mirror of https://github.com/axmolengine/axmol.git
83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCCommon.h"
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#include "CCStdC.h"
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#include "CCWinRTUtils.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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#include "platform/wp8/CCGLView.h"
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#endif
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#if defined(VLD_DEBUG_MEMORY)
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#include <vld.h>
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#endif
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NS_CC_BEGIN
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void MessageBox(const char * pszMsg, const char * pszTitle)
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{
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// Create the message dialog and set its content
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Platform::String^ message = ref new Platform::String(CCUtf8ToUnicode(pszMsg, -1).c_str());
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Platform::String^ title = ref new Platform::String(CCUtf8ToUnicode(pszTitle, -1).c_str());
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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Windows::UI::Popups::MessageDialog^ msg = ref new Windows::UI::Popups::MessageDialog(message, title);
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// Set the command to be invoked when a user presses 'ESC'
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msg->CancelCommandIndex = 1;
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// Show the message dialog
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msg->ShowAsync();
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#else
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GLView::sharedOpenGLView()->ShowMessageBox(title, message);
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#endif
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}
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void CCLuaLog(const char *pszMsg)
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{
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#if defined(COCOS2D_DEBUG)
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int bufflen = MultiByteToWideChar(CP_UTF8, 0, pszMsg, -1, NULL, 0);
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WCHAR* widebuff = new WCHAR[bufflen + 1];
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memset(widebuff, 0, sizeof(WCHAR) * (bufflen + 1));
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MultiByteToWideChar(CP_UTF8, 0, pszMsg, -1, widebuff, bufflen);
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OutputDebugStringW(widebuff);
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OutputDebugStringA("\n");
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bufflen = WideCharToMultiByte(CP_ACP, 0, widebuff, -1, NULL, 0, NULL, NULL);
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char* buff = new char[bufflen + 1];
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memset(buff, 0, sizeof(char) * (bufflen + 1));
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WideCharToMultiByte(CP_ACP, 0, widebuff, -1, buff, bufflen, NULL, NULL);
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puts(buff);
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delete[] widebuff;
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delete[] buff;
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#endif
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}
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NS_CC_END
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