axmol/core/renderer/backend
Purple 22ecef1c77
just addressing some compiler warnings on windows (#1954)
* fixed UIWebViewImpl-win32 warning C4244 while changing LPWSTR to string

* use direct `socket_native_type`

* directly use HMENU instead of int

* not sure why it wasn't auto converted but msvc spitted warnings

* we're moving it, it doesn't need to be constant, using ntcvt::from_chars

* ignore it to reduce one more warning

* add some missing `noexcept`

* reverted some const removal didn't realize it was used for rvalues
2024-06-03 23:16:54 +08:00
..
metal Fix descriptor typo (#1928) 2024-05-25 14:39:18 +08:00
opengl Fix descriptor typo (#1928) 2024-05-25 14:39:18 +08:00
Backend.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
Buffer.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
CommandBuffer.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
CommandBuffer.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
DepthStencilState.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilState.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
DriverBase.cpp Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
DriverBase.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
Enums.h Remove deprecated pixel formats L8, A8, LA8 (#1839) 2024-04-20 22:29:16 +08:00
Macros.h Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
PixelBufferDescriptor.h just addressing some compiler warnings on windows (#1954) 2024-06-03 23:16:54 +08:00
PixelFormatUtils.cpp Remove deprecated pixel formats L8, A8, LA8 (#1839) 2024-04-20 22:29:16 +08:00
PixelFormatUtils.h Remove deprecated pixel formats L8, A8, LA8 (#1839) 2024-04-20 22:29:16 +08:00
Program.cpp Allow certain code modules to be removed from build process (#1769) 2024-03-28 10:45:20 +08:00
Program.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
ProgramManager.cpp Implement new axmol log system based on fmtlib (#1732) 2024-03-07 08:47:00 +08:00
ProgramManager.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
ProgramState.cpp Fix same uniforms in fragment and vertex shaders not working in Metal (#1808) 2024-04-12 23:12:51 +08:00
ProgramState.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
ProgramStateRegistry.cpp Fix memory leaks refreshed (#1638) 2024-01-29 22:30:14 +08:00
ProgramStateRegistry.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
RenderPassDescriptor.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPassDescriptor.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipeline.h Fix descriptor typo (#1928) 2024-05-25 14:39:18 +08:00
RenderTarget.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
ShaderCache.cpp Fix memory leaks refreshed (#1638) 2024-01-29 22:30:14 +08:00
ShaderCache.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
ShaderModule.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
ShaderModule.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00
Texture.cpp Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
Texture.h Fix descriptor typo (#1928) 2024-05-25 14:39:18 +08:00
Types.cpp Fix same uniforms in fragment and vertex shaders not working in Metal (#1808) 2024-04-12 23:12:51 +08:00
Types.h Fix same uniforms in fragment and vertex shaders not working in Metal (#1808) 2024-04-12 23:12:51 +08:00
VertexLayout.cpp Processing wasm touch events properly 2023-09-07 19:32:06 +08:00
VertexLayout.h Rename ax::Ref ==> ax::Object (#1877) 2024-05-03 22:15:08 +08:00