mirror of https://github.com/axmolengine/axmol.git
817 lines
21 KiB
JavaScript
817 lines
21 KiB
JavaScript
//
|
|
// cocos2d constants
|
|
//
|
|
|
|
var cc = cc || {};
|
|
|
|
cc.TARGET_PLATFORM = {
|
|
WINDOWS:0,
|
|
LINUX:1,
|
|
MACOS:2,
|
|
ANDROID:3,
|
|
IPHONE:4,
|
|
IPAD:5,
|
|
BLACKBERRY:6,
|
|
NACL:7,
|
|
EMSCRIPTEN:8,
|
|
MOBILE_BROWSER:100,
|
|
PC_BROWSER:101
|
|
};
|
|
|
|
cc.RESOLUTION_POLICY = {
|
|
// The entire application is visible in the specified area without trying to preserve the original aspect ratio.
|
|
// Distortion can occur, and the application may appear stretched or compressed.
|
|
EXACT_FIT:0,
|
|
// The entire application fills the specified area, without distortion but possibly with some cropping,
|
|
// while maintaining the original aspect ratio of the application.
|
|
NO_BORDER:1,
|
|
// The entire application is visible in the specified area without distortion while maintaining the original
|
|
// aspect ratio of the application. Borders can appear on two sides of the application.
|
|
SHOW_ALL:2,
|
|
// The application takes the height of the design resolution size and modifies the width of the internal
|
|
// canvas so that it fits the aspect ratio of the device
|
|
// no distortion will occur however you must make sure your application works on different
|
|
// aspect ratios
|
|
FIXED_HEIGHT:3,
|
|
// The application takes the width of the design resolution size and modifies the height of the internal
|
|
// canvas so that it fits the aspect ratio of the device
|
|
// no distortion will occur however you must make sure your application works on different
|
|
// aspect ratios
|
|
FIXED_WIDTH:4,
|
|
|
|
UNKNOWN:5
|
|
};
|
|
|
|
cc.LANGUAGE_ENGLISH = 0;
|
|
cc.LANGUAGE_CHINESE = 1;
|
|
cc.LANGUAGE_FRENCH = 2;
|
|
cc.LANGUAGE_ITALIAN = 3;
|
|
cc.LANGUAGE_GERMAN = 4;
|
|
cc.LANGUAGE_SPANISH = 5;
|
|
cc.LANGUAGE_RUSSIAN = 6;
|
|
cc.LANGUAGE_KOREAN = 7;
|
|
cc.LANGUAGE_JAPANESE = 8;
|
|
cc.LANGUAGE_HUNGARIAN = 9;
|
|
cc.LANGUAGE_PORTUGUESE = 10;
|
|
cc.LANGUAGE_ARABIC = 11;
|
|
|
|
cc.DIRECTOR_PROJECTION_2D = 0;
|
|
cc.DIRECTOR_PROJECTION_3D = 1;
|
|
|
|
cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
|
|
cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
|
|
cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
|
|
cc.TEXTURE_PIXELFORMAT_A8 = 3;
|
|
cc.TEXTURE_PIXELFORMAT_I8 = 4;
|
|
cc.TEXTURE_PIXELFORMAT_AI88 = 5;
|
|
cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
|
|
cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
|
|
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
|
|
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
|
|
cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
|
|
|
|
cc.TEXT_ALIGNMENT_LEFT = 0;
|
|
cc.TEXT_ALIGNMENT_CENTER = 1;
|
|
cc.TEXT_ALIGNMENT_RIGHT = 2;
|
|
|
|
cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
|
|
cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
|
|
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
|
|
|
|
cc.IMAGE_FORMAT_JPEG = 0;
|
|
cc.IMAGE_FORMAT_PNG = 0;
|
|
|
|
cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
|
|
cc.PROGRESS_TIMER_TYPE_BAR = 1;
|
|
|
|
cc.PARTICLE_TYPE_FREE = 0;
