR);
for (int i = 0; i < callback.num; ++i)
{
_node->drawDot(callback.points[i], 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
}
addChild(_node);
break;
}
default:
break;
}
_angle += 0.25f * M_PI / 180.0f;
}
void PhysicsDemoRayCast::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
{
//Add a new body/atlas sprite at the touched location
for( auto &touch: touches)
{
auto location = touch->getLocation();
float r = CCRANDOM_0_1();
if (r < 1.0f/3.0f)
{
addChild(makeBall(location.x, location.y, 5 + CCRANDOM_0_1()*10));
}else if(r < 2.0f/3.0f)
{
addChild(makeBox(location.x, location.y, Size(10 + CCRANDOM_0_1()*15, 10 + CCRANDOM_0_1()*15)));
}else
{
addChild(makeTriangle(location.x, location.y, Size(10 + CCRANDOM_0_1()*20, 10 + CCRANDOM_0_1()*20)));
}
}
}
std::string PhysicsDemoRayCast::title()
{
return "Ray Cast";
}
void PhysicsDemoJoints::onEnter()
{
PhysicsDemo::onEnter();
setTouchEnabled(true);
_scene->getPhysicsWorld()->setGravity(Point::ZERO);
}
void PhysicsDemoJoints::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
{
//Add a new body/atlas sprite at the touched location
for( auto &touch: touches)
{
auto location = touch->getLocation();
}
}
std::string PhysicsDemoJoints::title()
{
return "Joints";
}