mirror of https://github.com/axmolengine/axmol.git
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/*===============================================================================================
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SimpleEvent Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
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Demonstrates basic usage of FMOD's data-driven event library (fmod_event.dll)
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===============================================================================================*/
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#include "../../../examples/common/wincompat.h"
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#include "../../api/inc/fmod_event.hpp"
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#include "../../../api/inc/fmod_errors.h"
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD::EventSystem *eventsystem;
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FMOD::Event *event;
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FMOD_RESULT result;
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int key;
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printf("======================================================================\n");
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printf("Simple Event Example. Copyright (c) Firelight Technologies 2004-2011.\n");
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printf("======================================================================\n");
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printf("This example simply plays an event created with the FMOD Designer tool.\n");
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printf("======================================================================\n\n");
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ERRCHECK(result = FMOD::EventSystem_Create(&eventsystem));
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ERRCHECK(result = eventsystem->init(64, FMOD_INIT_NORMAL, 0, FMOD_EVENT_INIT_NORMAL));
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ERRCHECK(result = eventsystem->setMediaPath("../media/"));
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ERRCHECK(result = eventsystem->load("examples.fev", 0, 0));
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ERRCHECK(result = eventsystem->getEvent("examples/FeatureDemonstration/Basics/SimpleEvent", FMOD_EVENT_DEFAULT, &event));
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printf("======================================================================\n");
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printf("Press SPACE to play the event.\n");
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printf("Press ESC to quit\n");
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printf("======================================================================\n");
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key = 0;
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do
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{
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if (_kbhit())
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{
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key = _getch();
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if (key == ' ')
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{
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ERRCHECK(result = event->start());
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}
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}
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ERRCHECK(result = eventsystem->update());
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Sleep(15);
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FMOD_EVENT_STATE state;
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ERRCHECK(result = event->getState(&state));
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printf("Event is %s \r", (state & FMOD_EVENT_STATE_PLAYING) ? "playing" : "stopped");
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fflush(stdout);
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} while (key != 27);
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ERRCHECK(result = eventsystem->release());
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return 0;
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}
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