|
|
cc.PARTICLE_TYPE_RELATIVE = 1;
|
|
cc.PARTICLE_TYPE_GROUPED = 2;
|
|
cc.PARTICLE_DURATION_INFINITY = -1;
|
|
cc.PARTICLE_MODE_GRAVITY = 0;
|
|
cc.PARTICLE_MODE_RADIUS = 1;
|
|
cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
|
|
cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
|
|
|
|
cc.TOUCH_ALL_AT_ONCE = 0;
|
|
cc.TOUCH_ONE_BY_ONE = 1;
|
|
|
|
cc.TMX_TILE_HORIZONTAL_FLAG = 0x80000000;
|
|
cc.TMX_TILE_VERTICAL_FLAG = 0x40000000;
|
|
cc.TMX_TILE_DIAGONAL_FLAG = 0x20000000;
|
|
|
|
cc.TRANSITION_ORIENTATION_LEFT_OVER = 0;
|
|
cc.TRANSITION_ORIENTATION_RIGHT_OVER = 1;
|
|
cc.TRANSITION_ORIENTATION_UP_OVER = 0;
|
|
cc.TRANSITION_ORIENTATION_DOWN_OVER = 1;
|
|
|
|
cc.RED = {r:255, g:0, b:0};
|
|
cc.GREEN = {r:0, g:255, b:0};
|
|
cc.BLUE = {r:0, g:0, b:255};
|
|
cc.BLACK = {r:0, g:0, b:0};
|
|
cc.WHITE = {r:255, g:255, b:255};
|
|
cc.YELLOW = {r:255, g:255, b:0};
|
|
|
|
cc.POINT_ZERO = {x:0, y:0};
|
|
|
|
// XXX: This definition is different than cocos2d-html5
|
|
// cc.REPEAT_FOREVER = - 1;
|
|
// We can't assign -1 to cc.REPEAT_FOREVER, since it will be a very big double value after
|
|
// converting it to double by JS_ValueToNumber on android.
|
|
// Then cast it to unsigned int, the value will be 0. The schedule will not be able to work.
|
|
// I don't know why this occurs only on android.
|
|
// So instead of passing -1 to it, I assign it with max value of unsigned int in c++.
|
|
cc.REPEAT_FOREVER = 0xffffffff;
|
|
|
|
cc.MENU_STATE_WAITING = 0;
|
|
cc.MENU_STATE_TRACKING_TOUCH = 1;
|
|
cc.MENU_HANDLER_PRIORITY = -128;
|
|
cc.DEFAULT_PADDING = 5;
|
|
|
|
// reusable objects
|
|
cc._reuse_p = [ {x:0, y:0}, {x:0,y:0}, {x:0,y:0}, {x:0,y:0} ];
|
|
cc._reuse_p_index = 0;
|
|
cc._reuse_size = {width:0, height:0};
|
|
cc._reuse_rect = {x:0, y:0, width:0, height:0};
|
|
cc._reuse_color3b = {r:255, g:255, b:255 };
|
|
cc._reuse_color4b = {r:255, g:255, b:255, a:255 };
|
|
cc.log = cc._cocosplayerLog || cc.log || log;
|
|
|
|
//
|
|
// Color 3B
|
|
//
|
|
cc.c3b = function( r, g, b )
|
|
{
|
|
switch (arguments.length) {
|
|
case 0:
|
|
return {r:0, g:0, b:0 };
|
|
case 1:
|
|
if (r && r instanceof cc.c3b) {
|
|
return {r:r.r, g:r.g, b:r.b };
|
|
} else {
|
|
return {r:0, g:0, b:0 };
|
|
}
|
|
case 3:
|
|
return {r:r, g:g, b:b };
|
|
default:
|
|
throw "unknown argument type";
|
|
break;
|
|
}
|
|
};
|
|
|
|
cc.integerToColor3B = function (intValue) {
|
|
intValue = intValue || 0;
|
|
|
|
var offset = 0xff;
|
|
var retColor = {r:0, g:0, b:0 };
|
|
retColor.r = intValue & (offset);
|
|
retColor.g = (intValue >> 8) & offset;
|
|
retColor.b = (intValue >> 16) & offset;
|
|
return retColor;
|
|
};
|
|
|
|
cc._c3b = function( r, g, b )
|
|
{
|
|
cc._reuse_color3b.r = r;
|
|
cc._reuse_color3b.g = g;
|
|
cc._reuse_color3b.b = b;
|
|
return cc._reuse_color3b;
|
|
};
|
|
|
|
cc.c3BEqual = function(color1, color2){
|
|
return color1.r === color2.r && color1.g === color2.g && color1.b === color2.b;
|
|
};
|
|
|
|
cc.white = function () {
|
|
return cc.c3b(255, 255, 255);
|
|
};
|
|
|
|
cc.yellow = function () {
|
|
return cc.c3b(255, 255, 0);
|
|
};
|
|
|
|
cc.blue = function () {
|
|
return cc.c3b(0, 0, 255);
|
|
