axmol/CocosDenshion/third_party/fmod/examples/netstream/main.cpp

187 lines
5.0 KiB
C++

/*===============================================================================================
NetStream Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
This example shows how to play streaming audio from the internet
===============================================================================================*/
#include "../../api/inc/fmod.hpp"
#include "../../api/inc/fmod_errors.h"
#include "../common/wincompat.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
int key;
unsigned int version;
printf("===================================================================\n");
printf("NetStream Example. Copyright (c) Firelight Technologies 2004-2011.\n");
printf("===================================================================\n\n");
if (argc < 2)
{
printf("Usage: netstream <url>\n");
printf("Example: netstream http://www.fmod.org/stream.mp3\n\n");
return -1;
}
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(1, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
/*
Bump up the file buffer size a little bit for netstreams (to account for lag). Decode buffer is left at default.
*/
result = system->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES);
ERRCHECK(result);
result = system->createSound(argv[1], FMOD_HARDWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_NONBLOCKING, 0, &sound);
ERRCHECK(result);
printf("Press space to pause, Esc to quit\n\n");
/*
Main loop
*/
do
{
unsigned int ms = 0, percent = 0;
bool playing = false;
bool paused = false;
bool starving = false;
FMOD_OPENSTATE openstate;
if (!channel)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
}
if (kbhit())
{
key = getch();
switch (key)
{
case ' ' :
{
if (channel)
{
bool paused;
channel->getPaused(&paused);
channel->setPaused(!paused);
}
break;
}
}
}
system->update();
if (channel)
{
for (;;)
{
FMOD_TAG tag;
if (sound->getTag(0, -1, &tag) != FMOD_OK)
{
break;
}
if (tag.datatype == FMOD_TAGDATATYPE_STRING)
{
printf("%s = %s (%d bytes)\n", tag.name, (char *)tag.data, tag.datalen);
}
}
result = channel->getPaused(&paused);
ERRCHECK(result);
result = channel->isPlaying(&playing);
ERRCHECK(result);
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
}
result = sound->getOpenState(&openstate, &percent, &starving, 0);
ERRCHECK(result);
channel->setMute(starving);
ERRCHECK(result);
printf("Time %02d:%02d:%02d : %s : (%3d%%) %s \r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, openstate == FMOD_OPENSTATE_BUFFERING ? "Buffering..." : openstate == FMOD_OPENSTATE_CONNECTING ? "Connecting..." : paused ? "Paused " : playing ? "Playing " : "Stopped ", percent, starving ? "STARVING" : " ");
fflush(stdout);
Sleep(10);
} while (key != 27);
printf("\n");
printf("Shutting down.\n");
if (channel)
{
result = channel->stop();
ERRCHECK(result);
}
/*
If we pressed escape before it is ready, wait for it to finish opening before we release it.
*/
do
{
FMOD_OPENSTATE openstate;
result = sound->getOpenState(&openstate, 0, 0, 0);
ERRCHECK(result);
if (openstate == FMOD_OPENSTATE_READY)
{
break;
}
printf("Waiting for sound to finish opening before trying to release it....\r");
fflush(stdout);
Sleep(10);
} while (1);
/*
Shut down
*/
result = sound->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
return 0;
}