mirror of https://github.com/axmolengine/axmol.git
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TRIGGERFACTORY_H__
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#define __TRIGGERFACTORY_H__
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#include "cocos2d.h"
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#include <string>
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#include <unordered_map>
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namespace cocostudio {
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class ObjectFactory
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{
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public:
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typedef cocos2d::Object* (*Instance)(void);
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struct TInfo
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{
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TInfo(void);
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TInfo(const std::string& type, Instance ins = NULL);
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TInfo(const TInfo &t);
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~TInfo(void);
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TInfo& operator= (const TInfo &t);
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std::string _class;
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Instance _fun;
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};
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typedef std::unordered_map<std::string, TInfo> FactoryMap;
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static ObjectFactory* getInstance();
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static void destroyInstance();
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cocos2d::Object* createObject(const std::string &name);
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cocos2d::Component* createComponent(const std::string &name);
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void registerType(const TInfo &t);
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void removeAll();
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protected:
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ObjectFactory(void);
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virtual ~ObjectFactory(void);
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private:
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static ObjectFactory *_sharedFactory;
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FactoryMap _typeMap;
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};
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}
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#endif
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