mirror of https://github.com/axmolengine/axmol.git
227 lines
6.2 KiB
C
227 lines
6.2 KiB
C
/*===============================================================================================
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MultipleSoundCard Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
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This example shows how to simply load and play multiple sounds. This is about the simplest
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use of FMOD.
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This makes FMOD decode the into memory when it loads. If the sounds are big and possibly take
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up a lot of ram, then it would be better to use the FMOD_CREATESTREAM flag so that it is
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streamed in realtime as it plays.
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===============================================================================================*/
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#include "../../api/inc/fmod.h"
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#include "../../api/inc/fmod_errors.h"
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#include "../common/wincompat.h"
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#include <stdio.h>
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD_SYSTEM *systemA, *systemB;
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FMOD_SOUND *soundA, *soundB;
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FMOD_CHANNEL *channelA = 0, *channelB = 0;
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FMOD_RESULT result;
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int key, count, numdrivers, driver;
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unsigned int version;
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/*
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Create Sound Card A
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*/
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result = FMOD_System_Create(&systemA);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(systemA, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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getch();
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return 0;
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}
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result = FMOD_System_GetNumDrivers(systemA, &numdrivers);
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ERRCHECK(result);
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printf("---------------------------------------------------------\n");
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printf("Select soundcard A\n");
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printf("---------------------------------------------------------\n");
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for (count=0; count < numdrivers; count++)
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{
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char name[256];
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result = FMOD_System_GetDriverInfo(systemA, count, name, 256, 0);
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ERRCHECK(result);
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printf("%d : %s\n", count + 1, name);
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}
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printf("---------------------------------------------------------\n");
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printf("Press a corresponding number or ESC to quit\n");
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do
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{
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key = getch();
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if (key == 27)
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{
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return 0;
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}
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driver = key - '1';
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} while (driver < 0 || driver >= numdrivers);
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printf("\n");
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result = FMOD_System_SetDriver(systemA, driver);
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ERRCHECK(result);
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result = FMOD_System_Init(systemA, 32, FMOD_INIT_NORMAL, NULL);
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ERRCHECK(result);
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/*
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Create Sound Card B
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*/
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result = FMOD_System_Create(&systemB);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(systemB, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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getch();
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return 0;
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}
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result = FMOD_System_GetNumDrivers(systemB, &numdrivers);
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ERRCHECK(result);
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printf("---------------------------------------------------------\n");
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printf("Select soundcard B\n");
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printf("---------------------------------------------------------\n");
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for (count=0; count < numdrivers; count++)
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{
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char name[256];
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result = FMOD_System_GetDriverInfo(systemB, count, name, 256, 0);
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ERRCHECK(result);
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printf("%d : %s\n", count + 1, name);
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}
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printf("---------------------------------------------------------\n");
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printf("Press a corresponding number or ESC to quit\n");
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do
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{
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key = getch();
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if (key == 27)
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{
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return 0;
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}
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driver = key - '1';
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} while (driver < 0 || driver >= numdrivers);
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printf("\n");
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result = FMOD_System_SetDriver(systemB, driver);
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ERRCHECK(result);
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result = FMOD_System_Init(systemB, 32, FMOD_INIT_NORMAL, NULL);
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ERRCHECK(result);
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/*
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Load 1 sample into each soundcard.
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*/
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result = FMOD_System_CreateSound(systemA, "../media/drumloop.wav", FMOD_HARDWARE, 0, &soundA);
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ERRCHECK(result);
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result = FMOD_Sound_SetMode(soundA, FMOD_LOOP_OFF);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(systemB, "../media/jaguar.wav", FMOD_HARDWARE, 0,&soundB);
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ERRCHECK(result);
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printf("======================================================================\n");
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printf("MultipleSoundCard Example. Copyright (c) Firelight Technologies 2004.\n");
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printf("======================================================================\n");
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printf("\n");
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printf("Press '1' to play a sound on soundcard A\n");
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printf("Press '2' to play a sound on soundcard B\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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/*
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Main loop.
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*/
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do
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{
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int channelsplayingA = 0;
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int channelsplayingB = 0;
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if (kbhit())
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{
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key = getch();
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switch (key)
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{
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case '1' :
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{
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result = FMOD_System_PlaySound(systemA, FMOD_CHANNEL_FREE, soundA, 0, &channelA);
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ERRCHECK(result);
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break;
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}
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case '2' :
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{
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result = FMOD_System_PlaySound(systemB, FMOD_CHANNEL_FREE, soundB, 0, &channelB);
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ERRCHECK(result);
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break;
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}
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}
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}
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FMOD_System_Update(systemA);
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FMOD_System_Update(systemB);
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FMOD_System_GetChannelsPlaying(systemA, &channelsplayingA);
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FMOD_System_GetChannelsPlaying(systemB, &channelsplayingB);
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printf("Channels Playing on A %2d. Channels Playing on B %2d.\r", channelsplayingA, channelsplayingB);
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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result = FMOD_Sound_Release(soundA);
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ERRCHECK(result);
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result = FMOD_System_Close(systemA);
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ERRCHECK(result);
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result = FMOD_System_Release(systemA);
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ERRCHECK(result);
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result = FMOD_Sound_Release(soundB);
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ERRCHECK(result);
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result = FMOD_System_Close(systemB);
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ERRCHECK(result);
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result = FMOD_System_Release(systemB);
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ERRCHECK(result);
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return 0;
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}
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