mirror of https://github.com/axmolengine/axmol.git
220 lines
7.3 KiB
C
220 lines
7.3 KiB
C
/*===============================================================================================
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Load from memory example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
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This example is simply a variant of the play sound example, but it loads the data into memory
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then uses the 'load from memory' feature of System::createSound.
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===============================================================================================*/
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#include "../../api/inc/fmod.h"
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#include "../../api/inc/fmod_errors.h"
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#include "../common/wincompat.h"
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#include <stdio.h>
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#include <string.h>
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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void LoadFileIntoMemory(const char *name, void **buff, int *length)
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{
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FILE *fp = fopen(name, "rb");
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fseek(fp, 0, SEEK_END);
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*length = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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*buff = malloc(*length);
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fread(*buff, *length, 1, fp);
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fclose(fp);
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}
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int main(int argc, char *argv[])
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{
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FMOD_SYSTEM *system;
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FMOD_SOUND *sound1, *sound2, *sound3;
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FMOD_CHANNEL *channel = 0;
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FMOD_RESULT result;
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int key;
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unsigned int version;
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void *buff = 0;
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int length = 0;
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FMOD_CREATESOUNDEXINFO exinfo;
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/*
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Create a System object and initialize.
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*/
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result = FMOD_System_Create(&system);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(system, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, NULL);
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ERRCHECK(result);
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LoadFileIntoMemory("../media/drumloop.wav", &buff, &length);
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memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
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exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
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exinfo.length = length;
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result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound1);
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ERRCHECK(result);
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result = FMOD_Sound_SetMode(sound1, FMOD_LOOP_OFF);
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ERRCHECK(result);
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free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it!
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LoadFileIntoMemory("../media/jaguar.wav", &buff, &length);
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memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
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exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
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exinfo.length = length;
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result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_SOFTWARE | FMOD_OPENMEMORY, &exinfo, &sound2);
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ERRCHECK(result);
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free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it!
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LoadFileIntoMemory("../media/swish.wav", &buff, &length);
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memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
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exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
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exinfo.length = length;
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result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound3);
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ERRCHECK(result);
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free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it!
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printf("==========================================================================\n");
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printf("Load from memory example. Copyright (c) Firelight Technologies 2004-2011.\n");
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printf("==========================================================================\n");
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printf("\n");
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printf("Press '1' to play a mono sound using hardware mixing\n");
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printf("Press '2' to play a mono sound using software mixing\n");
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printf("Press '3' to play a stereo sound using hardware mixing\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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/*
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Main loop.
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*/
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do
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{
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if (kbhit())
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{
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key = getch();
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switch (key)
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{
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case '1' :
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{
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, 0, &channel);
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ERRCHECK(result);
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break;
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}
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case '2' :
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{
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, 0, &channel);
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ERRCHECK(result);
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break;
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}
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case '3' :
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{
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound3, 0, &channel);
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ERRCHECK(result);
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break;
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}
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}
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}
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FMOD_System_Update(system);
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{
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unsigned int ms = 0;
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unsigned int lenms = 0;
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int playing = 0;
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int paused = 0;
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int channelsplaying = 0;
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if (channel)
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{
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FMOD_SOUND *currentsound = 0;
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result = FMOD_Channel_IsPlaying(channel, &playing);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Channel_GetPaused(channel, &paused);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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FMOD_Channel_GetCurrentSound(channel, ¤tsound);
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if (currentsound)
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{
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result = FMOD_Sound_GetLength(currentsound, &lenms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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}
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}
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result = FMOD_Sound_GetLength(sound1, &lenms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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FMOD_System_GetChannelsPlaying(system, &channelsplaying);
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printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying);
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fflush(stdout);
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}
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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result = FMOD_Sound_Release(sound1);
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ERRCHECK(result);
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result = FMOD_Sound_Release(sound2);
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ERRCHECK(result);
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result = FMOD_Sound_Release(sound3);
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ERRCHECK(result);
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result = FMOD_System_Close(system);
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ERRCHECK(result);
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result = FMOD_System_Release(system);
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ERRCHECK(result);
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return 0;
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}
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