axmol/CocosDenshion/third_party/fmod/examples/multiplesoundcard/main.cpp

229 lines
6.1 KiB
C++

/*===============================================================================================
MultipleSoundCard Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
This example shows how to play sounds on 2 different sound cards from the same application.
It creates 2 FMOD::System objects, selects a different sound device for each, then allows
the user to play 1 sound on 1 soundcard and another sound on another soundcard.
Note that sounds created on device A cannot be played on device B and vice versa.
You will have to each sound separately for each sound card. Device A might load the sound
into its own memory so obviously device B wouldnt be able to play it.
===============================================================================================*/
#include "../../api/inc/fmod.hpp"
#include "../../api/inc/fmod_errors.h"
#include "../common/wincompat.h"
#include <stdio.h>
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD::System *systemA, *systemB;
FMOD::Sound *soundA, *soundB;
FMOD::Channel *channelA = 0, *channelB = 0;;
FMOD_RESULT result;
int key, count, numdrivers, driver;
unsigned int version;
/*
Create Sound Card A
*/
result = FMOD::System_Create(&systemA);
ERRCHECK(result);
result = systemA->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
getch();
return 0;
}
result = systemA->getNumDrivers(&numdrivers);
ERRCHECK(result);
printf("---------------------------------------------------------\n");
printf("Select soundcard A\n");
printf("---------------------------------------------------------\n");
for (count=0; count < numdrivers; count++)
{
char name[256];
result = systemA->getDriverInfo(count, name, 256, 0);
ERRCHECK(result);
printf("%d : %s\n", count + 1, name);
}
printf("---------------------------------------------------------\n");
printf("Press a corresponding number or ESC to quit\n");
do
{
key = getch();
if (key == 27)
{
return 0;
}
driver = key - '1';
} while (driver < 0 || driver >= numdrivers);
printf("\n");
result = systemA->setDriver(driver);
ERRCHECK(result);
result = systemA->init(32, FMOD_INIT_NORMAL, NULL);
ERRCHECK(result);
/*
Create Sound Card B
*/
result = FMOD::System_Create(&systemB);
ERRCHECK(result);
result = systemB->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
getch();
return 0;
}
result = systemB->getNumDrivers(&numdrivers);
ERRCHECK(result);
printf("---------------------------------------------------------\n");
printf("Select soundcard B\n");
printf("---------------------------------------------------------\n");
for (count=0; count < numdrivers; count++)
{
char name[256];
result = systemB->getDriverInfo(count, name, 256, 0);
ERRCHECK(result);
printf("%d : %s\n", count + 1, name);
}
printf("---------------------------------------------------------\n");
printf("Press a corresponding number or ESC to quit\n");
do
{
key = getch();
if (key == 27)
{
return 0;
}
driver = key - '1';
} while (driver < 0 || driver >= numdrivers);
printf("\n");
result = systemB->setDriver(driver);
ERRCHECK(result);
result = systemB->init(32, FMOD_INIT_NORMAL, NULL);
ERRCHECK(result);
/*
Load 1 sample into each soundcard.
*/
result = systemA->createSound("../media/drumloop.wav", FMOD_HARDWARE, 0, &soundA);
ERRCHECK(result);
result = soundA->setMode(FMOD_LOOP_OFF);
ERRCHECK(result);
result = systemB->createSound("../media/jaguar.wav", FMOD_HARDWARE, 0, &soundB);
ERRCHECK(result);
printf("======================================================================\n");
printf("MultipleSoundCard Example. Copyright (c) Firelight Technologies 2004.\n");
printf("======================================================================\n");
printf("\n");
printf("Press '1' to play a sound on soundcard A\n");
printf("Press '2' to play a sound on soundcard B\n");
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Main loop.
*/
do
{
int channelsplayingA = 0;
int channelsplayingB = 0;
if (kbhit())
{
key = getch();
switch (key)
{
case '1' :
{
result = systemA->playSound(FMOD_CHANNEL_FREE, soundA, 0, &channelA);
ERRCHECK(result);
break;
}
case '2' :
{
result = systemB->playSound(FMOD_CHANNEL_FREE, soundB, 0, &channelB);
ERRCHECK(result);
break;
}
}
}
systemA->update();
systemB->update();
systemA->getChannelsPlaying(&channelsplayingA);
systemB->getChannelsPlaying(&channelsplayingB);
printf("Channels Playing on A %2d. Channels Playing on B %2d.\r", channelsplayingA, channelsplayingB);
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
result = soundA->release();
ERRCHECK(result);
result = systemA->close();
ERRCHECK(result);
result = systemA->release();
ERRCHECK(result);
result = soundB->release();
ERRCHECK(result);
result = systemB->close();
ERRCHECK(result);
result = systemB->release();
ERRCHECK(result);
return 0;
}