..
metal
Fix descriptor typo ( #1928 )
2024-05-25 14:39:18 +08:00
opengl
Fix descriptor typo ( #1928 )
2024-05-25 14:39:18 +08:00
Backend.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
Buffer.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
CommandBuffer.cpp
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
CommandBuffer.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
DepthStencilState.cpp
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
DepthStencilState.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
DriverBase.cpp
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
DriverBase.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
Enums.h
Remove deprecated pixel formats L8, A8, LA8 ( #1839 )
2024-04-20 22:29:16 +08:00
Macros.h
Prepare 2.1.0 release
2023-12-08 01:04:43 +08:00
PixelBufferDescriptor.h
just addressing some compiler warnings on windows ( #1954 )
2024-06-03 23:16:54 +08:00
PixelFormatUtils.cpp
Remove deprecated pixel formats L8, A8, LA8 ( #1839 )
2024-04-20 22:29:16 +08:00
PixelFormatUtils.h
Remove deprecated pixel formats L8, A8, LA8 ( #1839 )
2024-04-20 22:29:16 +08:00
Program.cpp
Allow certain code modules to be removed from build process ( #1769 )
2024-03-28 10:45:20 +08:00
Program.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
ProgramManager.cpp
Implement new axmol log system based on fmtlib ( #1732 )
2024-03-07 08:47:00 +08:00
ProgramManager.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
ProgramState.cpp
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
ProgramState.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
ProgramStateRegistry.cpp
Fix memory leaks refreshed ( #1638 )
2024-01-29 22:30:14 +08:00
ProgramStateRegistry.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
RenderPassDescriptor.cpp
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
RenderPassDescriptor.h
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
RenderPipeline.h
Fix descriptor typo ( #1928 )
2024-05-25 14:39:18 +08:00
RenderTarget.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
ShaderCache.cpp
Fix memory leaks refreshed ( #1638 )
2024-01-29 22:30:14 +08:00
ShaderCache.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
ShaderModule.cpp
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
ShaderModule.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00
Texture.cpp
Prepare 2.1.0 release
2023-12-08 01:04:43 +08:00
Texture.h
Fix descriptor typo ( #1928 )
2024-05-25 14:39:18 +08:00
Types.cpp
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
Types.h
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
VertexLayout.cpp
Processing wasm touch events properly
2023-09-07 19:32:06 +08:00
VertexLayout.h
Rename ax::Ref ==> ax::Object ( #1877 )
2024-05-03 22:15:08 +08:00