mirror of https://github.com/axmolengine/axmol.git
109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
#ifndef _PHYSICS_TEST_H_
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#define _PHYSICS_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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#include "../BaseTest.h"
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class PhysicsTestScene : public TestScene
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{
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public:
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virtual bool initTest() override;
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virtual void runThisTest();
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void toggleDebug();
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private:
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static bool _debugDraw;
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};
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class PhysicsDemo : public BaseTest
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{
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protected:
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PhysicsTestScene* _scene;
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public:
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PhysicsDemo();
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virtual ~PhysicsDemo();
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virtual void onEnter() override;
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virtual std::string title() override;
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virtual std::string subtitle() override;
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void restartCallback(Object* sender);
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void nextCallback(Object* sender);
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void backCallback(Object* sender);
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void toggleDebugCallback(Object* sender);
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void addGrossiniAtPosition(Point p, float scale = 1.0);
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Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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protected:
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Texture2D* _spriteTexture; // weak ref
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SpriteBatchNode* _ball;
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};
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class PhysicsDemoClickAdd : public PhysicsDemo
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{
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public:
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void onEnter() override;
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std::string subtitle() override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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void onAcceleration(Acceleration* acc, Event* event) override;
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};
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class PhysicsDemoLogoSmash : public PhysicsDemo
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{
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public:
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void onEnter() override;
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std::string title() override;
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};
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class PhysicsDemoPyramidStack : public PhysicsDemo
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{
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public:
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void onEnter() override;
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std::string title() override;
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};
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class PhysicsDemoPlink : public PhysicsDemo
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{
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public:
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void onEnter() override;
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std::string title() override;
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};
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class PhysicsDemoRayCast : public PhysicsDemo
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{
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public:
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PhysicsDemoRayCast();
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public:
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void onEnter() override;
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std::string title() override;
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void update(float delta) override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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void changeModeCallback(Object* sender);
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static bool anyRay(PhysicsWorld& world, PhysicsShape& shape, Point point, Point normal, float fraction, void* data);
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private:
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float _angle;
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DrawNode* _node;
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int _mode;
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};
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class PhysicsDemoJoints : public PhysicsDemo
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{
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public:
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void onEnter() override;
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std::string title() override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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};
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#endif
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