mirror of https://github.com/axmolengine/axmol.git
162 lines
4.7 KiB
C++
162 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionCamera.h"
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#include "base_nodes/CCNode.h"
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#include "CCCamera.h"
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#include "CCStdC.h"
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NS_CC_BEGIN
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//
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// CameraAction
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//
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void ActionCamera::startWithTarget(Node *target)
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{
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ActionInterval::startWithTarget(target);
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Camera *camera = target->getCamera();
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camera->getCenter(&_centerXOrig, &_centerYOrig, &_centerZOrig);
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camera->getEye(&_eyeXOrig, &_eyeYOrig, &_eyeZOrig);
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camera->getUp(&_upXOrig, &_upYOrig, &_upZOrig);
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}
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ActionCamera* ActionCamera::clone() const
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{
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// no copy constructor
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auto a = new ActionCamera();
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a->autorelease();
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return a;
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}
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ActionCamera * ActionCamera::reverse() const
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{
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// FIXME: This conversion isn't safe.
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return (ActionCamera*)ReverseTime::create(const_cast<ActionCamera*>(this));
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}
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//
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// OrbitCamera
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//
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OrbitCamera * OrbitCamera::create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
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{
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OrbitCamera * pRet = new OrbitCamera();
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if(pRet->initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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OrbitCamera* OrbitCamera::clone() const
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{
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// no copy constructor
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auto a = new OrbitCamera();
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a->initWithDuration(_duration, _radius, _deltaRadius, _angleZ, _deltaAngleZ, _angleX, _deltaAngleX);
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a->autorelease();
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return a;
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}
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bool OrbitCamera::initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
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{
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if ( ActionInterval::initWithDuration(t) )
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{
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_radius = radius;
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_deltaRadius = deltaRadius;
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_angleZ = angleZ;
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_deltaAngleZ = deltaAngleZ;
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_angleX = angleX;
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_deltaAngleX = deltaAngleX;
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_radDeltaZ = (float)CC_DEGREES_TO_RADIANS(deltaAngleZ);
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_radDeltaX = (float)CC_DEGREES_TO_RADIANS(deltaAngleX);
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return true;
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}
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return false;
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}
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void OrbitCamera::startWithTarget(Node *target)
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{
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ActionInterval::startWithTarget(target);
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float r, zenith, azimuth;
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this->sphericalRadius(&r, &zenith, &azimuth);
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if( isnan(_radius) )
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_radius = r;
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if( isnan(_angleZ) )
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_angleZ = (float)CC_RADIANS_TO_DEGREES(zenith);
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if( isnan(_angleX) )
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_angleX = (float)CC_RADIANS_TO_DEGREES(azimuth);
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_radZ = (float)CC_DEGREES_TO_RADIANS(_angleZ);
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_radX = (float)CC_DEGREES_TO_RADIANS(_angleX);
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}
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void OrbitCamera::update(float dt)
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{
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float r = (_radius + _deltaRadius * dt) * Camera::getZEye();
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float za = _radZ + _radDeltaZ * dt;
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float xa = _radX + _radDeltaX * dt;
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float i = sinf(za) * cosf(xa) * r + _centerXOrig;
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float j = sinf(za) * sinf(xa) * r + _centerYOrig;
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float k = cosf(za) * r + _centerZOrig;
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_target->getCamera()->setEye(i,j,k);
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}
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void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimuth)
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{
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float ex, ey, ez, cx, cy, cz, x, y, z;
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float r; // radius
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float s;
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Camera* pCamera = _target->getCamera();
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pCamera->getEye(&ex, &ey, &ez);
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pCamera->getCenter(&cx, &cy, &cz);
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x = ex-cx;
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y = ey-cy;
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z = ez-cz;
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r = sqrtf( powf(x,2) + powf(y,2) + powf(z,2));
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s = sqrtf( powf(x,2) + powf(y,2));
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if( s == 0.0f )
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s = FLT_EPSILON;
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if(r==0.0f)
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r = FLT_EPSILON;
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*zenith = acosf( z/r);
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if( x < 0 )
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*azimuth= (float)M_PI - asinf(y/s);
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else
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*azimuth = asinf(y/s);
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*newRadius = r / Camera::getZEye();
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}
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NS_CC_END
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