};
|
|
|
|
cc.green = function () {
|
|
return cc.c3b(0, 255, 0);
|
|
};
|
|
|
|
cc.red = function () {
|
|
return cc.c3b(255, 0, 0);
|
|
};
|
|
|
|
cc.magenta = function () {
|
|
return cc.c3b(255, 0, 255);
|
|
};
|
|
|
|
cc.black = function () {
|
|
return cc.c3b(0, 0, 0);
|
|
};
|
|
|
|
cc.orange = function () {
|
|
return cc.c3b(255, 127, 0);
|
|
};
|
|
|
|
cc.gray = function () {
|
|
return cc.c3b(166, 166, 166);
|
|
};
|
|
|
|
//
|
|
// Color 4B
|
|
//
|
|
cc.c4b = function( r, g, b, a )
|
|
{
|
|
return {r:r, g:g, b:b, a:a };
|
|
};
|
|
cc._c4b = function( r, g, b, a )
|
|
{
|
|
cc._reuse_color4b.r = r;
|
|
cc._reuse_color4b.g = g;
|
|
cc._reuse_color4b.b = b;
|
|
cc._reuse_color4b.a = a;
|
|
return cc._reuse_color4b;
|
|
};
|
|
// compatibility
|
|
cc.c4 = cc.c4b;
|
|
cc._c4 = cc._c4b;
|
|
|
|
/**
|
|
* convert Color3B to a string of color for style.
|
|
* e.g. Color3B(255,6,255) to : "#ff06ff"
|
|
* @param clr
|
|
* @return {String}
|
|
*/
|
|
cc.convertColor3BtoHexString = function (clr) {
|
|
var hR = clr.r.toString(16);
|
|
var hG = clr.g.toString(16);
|
|
var hB = clr.b.toString(16);
|
|
var stClr = "#" + (clr.r < 16 ? ("0" + hR) : hR) + (clr.g < 16 ? ("0" + hG) : hG) + (clr.b < 16 ? ("0" + hB) : hB);
|
|
return stClr;
|
|
};
|
|
|
|
//
|
|
// Color 4F
|
|
//
|
|
cc.c4f = function( r, g, b, a )
|
|
{
|
|
return {r:r, g:g, b:b, a:a };
|
|
};
|
|
|
|
cc.c4FFromccc3B = function (c) {
|
|
return cc.c4f(c.r / 255.0, c.g / 255.0, c.b / 255.0, 1.0);
|
|
};
|
|
|
|
cc.c4FFromccc4B = function (c) {
|
|
return cc.c4f(c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0);
|
|
};
|
|
|
|
cc.c4BFromccc4F = function (c) {
|
|
return cc.c4f(0 | (c.r * 255), 0 | (c.g * 255), 0 | (c.b * 255), 0 | (c.a * 255));
|
|
};
|
|
|
|
cc.c4FEqual = function (a, b) {
|
|
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
|
|
};
|
|
|
|
//
|
|
// Point
|
|
//
|
|
cc.p = function( x, y )
|
|
{
|
|
return {x:x, y:y};
|
|
};
|
|
cc._p = function( x, y )
|
|
{
|
|
if( cc._reuse_p_index == cc._reuse_p.length )
|
|
cc._reuse_p_index = 0;
|
|
|
|
var p = cc._reuse_p[ cc._reuse_p_index];
|
|
cc._reuse_p_index++;
|
|
p.x = x;
|
|
p.y = y;
|
|
return p;
|
|
};
|
|
|
|
cc.pointEqualToPoint = function (point1, point2) {
|
|
return ((point1.x == point2.x) && (point1.y == point2.y));
|
|
};
|
|
|
|
cc.PointZero = function () {
|
|
return cc.p(0, 0);
|
|
};
|
|
|
|
//
|
|
// Grid
|
|
//
|
|
cc._g = function( x, y )
|
|
{
|
|
cc._reuse_grid.x = x;
|
|
cc._reuse_grid.y = y;
|
|
return cc._reuse_grid;
|
|
};
|
|
|
|
//
|
|
// Size
|
|
//
|
|
cc.size = function(w,h)
|
|
{
|
|
return {width:w, height:h};
|
|
};
|
|
cc._size = function(w,h)
|
|
{
|
|
cc._reuse_size.width = w;
|
|
cc._reuse_size.height = h;
|
|
return cc._reuse_size;
|
|
};
|
|
cc.sizeEqualToSize = function (size1, size2)
|
|
{
|
|
return ((size1.width == size2.width) && (size1.height == size2.height));
|
|
};
|
|
|
|
cc.SizeZero = function () {
|
|
return cc.size(0, 0);
|
|
};
|
|
|
|
/**
|
|
* create a cc.rect object
|
|
* @param {Number|cc.point|cc.rect} [x] a Number value as x or a cc.point object as origin or a cc.rect clone object
|
|
* @param {Number|cc.size} [y] x1 a Number value as y or a cc.size object as size
|
|
* @param {Number} [w]
|
|
* @param {Number} [h]
|
|
* @return {Object} a cc.rect object
|
|
*/
|
|
cc.rect = function(x,y,w,h)
|
|
{
|
|
var argLen = arguments.length;
|
|
if (argLen === 0)
|
|
return { x: 0, y: 0, width: 0, height: 0 };
|
|
|
|
if (argLen === 1)
|
|
return { x: x.x, y: x.y, width: x.width, height: x.height };
|
|
|
|
if (argLen === 2)
|
|
return { x: x.x, y: x.y, width: y.width, height: y.height };
|
|
|
|
if (argLen === 4)
|
|
return { x: x, y: y, width: w, height: h };
|
|
|
|
throw "unknown argument type";
|
|
};
|
|
cc._rect = function(x,y,w,h)
|
|
{
|
|
cc._reuse_rect.x = x;
|
|
cc._reuse_rect.y = y;
|
|
cc._reuse_rect.width = w;
|
|
cc._reuse_rect.height = h;
|
|
return cc._reuse_rect;
|
|
};
|
|
cc.rectEqualToRect = function (rect1, rect2) {
|
|
return ( rect1.x==rect2.x && rect1.y==rect2.y && rect1.width==rect2.width && rect1.height==rect2.height);
|
|
};
|
|
|
|
cc.rectContainsRect = function (rect1, rect2) {
|
|
if ((rect1.x >= rect2.x) || (rect1.y >= rect2.y) ||
|
|
( rect1.x + rect1.width <= rect2.x + rect2.width) ||
|
|
( rect1.y + rect1.height <= rect2.y + rect2.height))
|
|
return false;
|
|
return true;
|
|
};
|
|
|
|
cc.rectGetMaxX = function (rect) {
|
|
return (rect.x + rect.width);
|
|
};
|
|
|
|
cc.rectGetMidX = function (rect) {
|
|
return (rect.x + rect.width / 2.0);
|
|
};
|
|
|
|
cc.rectGetMinX = function (rect) {
|
|
return rect.x;
|
|
};
|
|
|
|
cc.rectGetMaxY = function (rect) {
|
|
return(rect.y + rect.height);
|
|
};
|
|
|
|
cc.rectGetMidY = function (rect) {
|
|
return rect.y + rect.height / 2.0;
|
|
};
|
|
|
|
cc.rectGetMinY = function (rect) {
|
|
return rect.y;
|
|
};
|
|
|
|
cc.rectContainsPoint = function (rect, point) {
|
|
var ret = false;
|
|
if (point.x >= rect.x && point.x <= rect.x + rect.width &&
|
|
point.y >= rect.y && point.y <= rect.y + rect.height) {
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
cc.rectIntersectsRect = function( rectA, rectB )
|
|
{
|
|
var bool = ! ( rectA.x > rectB.x + rectB.width ||
|
|
rectA.x + rectA.width < rectB.x ||
|
|
rectA.y > rectB.y +rectB.height ||
|
|
rectA.y + rectA.height < rectB.y );
|
|
|
|
return bool;
|
|
};
|
|
|
|
cc.rectUnion = function (rectA, rectB) {
|
|
var rect = cc.rect(0, 0, 0, 0);
|
|
rect.x = Math.min(rectA.x, rectB.x);
|
|
rect.y = Math.min(rectA.y, rectB.y);
|
|
rect.width = Math.max(rectA.x + rectA.width, rectB.x + rectB.width) - rect.x;
|
|
rect.height = Math.max(rectA.y + rectA.height, rectB.y + rectB.height) - rect.y;
|
|
return rect;
|
|
};
|
|
|
|
cc.rectIntersection = function (rectA, rectB) {
|
|
var intersection = cc.rect(
|
|
Math.max(rectA.x, rectB.x),
|
|
Math.max(rectA.y, rectB.y),
|
|
0, 0);
|
|
|
|
intersection.width = Math.min(rectA.x+rectA.width, rectB.x+rectB.width) - intersection.x;
|
|
intersection.height = Math.min(rectA.y+rectA.height, rectB.y+rectB.height) - intersection.y;
|
|
return intersection;
|
|
};
|
|
|
|
cc.RectZero = function () {
|
|
return cc.rect(0, 0, 0, 0);
|
|
};
|
|
|
|
//
|
|
// Array: for cocos2d-html5 compatibility
|
|
//
|
|
|
|
/**
|
|
* Returns index of first occurence of object, -1 if value not found.
|
|
* @function
|
|
* @param {Array} arr Source Array
|
|
* @param {*} findObj find object
|
|
* @return {Number} index of first occurence of value
|
|
*/
|
|
cc.ArrayGetIndexOfObject = function (arr, findObj) {
|
|
for (var i = 0; i < arr.length; i++) {
|
|
if (arr[i] == findObj)
|
|
return i;
|
|
}
|
|
return -1;
|
|
};
|
|
|
|
/**
|
|
* Returns a Boolean value that indicates whether value is present in the array.
|
|
* @function
|
|
* @param {Array} arr
|
|
* @param {*} findObj
|
|
* @return {Boolean}
|
|
*/
|
|
cc.ArrayContainsObject = function (arr, findObj) {
|
|
return cc.ArrayGetIndexOfObject(arr, findObj) != -1;
|
|
};
|
|
|
|
cc.ArrayRemoveObject = function (arr, delObj) {
|
|
for (var i = 0; i < arr.length; i++) {
|
|
if (arr[i] == delObj) {
|
|
arr.splice(i, 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
//
|
|
// Helpers
|
|
//
|
|
cc.dump = function(obj)
|
|
{
|
|
for( var i in obj )
|
|
cc.log( i + " = " + obj[i] );
|
|
};
|
|
|
|
// dump config info, but only in debug mode
|
|
var sys = sys || undefined;
|
|
cc.dumpConfig = function()
|
|
{
|
|
if (sys) {
|
|
cc.dump(sys);
|
|
cc.dump(sys.capabilities);
|
|
}
|
|
};
|
|
|
|
//
|
|
// Bindings Overrides
|
|
//
|
|
// MenuItemToggle
|
|
cc.MenuItemToggle.create = function( /* var args */) {
|
|
|
|
var n = arguments.length;
|
|
|
|
if (typeof arguments[n-2] === 'function' || typeof arguments[n-1] === 'function') {
|
|
var args = Array.prototype.slice.call(arguments);
|
|
var obj = null;
|
|
if( typeof arguments[n-2] === 'function' )
|
|
obj = args.pop();
|
|
|
|
var func = args.pop();
|
|
|
|
// create it with arguments,
|
|
var item = cc.MenuItemToggle._create.apply(this, args);
|
|
|
|
// then set the callback
|
|
if( obj !== null )
|
|
item.setCallback(func, obj);
|
|
else
|
|
item.setCallback(func);
|
|
return item;
|
|
} else {
|
|
return cc.MenuItemToggle._create.apply(this, arguments);
|
|
}
|
|
};
|
|
|
|
// LabelAtlas
|
|
cc.LabelAtlas.create = function( a,b,c,d,e ) {
|
|
|
|
var n = arguments.length;
|
|
|
|
if ( n == 5) {
|
|
return cc.LabelAtlas._create(a,b,c,d,e.charCodeAt(0));
|
|
} else {
|
|
return cc.LabelAtlas._create.apply(this, arguments);
|
|
}
|
|
};
|
|
|
|
cc.LayerMultiplex.create = cc.LayerMultiplex.createWithArray;
|
|
|
|
|
|
/**
|
|
* Associates a base class with a native superclass
|
|
* @function
|
|
* @param {object} jsobj subclass
|
|
* @param {object} klass superclass
|
|
*/
|
|
cc.associateWithNative = function( jsobj, superclass_or_instance ) {};
|
|
|
|
//
|
|
// JSB supports 2 official ways to create subclasses
|
|
//
|
|
// 1) Google "subclasses" borrowed from closure library
|
|
// This is the recommended way to do it
|
|
//
|
|
cc.inherits = function (childCtor, parentCtor) {
|
|
/** @constructor */
|
|
function tempCtor() {};
|
|
tempCtor.prototype = parentCtor.prototype;
|
|
childCtor.superClass_ = parentCtor.prototype;
|
|
childCtor.prototype = new tempCtor();
|
|
childCtor.prototype.constructor = childCtor;
|
|
|
|
// Copy "static" method, but doesn't generate subclasses.
|
|
// for( var i in parentCtor ) {
|
|
// childCtor[ i ] = parentCtor[ i ];
|
|
// }
|
|
};
|
|
cc.base = function(me, opt_methodName, var_args) {
|
|
var caller = arguments.callee.caller;
|
|
if (caller.superClass_) {
|
|
// This is a constructor. Call the superclass constructor.
|
|
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
|
|
return ret;
|
|
}
|
|
|
|
var args = Array.prototype.slice.call(arguments, 2);
|
|
var foundCaller = false;
|
|
for (var ctor = me.constructor;
|
|
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
|
|
if (ctor.prototype[opt_methodName] === caller) {
|
|
foundCaller = true;
|
|
} else if (foundCaller) {
|
|
return ctor.prototype[opt_methodName].apply(me, args);
|
|
}
|
|
}
|
|
|
|
// If we did not find the caller in the prototype chain,
|
|
// then one of two things happened:
|
|
// 1) The caller is an instance method.
|
|
// 2) This method was not called by the right caller.
|
|
if (me[opt_methodName] === caller) {
|
|
return me.constructor.prototype[opt_methodName].apply(me, args);
|
|
} else {
|
|
throw Error(
|
|
'cc.base called from a method of one name ' +
|
|
'to a method of a different name');
|
|
}
|
|
};
|
|
|
|
|
|
//
|
|
// 2) Using "extend" subclassing
|
|
// Simple JavaScript Inheritance By John Resig http://ejohn.org/
|
|
//
|
|
cc.Class = function(){};
|
|
cc.Class.extend = function (prop) {
|
|
var _super = this.prototype;
|
|
|
|
// Instantiate a base class (but only create the instance,
|
|
// don't run the init constructor)
|
|
initializing = true;
|
|
var prototype = new this();
|
|
initializing = false;
|
|
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
|
|
|
|
// Copy the properties over onto the new prototype
|
|
for (var name in prop) {
|
|
// Check if we're overwriting an existing function
|
|
prototype[name] = typeof prop[name] == "function" &&
|
|
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
|
|
(function (name, fn) {
|
|
return function () {
|
|
var tmp = this._super;
|
|
|
|
// Add a new ._super() method that is the same method
|
|
// but on the super-class
|
|
this._super = _super[name];
|
|
|
|
// The method only need to be bound temporarily, so we
|
|
// remove it when we're done executing
|
|
var ret = fn.apply(this, arguments);
|
|
this._super = tmp;
|
|
|
|
return ret;
|
|
};
|
|
})(name, prop[name]) :
|
|
prop[name];
|
|
}
|
|
|
|
// The dummy class constructor
|
|
function Class() {
|
|
// All construction is actually done in the init method
|
|
if (!initializing && this.ctor)
|
|
this.ctor.apply(this, arguments);
|
|
}
|
|
|
|
// Populate our constructed prototype object
|
|
Class.prototype = prototype;
|
|
|
|
// Enforce the constructor to be what we expect
|
|
Class.prototype.constructor = Class;
|
|
|
|
// And make this class extendable
|
|
Class.extend = arguments.callee;
|
|
|
|
return Class;
|
|
};
|
|
|
|
cc.Node.extend = cc.Class.extend;
|
|
cc.Layer.extend = cc.Class.extend;
|
|
cc.LayerGradient.extend = cc.Class.extend;
|
|
cc.LayerColor.extend = cc.Class.extend;
|
|
cc.Sprite.extend = cc.Class.extend;
|
|
cc.MenuItemFont.extend = cc.Class.extend;
|
|
cc.Scene.extend = cc.Class.extend;
|
|
cc.DrawNode.extend = cc.Class.extend;
|
|
|
|
// Cocos2d-html5 supports multi scene resources preloading.
|
|
// This is a compatible function for JSB.
|
|
cc.Loader = cc.Class.extend({
|
|
initWith:function (resources, selector, target) {
|
|
if (selector) {
|
|
this._selector = selector;
|
|
this._target = target;
|
|
}
|
|
this._selector.call(this._target);
|
|
}
|
|
});
|
|
|
|
cc.Loader.preload = function (resources, selector, target) {
|
|
if (!this._instance) {
|
|
this._instance = new cc.Loader();
|
|
}
|
|
this._instance.initWith(resources, selector, target);
|
|
return this._instance;
|
|
};
|
|
|
|
cc.LoaderScene = cc.Loader;
|
|
|
|
var ConfigType = {
|
|
NONE: 0,
|
|
COCOSTUDIO: 1
|
|
};
|
|
|
|
var __onParseConfig = function(type, str) {
|
|
if (type === ConfigType.COCOSTUDIO) {
|
|
ccs.TriggerMng.getInstance().parse(JSON.parse(str));
|
|
}
|
|
};
|
|
|
|
cc.VisibleRect = {
|
|
_topLeft:cc.p(0,0),
|
|
_topRight:cc.p(0,0),
|
|
_top:cc.p(0,0),
|
|
_bottomLeft:cc.p(0,0),
|
|
_bottomRight:cc.p(0,0),
|
|
_bottom:cc.p(0,0),
|
|
_center:cc.p(0,0),
|
|
_left:cc.p(0,0),
|
|
_right:cc.p(0,0),
|
|
_width:0,
|
|
_height:0,
|
|
_isInitialized: false,
|
|
init:function(){
|
|
var director = cc.Director.getInstance();
|
|
var origin = director.getVisibleOrigin();
|
|
var size = director.getVisibleSize();
|
|
|
|
this._width = size.width;
|
|
this._height = size.height;
|
|
|
|
var x = origin.x;
|
|
var y = origin.y;
|
|
var w = this._width;
|
|
var h = this._height;
|
|
|
|
var left = origin.x;
|
|
var right = origin.x + size.width;
|
|
var middle = origin.x + size.width/2;
|
|
|
|
//top
|
|
this._top.y = this._topLeft.y = this._topRight.y = y + h;
|
|
this._topLeft.x = left;
|
|
this._top.x = middle;
|
|
this._topRight.x = right;
|
|
|
|
//bottom
|
|
|
|
this._bottom.y = this._bottomRight.y = this._bottomLeft.y = y;
|
|
this._bottomLeft.x = left
|
|
this._bottom.x = middle;
|
|
this._bottomRight.x = right;
|
|
|
|
//center
|
|
this._right.y = this._left.y = this._center.y = y + h/2;
|
|
this._center.x = middle;
|
|
|
|
//left
|
|
this._left.x = left;
|
|
|
|
//right
|
|
this._right.x = right;
|
|
},
|
|
|
|
lazyInit: function(){
|
|
if (!this._isInitialized) {
|
|
this.init();
|
|
this._isInitialized = true;
|
|
}
|
|
},
|
|
getWidth:function(){
|
|
this.lazyInit();
|
|
return this._width;
|
|
},
|
|
getHeight:function(){
|
|
this.lazyInit();
|
|
return this._height;
|
|
},
|
|
topLeft:function(){
|
|
this.lazyInit();
|
|
return this._topLeft;
|
|
},
|
|
topRight:function(){
|
|
this.lazyInit();
|
|
return this._topRight;
|
|
},
|
|
top:function(){
|
|
this.lazyInit();
|
|
return this._top;
|
|
},
|
|
bottomLeft:function(){
|
|
this.lazyInit();
|
|
return this._bottomLeft;
|
|
},
|
|
bottomRight:function(){
|
|
this.lazyInit();
|
|
return this._bottomRight;
|
|
},
|
|
bottom:function(){
|
|
this.lazyInit();
|
|
return this._bottom;
|
|
},
|
|
center:function(){
|
|
this.lazyInit();
|
|
return this._center;
|
|
},
|
|
left:function(){
|
|
this.lazyInit();
|
|
return this._left;
|
|
},
|
|
right:function(){
|
|
this.lazyInit();
|
|
return this._right;
|
|
}
|
|
};
|
|
|